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I think adrenaline is the most powerful survivor perk now (on good survivors)

Yords
Yords Member Posts: 5,781
edited April 2021 in Feedback and Suggestions

Adrenaline is a great perk (obviously), but with the DS nerf I feel that it's now the strongest perk survivors have in their arsenal.

Why? Because adrenaline instantly heals them one health state, gives them 5 seconds of sprint burst, wakes them up, can be used when already exhausted, and is saved until you are freed from a hook.

It is a survivor perk that works in the endgame, probably the only one that does.

It is the most powerful survivor perk because it works when the killer is supposed to be at their strongest, when all the pallets are gone and everyone is probably on death hook or injured. It just completely resets you as survivor and is especially good against freddy.

Ok, so it is the best on good survivors imo. Good survivors will do just fine without SB or DH.

loving the DS nerf btw

Post edited by Gay Myers (Luzi) on

Comments

  • pigsaag
    pigsaag Member Posts: 206

    adrenaline is fine, BUT NOT NOED. someone will come with that excuse or something similar. believe me

  • TMCalypso
    TMCalypso Member Posts: 336

    I don't understand why some people think DS is weak because of this nerf. DS is still very strong, it just isn't abusable anymore. Its combo with Unbreakable still gives you a minute of immunity, meaning for 1 minute the killer cannot pick you up or you can get free with a stun. If they leave you there you just get up with unbreakable and get away anyway. If they wait, then that is 1 full minute other survivors use to make progress on gens (which could cost the killer the game.) Not to mention...it doesn't even have to be on any of the 4 survivors to affect the way most killers approach you. If there is an obsession, DS or not, the killer MUST respect it or risk eating the stun. It doesn't have to be in the match and it can still affect the killer's thinking.


    I'm not sure I worded all that correctly, lol. I get what you mean though. Adrenalin can be very useful, but imo I wouldn't call it the strongest perk. I'd say DS still tops it. Adrenalin is only effective if the match gets to endgame and most simply don't get there. While others, you probably would have escaped without it anyway. I know that isn't always the case, but that is just my opinion.

  • Boss
    Boss Member Posts: 13,616

    Not many things demotivate me more to continue than seeing multiple insta-heals pop in the HUD.

    Seeing that just makes me go to the nearest switch and trigger EGC.

  • Yords
    Yords Member Posts: 5,781

    yep, but that depends on how good you are as a survivor and I guess what perks you have. Survivors can play with garbage perks and still do just fine if they are good.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    It's not, but it is in need of a rework alongside most second chance perks. It pretty much exists to enable genrushing, since it robs the killer of any late-game pressure they might have and... Well, it rewards you for not healing and instead slamming gens.

  • Yords
    Yords Member Posts: 5,781

    It rewards survivors for making it to the endgame and doing their objective. And it doesn't do anything the whole game.

  • MadLordJack
    MadLordJack Member Posts: 8,814
  • Dimek
    Dimek Member Posts: 286

    dead hard (as distance not to avoid hit)

  • SilentPill
    SilentPill Member Posts: 1,302

    Nah it’s still BT/DS. BT/DS has been the meta for like 4 years for a reason.

    No BT? Well unsafe unhooks for you if the killer is proxy camping, maybe they just slap the unhooked survivor down and pick up immediately. A game winning move if there is no DS.

    A killer can end the game so quickly and easily without the presence of those two perks. Adrenaline doesn’t matter if the survivors don’t make it to endgame because someone is getting tunneled out at 4-5 gens left and there are no perks to save them. Get better at looping? Well, problem is some killers can’t be looped.

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555

    You know if survivor actually tried to do gen against a camping killer when they don't have BT/DS the killer would get at best a 2k.

    Also if you get down before the first gen is either at 80%+ or done you have been outplayed/you made a bad mistake unless there's corrupt.

  • danielmaster87
    danielmaster87 Member Posts: 9,409

    Yes, when it does go off it is absolutely game swinging, and that's just if 1 injured or downed survivor has it. When more than 1 has it, you're no longer in a position to 4k or even 3k.

    Adrenaline counters NOED, not the other way around. That's what I think, because Adrenaline gives a sprint burst and NOED just makes you faster. There's so many scenarios where the sprint burst saves you from getting hit by NOED, and if the survivor goes from downed to injured and the NOED user downs them again, it's only getting partial value because it's supposed to instadown people from being healthy.

  • ukenicky
    ukenicky Member Posts: 1,352

    It's definitely up there but if you ask me I think Iron Will is stronger.

    Iron Will gives you so value consistently all match long as long as you're injured and there's so many situations where, if you can play without getting hit and against certain killers, it's better to stay injured.

    But yeah after the DS nerf I'd say the new Egyptian God card trio is Dead Hard, Iron Will and Adrenaline or Unbreakable.

    The only issue I find with Adrenaline is that it does absolutely nothing if you get killed before the last gen pops. It's very comparable to NOED in that way, you're playing without a perk until the final gen pops. The only difference is that Adrenaline rewards Survivors for completing all of their objectives while NOED helps the Killer with late game cleanup / punishes Survivors who didn't cleanse all the totems.

    Correct me if I'm wrong but would it be bold to assume NOED somewhat helps counter Adrenaline? Lol

    Healing a health state / becoming fully healed won't amount to much if you're exposed, no?

    Honestly the only thing I find odd about Adrenaline is how it heals you while on hook. That really doesn't seem right if you ask me. Otherwise I think everything about the perk is perfectly fine.

  • just_teme
    just_teme Member Posts: 195

    I wouldnt even put it in top 5 because its a waste of perk slot during the match and only helps you once. When you get it to work its really good but most of the time adrealine does nothing.

  • valvarez4
    valvarez4 Member Posts: 868

    It doesn’t give you 1 min of inmunity. It gives you a 5 sec stun and you lose 2 perk slots

  • beached
    beached Member Posts: 303

    I agree the Adrenaline is quite powerful but especially in solo queue where making it to end game each match is honestly a complete gamble, it seems like a waste when compared to so many other perks. Honestly I could just take sprint burst and a good med kit and bam both effects I need all in one perk and an item. I can heal myself multiple times without burdening a teammate and I can break out into a sprint multiple times at my leisure.

    In my personal opinion exhaustion perks like sprint burst and dead hard will always be the meta. BT and DS will always exist in the meta but honestly those need actual conditions to be triggered. Sprint burst especially is crazy good, the only condition is that you didn’t exhaust yourself and you have a functioning shift key.

  • CustomerService
    CustomerService Member Posts: 479

    Not because adrenaline is good (I don't particularly love it, never did) but because they nerf everything constantly lol.

  • CustomerService
    CustomerService Member Posts: 479

    Exactly. In solo queue you don't even make much use of Adren. If you have been tunnelled you're probably dead. -Nobody- is going to help you or move a finger for you. If you haven't been tunnelled and made it, you're probably out of killer's reach anyway. And again Adrenaline is meh.


    It really is too much of a gamble to become useful. There's other perks that are always helpful.

  • Bwsted
    Bwsted Member Posts: 3,452

    It's a team-dependent perk and so there's more value in other more 'self-reliant' options. It's a good perk that attracts exaggerate hate, as it works in favor of the killer by encouraging reckless not healing when it would be the smart play, just as it works against the killer when the last generator pops. Not to mention it can backfire pretty badly against insta down abilities and traps by having the only effect of making the user exhausted.