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Why I think We'll make it is the best underrated survivor perk | 4/5 stars

Yords
Yords Member Posts: 5,781
edited April 2021 in General Discussions

We'll make it may not be meta, but comes pretty darn close. It is not just my opinion either, I am going to explain why it is logically the most underrated survivor perk and compare it to other underrated perks.

So for anyone who doesn't know, "We'll make it" is a survivor perk that is not a teachable, meaning it can be found in any bloodweb regardless of level, and it activates when you save someone from a hook (not a cage of atonement). It then increases your healing speed by 100% for a full minute and a half at tier 3.

A minute and a half of having double healing speed is great, it is amazing. If you happen to stumble upon a teammate who is injured, you can heal them in 8 seconds.

It also counters sloppy butcher and is just great when needing to reset your team. Does baby dweet keep taking unnecessary hits? Well, just run this perk and immediately he will be back to healthy in only 8 seconds.

If two survivors or somehow everyone brings this perk, the killer will have a very hard time trying to keep up. Adding WGLF with this also is insane for healing your teammates while slugged. Seriously, it is almost broken how fast these perks heal survivors when in use.

It also has great synergy with empathy and aftercare. You can easily find your teammates and keep tabs on them after healing them up with WMI.

The only reason this perk is a 4/5 is because it only activates after unhooking a survivor, but that should not take away from its utility very much.

Now there are other good underrated perks such as detective's hunch and alert, but I think that WMI is better. WMI is better because it lasts a long time and relieves pressure off of the survivor team quickly. I guarantee you that a killer going against a full squad of WMI users will be in for hell of a ride. Spending much less time healing is very good for survivors because they can make chases last a lot longer.

Comments

  • Volcz
    Volcz Member Posts: 1,188

    Yea I've started running it more. Its really awesome esp in those tight situations where the killer comes back to the hook and you're already done healing the person and deny the killer an easy re-hook. Also the fact you can reset the 90 second timer over and over w/o having to wait for a 'cooldown' is extremely useful. Actually won a game today against Spirit where she should have 3k'd but I saved 2 teammates very quickly, which otherwise wouldn't have been possible without it. Its a really good perk, and I'd take it over WGLF w/o a doubt if I had to choose between the two.

  • KingFrost
    KingFrost Member Posts: 3,014

    We'll make it is good, but then you kind of have to rush for the unhook against other people. It's why I started to prefer Botany Knowledge for a healing build. Slightly less effective, but always active. ANd if the killer is hot on your heels, you can still get nice heals off.

  • Yords
    Yords Member Posts: 5,781

    Running fast healing speed perks seems pretty counter productive lol wouldn't you say?

    If you are healing faster then you have less time to get skillchecks for autodidact.

  • Firellius
    Firellius Member Posts: 4,558

    In terms of healing speed perks, Botany and We'll Make It share the top spot, to me. Then in descending order, it's probably Desperate Measures, Leader, WGLF, and Autodidact in dead last.

    I run WGLF for the BP boost, and despite getting me and my teammates killed so damn often with it, I still run Autodidact. It's a fun perk, despite how bad it is. Wish it had a cooldown ability built in where you could force a skillcheck once every ~30 seconds.

    But yeah, We'll Make It has a huge payoff that lingers for quite a bit on a not-too-stringent activation condition. It's an overall excellent perk.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Is it underrated? I see it all the time now that people aren't able to abuse ds

  • glitchboi
    glitchboi Member Posts: 6,023

    It's a decent perk, but I think it's a lot better for SWF because of the cowards that run away right after I unhook them, making it harder to use WMI efficiently. Because of this, I prefer running Autodidact as a counter to Sloppy Butcher and a healing perk in general.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    "We'll Make It" is one of my favourite team perks. It's a quick heal that gets the survivor right back into the game. Also, if you're fortunate to find other survivors during its activated time that require healing, it will flip what feels like a dire situation into sudden pressure on the killer. A very good, very fair perk.

  • [Deleted User]
    [Deleted User] Posts: 5,229

    Yeah I hate this perk in solo queue though. Great for SWF though.

    In solo queue you can never get save because your dumb teammates will dive right into it immediately and never go at the best times, and they of course, don't ever have we'll make it.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,169
    edited April 2021

    We'll make it is my favorite perk in the entire game. The issue with that perk is that most killers DO NOT want you survivor teams ever recovery from 4 injury->healthy situation. It makes their chases twice as long from hold W simulator and despite healing being extremely fast, you will pressed to not get interrupted. Its also one of those perks that requires to fish for safe unhooks at correct points in the match which proves to be very difficult for hook-defensive killers. Another trap for people that use we'll make it is that as teammates get hooked, they often feel the need to get EVERY safe unhook because they feel the need to use this perk repetitively. yeah, do not do that, you're team is likely to get no generators done. Its best to use the perk when your team is falling apart at critical moments. Other times you want to use it to stabilize the team and prevent the team from falling apart.

    I'd say main benefits of running the perk is to counter sloppy butcher and avoid your teammates from self-caring for 32-40 seconds which is a lot of lost gen time. If everyone ran we'll make it instead of self-care, killers would probably be complaining that healing too fast.

    Is the perk * 5 perk? The answer is no but it sure turns your dumb teammates in solo-queue from *1 to *3.

  • CustomerService
    CustomerService Member Posts: 479

    Yeah, pretty much a combination of everything people have already said. I like the perk, it's nice. However I see a few main inconvenients:

    1. It forces hook rushing with solos
    2. Very often you gotta chase the random to Narnia and back before they let you touch them
    3. It doesn't work on yourself (this would be amazing tbh)
    4. In the end, while it's nice, it takes up a slot and I'd rather have a stronger perk for being altruistic like BT.


    I think they could buff it a bit, to not directly work on yourself like it does on others, but maybe make unhooking a bit faster as well? (10% faster) AND make the notification when someone with We'll make it unhooks you, more obvious.

    Now I'm aware other perks like Nobody left Behind already does this, so they should change this perk too, but it's a pretty useless perk anyway now that the end game collapse makes the end game last so little time. There's so many outdated perks.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,382

    I dont run it anymore, but it is one of my favorite Perks and quite underrated.

    However, I used it recently because I am prestiging the new Survivor and We Will Make It is not good for my mental health. 9/10 times the person I unhook runs away. Really, this is so ######### annoying, they run away and end up in an area which is not even more safe to heal. And sometimes, because they run away, there is not even enough time to heal them in 8 seconds anymore, because they ran towards the Killer.

  • Satori
    Satori Member Posts: 75

    "Oh ho you run we'll make it,[BAD WORD] you, cause i the great Claudette gonna run into the corner of the map and use my overpowered perk self care"

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Yeah too bad it has that weird bug where it gives you a terror radius.

    I don't know how else to explain how every survivor starts running away from you when it activates

  • Yords
    Yords Member Posts: 5,781

    It used to work by yourself, but that made it OP with the old self care. Even now it would be OP with self care or medkits. It is better if it only works on other people that you heal.