Unpopular Opinion: DS should deactivate killers power momentarily
Let be honest, current DS does nothing against those hardcore, aggressive tunneling killers. They eat the stun and continue to tunnel, which is my issue with DS.
Yes, it stuns the killer but it doesn’t fix the issue with tunneling killers. My proposed change to DS is to lower the timer from 60 seconds to 45 seconds. Timer is slowly decreasing while in chase. Stun timer is now 3 seconds and if successfully used, it will deactivate the killers power for 20-30 seconds (Can be changed). It really needs to punish Tunneling killers, not even sure why it’s not like this. Laurie technically knocks out Michael in Halloween after stabbing him in the eye.
If you are afraid it will be abused by Survivors, it can’t. It will still deactivate like it currently does.
Comments
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This would be way to broken against certain killers. Imagine Nurse not be able to blink, you would give your team 30 seconds of literally no threat. This is a hard no from me.
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Eh sure. Not opposed to it.
Am I the only one though that kind of has an issue with adding so many specifications and requirements for one perk to the point where the description will begin to look like a whole ass essay?
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That’s the point though. It truly punishes killers that are tunneling and can’t continue to just “eat the DS.”
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It shouldn't cause a Killer to essentially lose the game. Not even someone like Nurse.
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I think that’s why Borrowed Time was changed.
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Yeah I'm glad you are not a dev.
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The best fix to tunneling would not be a perks, but complete new game mechanics. and while possible, it's unlikely to happen.
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20 to 30 seconds is a really long-ass time in this game. With an effect that penalizing and possibly game-changing, survivors would absolutely do everything in their power to get killers to accidentally eat that stun. If a survivor jumps in a locker out of the killer's field of view, for instance, the killer has no way of knowing who's in the locker. Or they will throw themselves between the killer and whoever the killer is actually chasing, trying to get the killer to accidentally grab them on a vault (I've had this done to me... guys, please don't do this, especially not to a nice killer, it's not cool).
I'm more for hiding scratch marks and blood for a few seconds to give the survivor a better chance of escaping. That's perfectly reasonable. The purpose of an "anti-____" perk isn't to punish the ever-loving crap out of someone for doing _____, it's to help the person in cases where the opposition happens to do _____. If you're lucky, it even helps prevent _______ from happening, but nothing can actually prevent it because players aren't NPCs, they're people who make choices and tunneling is a valid choice. DS is a perk to help you escape if the killer does tunnel, just like Distortion is a perk to help you if the killer has aura-reading perks and BT is a perk to help you if the killer camps. But those perks don't disable the killer for a long period of time just because you don't like the player's choices.
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Oh pls no
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All kinds of no wham thank you ma’am.
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I think Nurse and Spirit are top two ranked killers because they’re the two killers that can be largely unaffected by DS. The queens of tunneling in the right hands.
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Spoken like someone who has never played killer. This is a terrible idea.
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Why not just give a Survivor Endurance for a set amount of time for successfully stunning the Killer with DS?
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No.
Simply put. No,
You've had 4 years to ABUSE this perk,
I refuse to change it unless it gets gutted majorly,
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DS gives you a head start, and your skill (and the killer's) determines whether or not and how much the tunneling killer gets "punished"
Get to a safe area, or a powerful structure. If you're using DS, plan out how and where you're gonna use it if the killer is trying to tunnel you.
When a killer tunnels they are run the risk of the DS stun, and the risk of the survivor extending the chase way longer than anticipated after the stun, and the risk of that survivor being on a SWF and telling their team to hammer gens while the are being tunneled.
Tunneling is a useful strategy at certain times, against certain teams and carries risk with it.
You don't get to put that entire risk on the killer and then remove any downside from survivor JUST because you equip a perk.
If you're having trouble with killers catching you 2 seconds after they recover from the DS stun, learn to run tiles better against those killers. Or maybe plan to use your DS to run to a bullshit structure like the Ormond building where you get 3 god pallets and a possible god vault, by just holding W. There you go. You get free time waste. Even if the killer catches you, your team will be out by then, and you get to practice chase instead of holding a button and looking at a bar fill up.
I've had matches where I determine I must tunnel a survivor, I take the risk of getting DS'd, then I catch the survivor in 2 seconds cuz they had no idea what they were doing and expected a perk to make them invincible. And I've had 3 matches I can remember where I got my arse handed to me by the tunneled survivors that hit me with DS and then proceed to show me how they know what they're doing by running me forever. I either break chase with them and try to scramble something, or I commit to it to see if I can at least get that survivor. That is the gamble of tunneling. It either works or it doesn't, which is why I usually use it as a desperate measure, usually after I pretty much give up on a match.
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Theres no point suggesting anything about chase mechanics, the Devs already shot that down.
Otherwise, sure. Whatever. Dunno how it would work with Trapper and I guess it would have to make Nurse a temp 115 killer.
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I mean, its a bit complicated, but sometimes there are tactical reasons to tunnel. That feels a bit punishing if the killer is chasing a keyholder when he knows the hatch has spawned and they can get a 2-3 man escape. No more than 10 seconds of power denial, IMHO.
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You would decrease the stun time so it would be even easier to just follow and M1 the survivor?
Speed boost and hiding scratch marks would help more, discouraging the killer keep on tunneling. No need to disable the killers power.
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So basically the twin's power then
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Can we get that mechanic for gen tunnelers? /s
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The point of ds isn't to stop tunnelers in their tracks but to give the survivor a fighting chance.
Ds gives you enough time to reach a safe place where you can loop. That's all it needs to do.
If you really want to stop tunneling alltogether then you need to look to make non-tunneling more rewarding instead of looking to punish players.
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A hardcore tunneller is not gonna stop over this. I can still run over there and bash your head in with an M1, even if you take my chainsaw away.
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I mean, I understand what you're saying. But this won't work on some killers. Because not all of them have a power that's helping them in a chase like Trapper, Pig, Legion, and maybe Hag and Ghostface.
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I don’t know if I would go to that extreme.
I could get behind a buff such as “while the killer is stunned you do not leave scratch marks, grunts of pain reduced to 100%”
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no because it can be abuse, 20 x 4 = 80 seconds of not using power or 30 x 4 = 120 seconds of not using your power, not doing gens for short time to get 120 seconds of killer withour power? hell yeah worth it, so I hope they don'r listen you
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Unpopular opinion seems the new way of saying "Outright bad idea"
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I hit a nurse with my ds and she just went and blinked towards me and I just got hooked again. The stun bought me no time.
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Imagine punishing a killer for tunneling. Couldn't be you.
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At least it's a funny idea.
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Imagine being so upset about tunneling kinda sad.
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I can vibe with this though I think if its gonna cancel their entire power it should be 15 seconds max
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Yeah, that's not gonna work cause tunnelling is a problem that needs to be dealt with.
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Alright dude.
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Has the same energy as "If I have to explain, then nevermind".
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It's more like "You are wrong but if you want to believe you are right, go ahead". Usually when people are like "boo hoo tunneling is so bad, it ruins the game. It is really a big big problem and all of those bad killers need to be punished" you can't really argue with them because they have no clue what they are saying. That's why I don't argue with you.
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Why not make it so after first hook, survivors can never be hooked again and automatically escape?
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