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Killers Camping Hooked Survivors

I think there should be something that happens to killers who camp the hooks after they get someone. Its so frustrating and takes away from the fun of the game. Maybe I'm the only one who encounters it like every other match, literally, but still maybe the killer should lose movement speed for standing still. I mean crows hit the survivors when they do it so why shouldn't something happen to them too.

Comments

  • Shenshen
    Shenshen Member Posts: 256

    They get literally no points for the hook when they straight up face camp. When a killer is face camping he gives survivors pretty much a free escape. If you are efficient on gens, the killer will lose this round.

  • BasementDweller
    BasementDweller Member Posts: 577

    If you're seeing a killer camp rush gens, if you're the one being camped try to stay on hook as long as possible. It might not be fun sitting on the hook while being camped, but the longer you're on hook the more time you give your teammates to finish gens and get out.

    Crows just fly above afk survivors giving away their position, they don't hit the survivors.

    Kindred and BT are good perk against campers.

  • Harold_Shipman
    Harold_Shipman Member Posts: 737

    This. Unlucky for the unhooked survivor but id rather just eat the depip than let a bad killer get more kills. The hooked survivor should probably get distraction points too for all repaired gens in an ideal world (They're basically filling the roll of the chased survivor just without any effort) to make it suck slightly less, but it is what it is.

  • vladspellbinder
    vladspellbinder Member Posts: 343

    I'm tired of people always bringing it around to the points. Most people who facecamp don't care about the points. If you play Killer often enough, even just getting one or two kills you'll make points hand over fist. Even without chase, even without a lot of hits, even without using your power. The shear fact you can get games really fast as Killer the number of points you make per game may be low but you are getting so many games it doesn't matter. And by facecamping you get good Survivors who know how to deal with it to make the games go even faster, because good Survivors will finish gens against a facecamper.

    So, no, "They don't get any points" isn't an answer, or even a factor. Nor is rank. Depip, black-pip, single or double pip are all non factors. Because, again, the facecamper doesn't care. All the facecamper cares about if getting their one, maybe two kills. What needs to happen is there has to be some punishment in the trial when it comes to facecamping. Not just in the game because that's what the points are about and the Chaser Emblem punishment for being near a hooked Survivor. It has to be related to the trial itself.

    There needs to be something that actively punishes facecampers for doing so. We already have things that care about distance between players that are not attached to chase, so it is not like we can't check that. I think that it should be that if there is no other Survivor within say 26 meters of the hooked Survivor but the Killer is within that distance the hooked Survivor's hook counter doesn't go down, be it stage one or stage two. Doesn't matter if the Killer is Undetectable or not, if they are with-in that distance with no other Survivor the hooked Survivor can stay on that hook for literal hours and never progress.

    This would fix the problem of Survivors looping the Killer near hook, like I have been told was the case in the Olden Days, because they are in the distance them being there is detrimental to the hooked Survivor.

    One thing that would need to change is that other Survivors can't see hook progression of other Survivors. I think this would actually be beneficial overall because it would incentivize people to go rescue sooner rather than later. I've had a lot of games as Survivor where I waited on a gen as long as I could before going to save someone because I knew they could just keep mashing space and it wouldn't matter if I got there with only a fraction of a second left before the hug if I tap their waist before it happens. So not knowing how long someone else has on hook would make some interesting game-play decisions and allow them to make use of the now hidden information in various ways.

    A lot of updates are about giving Survivors more information, but there are some things that by not knowing could make the game more fun over all. We should not be afraid of taking away information we do have in order to gain a better over all play experience. I know I'd give up hook timer and hook states being displayed if it meant never having to deal with another facecamper again in less than a heart beat. Shoot, I'd give up total gens repaired on top of those two if it meant not having to deal with that sort of Killer.

    Your job is to kill the player characters, not the fun of the game. Facecamping kills fun and maybe one player character. Something needs to be done about it.

    I say all of this as a Killer Main who plays Survivor because of The Archives and so on. I don't facecamp, and seeing other Killers do it makes me not respect them.

  • Shenshen
    Shenshen Member Posts: 256

    "And by facecamping you get good Survivors who know how to deal with it to make the games go even faster, because good Survivors will finish gens against a facecamper" Nice, you found the counterplay to camping. If you are a good survivor you will manage to deal with face campers, it is not that hard. Sure it sucks for the camped person but the killer bought the game and he can play how he wants even if you don't like it. If face camping had no counterplay it would be an issue but it has, so it's fine. People also complain about sweaty survivors with BNP's, flash light clicking and teabagging but in the end, they bought the game and can play how they want. I understand you don't like it and that it's frustrating but BHVR will do nothing about camping any time soon. It might sound rude but as of right now, there are two options for you. Either you just accept that it is part of the game and deal with it, or stop playing. As I said, BHVR will do nothing about camping, they said it years back, there are clips where they say "We said it multiple times that camping is part of the game" I can even provide if you want. You don't have to respect someone who camps, you don't have to like it but it is what it is.

  • Bradberry12
    Bradberry12 Member Posts: 1

    This exactly. Maybe whenever a killer hooks a survivor, there is a second but distinct terror radius that only a hooked survivor can hear. For each second that the hooked survivor is in that terror radius is a little but faster the teammates work on gens or they move slightly faster. Not saying that EXACTLY but saying something like that. Also, thank you so very much for making at least a few people aware of this problem.

  • Aquamarine
    Aquamarine Member Posts: 207

    As said, facecampers play for kills and they somehow think that they are good players after getting 2k with 2 hooks.

    If devs really wanted to solve this, they would make hooks work like Pyramid Head cages. If PH stays too close, the cage moves away and the killer doesn't know where. But they don't. They on purpose allow this strategy that ruins the fun for other players.

    It's weird how so many people just tell to slam gens as a solution. The game doesn't reward the hooked person for doing so. Why would he hang in there so that other players get points? The hooked player keeps the killer occipied for 2 minutes, which is huge. And gets nothing out of it.

  • vladspellbinder
    vladspellbinder Member Posts: 343

    The problem with your "counter-play" of "just hit gens" is that it requires all of the non-hooked Survivors to do it. If even one person hovers around the hook waiting for the Killer to leave the other two won't get the gens done fast enough so what should have only been a 1K at most will probably turn into a 3K or 4K depending on if the Killer is super sweaty and slugs the third person or not and somewhat on where the Hatch spawns.

    This is part of learning the game, sure. New players will want to go for saves, yes. But because of just how bad this game is at teaching new players anything and how a lot of people don't look up things outside of the game it leads to bad experiences and people stop playing. I was lucky enough to not have my very first game be against a face camper, but it was my first day of playing when it happened, fifth or sixth game maybe where I had the first one, then another after it, then a third in a row. Had those been my first three games I probably would have asked for a Steam Refund and never played again. There needs to be an actually helpful tutorial in the game for both Killers and Survivors. How to loop, as both sides, what to do if the Killer facecamps, what to do if Survivors bring flashlights or toolboxes and so on. The "How to Play" guides in the game are laughable right now.

    And @Aquamarine also has a very good point in that the camped Survivor gets nothing for their time. OK, fair, they failed to loop properly and are getting punished for that by being hooked. But then the Killer not leaving and thus not giving them a chance to even play anymore is on the Killer and not them. The only reason for them to stick around and not just die on hook is to be a good team player and give everyone else a chance to get out. But not everyone is going to be a team player, they will just want to go on to the next game. If they were compensated with Chase points for the Killer sticking around then maybe more people will stay. It shouldn't ever be a lot of points, but as long as there is something to make sticking around for your teammates more worthwhile than "being a good sacrificial lamb" that'd help out a bit.

    And on a final note the devs have said a lot of things, and have gone back on them. They said they wouldn't be changing the new U.I. when people complained about it. Not just that they were not going back to the old one but in not making any changes to what they had. But, oh, hey, they changed the new U.I. to be more like the old one than what they had originally done instead of sticking with that statement. That's the only example I've been around for and cared enough about to remember but I am sure there are others in the past or more recently. Like maybe Trickster buff since it has been announced they'll be making changes to him even though they released him as-is because whyevenP.T.B.?. If enough people complain about it for long enough, and it looks like it might cause actual monetary loses, then they'll change things. If facecamping becomes such a problem that enough people stop playing, and thus are no longer buying new D.L.C. or cosmetics, or new players just keep getting refunds, then you can bet your bottom dollar they'll change it. So, no, I won't accept "The devs have said-" as a valid response. The devs say a bunch of [bad word] all the time and then wind up eating crow for it later on.

  • KateMain86
    KateMain86 Member Posts: 2,374

    Campy killers should have their power disabled for a stacking duration depending on the continued camp and shouldn't be able to grab or down survivors with the debuff. That would stop most camping I think. That or make hook regression stop.

  • Kirkylad
    Kirkylad Member Posts: 1,927

    Because the killer has to find you if you're hiding and not moving anywhere. You don't have to find the killer lol.

    Campings a tactic that a killer can use if it's smart to do so. Whether it works or not depends on the team their against.