Trickster is Actually Fine
At first I assumed he was garbage like everyone else. However, since most matches seem to be either the cornfields or autohaven, with their huge amounts of dead zones and low barriers so you cant hide or dodge his knives, he’s actually perfect. No joke, every time I go up against him it’s always either the cornfields, autohaven, or the shrine and he dominates the match. How could he not? Seems lately most people can’t get any of the other maps anymore except these. I almost wonder if the devs did something for Trickster to always give him the big open dead zone maps so he will do amazing and people will play with him more.
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Bruh
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Just my experience, last couple of days all the maps I ever get is those three. Especially with Trickster as the killer.
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Lol
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It’s a tongue and cheek post but still. Lately it seems the other maps no longer exist. The actual maps that would make it hard to use Trickster. I’m just wondering if something is up with that. I don’t remember the last time I got anything different besides those three maps.
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Gotta pad those stats so when they bring em out they can say he's fine.
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I have the same issue but without fail its auto haven and MacMillan. My swf we eventually get sick of it and start using all different map offerings. When we forget, back to ######### autohaven.
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Every time a killer comes out 4heads are quick to say he's bad. Watching real players of this game I can already tell he has some good potential and techniques.
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I’m not the only one confused by this right? I rarely ever get any maps outside of those three now. If I get the mother-effing cornfields again I’m burning some corn.
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No, as a guy with ample experience playing him on Dead Dawg, Badhams and Swamp maps. He is not fine as the only way to win at these map is be a 110% M1 Killer, partner that with no real Map Pressure you'll see gens flying by the time you down someone with your power.
I even get 4Ks with him because I play him as a M1 110%ms Killer.
My Post on how I made him work and it was mostly ignoring his power.
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He’s really good in huge maps with lots of dead zones. That’s where I’m always encountering him. So of course he’s going to do well there.
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Both of these maps are filled with tiles the survivors can easily use against him.
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I'm sure he will get better when Killer specific MMR comes out.
You can dominate as your main and when you get tired of all the sweat and salt you can hop on your Trickster who passively deranks and play against some rank 20's.
Just play extra chill and stay at the bottom where the only tech the baby dweets and megs know is:
HOLD W TO GO.
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The post is a little snarky. It’s just every time I get him it’s always in dead zone maps where he can freely use his knives cause the next thing you can run to to avoid them is ten miles away.
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If this post is the reason Trickster isn’t nerfed I will straight up revoke my consent to dbd, he is god awful and his UR and VR add-ons are practically useless
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A lot of those tiles though are on the edge and most gens are out in the open. So that doesn’t work when you are working on a gen and get found and have to run a mile to the next tile to get away
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News just in: Killers can down you in dead zones.
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Maybe if they take me serious then they will just always put him on those three maps so he can win.
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With his fast knives dead zone maps are a perfect match for him.
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I have to disagree
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even still with fast knives that takes like at least 10 secs to actually down a survivor. Anyone else other than Trickster can down that Survivor in in less time.
Look at the gif, tell any other Killer that will down Dwight and Jake in a longer time frame.
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So can Bubba, Billy, Huntress, Oni and Blight. The difference is that those killers actually have powers at tiles.
If you are in a deadzone against a trickster that is your fault.
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I haven't had a single autohaven for trickster after i got his adept.
....Dear god i lost my sanity doin' that #########,
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I strongly disagree with the corn maps. Most of the debris and scenery is high enough to block his knives. You end up cutting up hay more than anything else. Yes if you catch them out in the middle of the corn, you can slice them up. But anywhere else is M1.
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The Trickster still has a long month of playtesting before we can really get a good feel for him. What I will say is that each day the Tricksters people face have been getting more and more accurate with those knives. The first day or so the Trickster was lucky to get a kill. Then I started seeing 2+ and today I saw multiple Tricksters 4K and they were using the knives, not just running around M1.
The Trickster is, in a way, a lot like the Nurse. He stinks until you pass some invisible line and get around his learning curve. Then he seems to be more than functional. If he keeps improving at the rate we are seeing, by the end of the month people will be asking for nerfs. I'm not joking, nor am I making a final assessment. I am merely reporting on what I've been seeing, and unfortunately experiencing first hand.
The Trickster is definitely mislabeled as "easy" when he is most certainly not.
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His "Easy" label tilts me while Spirit and Freddy are listed as Hard.
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As in looks, yes. But in gameplay? pfffft
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I know, right? Spirit and Freddy are plug and play. Trickster is turning out to have the goods, but it takes a LOT of work to learn to use the creep.
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Trickster you just throw knives
Freddy you have sleep, his lullaby, fake pallets, blood pools, etc
Spirit you have her whooshing noise, phasing, her post phase lunge, cant see survivors or blood, etc. She probably shouldn't be labeled Hard but she's more complex than Trickster
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Sleep and lullaby are passive. His only active abilities is the pool or the pallets that are instant spawns with no set up time and his on demand teleport. There is nothing difficulty about his kit in the slightest. He deserves to be Easy. (and over loaded)
Whooshing noise and phasing? Neither of those matter to the player. A lunge is basic to all killers. The only aspect is not seeing survivors or their blood when using her power. She deserves to be Intermediate simply cause new players will struggle with not seeing the Survivors.
Trickster takes consistent aim and knowing whether to use your knives or bats while being slower than most killers. It's very easy to waste your time using the wrong weapon at the wrong time or missing some blades resulting in regression. He deserves to be Intermediate.
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Wait, are you saying Torment Creek or Fractured Cowshed are good for Trickster?
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Ah yes, a killer is pretty good in about 3 maps out of 31.
Truly an indication that he is in need of 0 changes where on over 90% of the maps his power is more harmful than helpful.
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To be fair dead zones are perfect for every single killer.
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If your team dies to Trickster, that doesn't mean he's good. It just means you're not very good.
He's an awful killer and needs work.
Post edited by Volcz on1 -
uuuuugh threads like these are probably gonna be the reason why we will have to wait a long time for a buff for the Trickster.
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So get two of the like 24 maps to be decent ok also spam power down them eventually
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I've been putting a lot of time into my guy Ji-Woon and I gotta say: If a loop has walls taller than a survivor, he's not gonna be able to do jack with it. Dead zones? Yeah, I guess, but can't any killer get downs in dead zones? Don't get me wrong, he has potential. But that potential isn't gonna be reached until we get a a buff of some sort. And you must be hella lucky to get those maps, I've been getting the game and hawkins nonstop. I suppose his power could be used in between loops, but considering how close tiles spawn together and how the recoil is a pain in the ass to manage, (on controller at least) it just doesn't seem good enough.
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Trickster undoubtedly needs a buff. His knives are absolutely terrible for trying to injure survivors, and survivors can just hold w behind cover and his ability is worthless. Unlike Deathslinger or Huntress who are rewarded for landing one good shot, Trickster needs to spam 8 knives that all hit their target whilst the survivor can easily hide behind cover and begin to recover from their laceration meter.
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This is why whenever they design a killer they should ALWAYS keep maps in mind.
To me he is worse than Plague, and that’s saying something because she isn’t the strongest killer. Because at least with her even though structures are also her weakness, it makes the survivor be forced to cleanse or remain one-shotted, whereas Trickster has to aim enough to get them to injured status.
I am not saying that there aren’t maps that certainly favor him for sure. I just think it’s kind of design 101 that maps should be taken into consideration when it comes to abilities being introduced because otherwise specific type of killers like this one become map dependent. Maps could stay as is, but design should be built with maps in mind.
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Intresting post
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