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Extra Extra, Developer News!!!
Summary for the Developer's Update April 2021:
Freddy Krueger Changes are:
For some time, The Nightmare has stood out from the crowd with a particularly high kill rate, averaging roughly 3 kills per match. With that in mind, we’ve made some slight tweaks to bring him closer in line with the rest of the roster.
We’ve decreased his movement speed while placing a snare to 4.0m/s (previously no speed change) and reduced the maximum number of placed snares from 8 to 5. Likewise, the maximum number of dream pallets has been reduced from 10 to 7.
A handful of add-ons have also received changes. Add-ons which previously reduced action speeds now make various actions louder (repairing generators, grunts of pain, and footsteps). Black Box also has a brand-new effect: When an exit gate is opened, it is blocked for sleeping Survivors for the next 10 seconds.
Alarm clocks have also received some tweaks to make their effects clearer and more rewarding. Using an alarm clock will now make you fully immune to sleep— including sleep caused by a Killer hit — for 30 seconds. This effect is now shown on the HUD by turning your sleep timer yellow and having it tick down.
With these changes, we hope to promote more strategic use of his Dream Traps rather than placing them constantly during a chase, as well as encouraging Survivors to seek out and use alarm clocks. We’ll monitor his performance closely and adjust where necessary going forward.
Demogorgon changes are
- Increased speed while in a portal
- Reduced cooldown after exiting a portal
- Increased Undetectable length after exiting a portal
Reworks to some addons for Demogorgon
Huntress new iridescent addon!
Iridescent Head Change. No longer combined with Infantry Belt
Twins changes
- Increased cooldown after successfully downing a Survivor with Victor from 3 to 5 seconds
- Camera control is now immediately restored when taking control of Charlotte
- Silencing Cloth: Increased Undetectable duration to 20 seconds upon taking control of Charlotte
- Iridescent Pendant: Increased Exposed duration to 30 seconds when a Survivor crushes an idle Victor
Perk changes:
SMALL GAME
- Small Game now shows the number of remaining totems as tokens on the perk
- The detection range decreases by 5° for each totem cleansed
- Small Game no longer detects Killer traps
LUCKY BREAK
Lucky Break now hides scratch marks in addition to blood pools to help you lose the Killer. To compensate, the total duration of has been reduced to 70/80/90 seconds.
SOUL GUARD
A small change here: Soul Guard now has a cooldown of 30 seconds after activating.
The promised Open Handed Change! Now has a 16 meter range for aura reading perks!
ZANSHIN TACTICS
A very straightforward change: Zanshin Tactics is now permanently active and also has a larger range.
BORROWED TIME
To remove some confusing intricacies with how Borrowed Time interacts with some Killers and the Oblivious status effect, we have removed the terror radius condition from the perk. To compensate, we have reduced the duration of the Endurance effect to 8/10/12 seconds.
OBJECT OF OBSESSION
This PTB also features the newly reworked Object of Obsession: Any time your aura is revealed to the Killer, their aura is revealed to you and gain a 2/4/6% bonus to healing, repairing, a cleansing speed. If you are the obsession, your aura is revealed to the Killer for 3 seconds every 30 seconds.
This new version has a few benefits:
- Being able to track the Killer
- Being able to deduce which aura reading perks the Killer is using when Object of Obsession activates
- Being able to attract the Killer and then sneak away before they can get there
Other changes:
TOOLBOXES
The chance to receive a skill check while using a toolbox has been increased. This change makes toolboxes feel more interactive while they’re in use and is totally not because the lead designer had a skill check challenge and got unlucky three matches in a row.
HATCHES
Another small tweak: We have decreased the time the hatch remains open after a key is used from 30 seconds to 10 seconds. Like before, if the hatch closes naturally (is not kicked shut), the End Game Collapse will not start.
"Please note that this is not the final change keys will be receiving. We’ll share more info on the future of keys as soon as we can."
Comments
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So disappointing.
Demo changes address none of his issues whatsoever.
BT issues of abuse not fixed.
Totally the wrong direction with Lucky Break. All they had to do was remove the timer for blood.
Nerfed Twins chain slugging while doing nothing to make her function better in other areas. They played that way because it was their only viable tactic.
Huntress Iridescent is now trash. You'll just ignore healing entirely, gen rush, and now she's spending all game as a one hatchet Huntress. It needed better changes. No one will be using this.
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BT has always been a god tier perk since forever..
I don't care about its change, I care that its abuse circumstances haven't been fixed. At bare minimum it should remove collision from the rescued survivor so they can't body block for the rescuer.
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BT buff yay.
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F in the chat for Freddy.
He got to be a good killer for a little while at least.
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The Freddy changes don't change much honestly. Survivors aren't going to be running across the map to wake up at Alarm Clocks anymore than they already do and the nerf to snares mean he has to be a bit smarter with using them in chase.
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MAKE RAT LIVER BASEKIT ALREADY
Otherwise, I'm actually on board with these. Freddy nerf is good, Huntress addons are no longer problematic except for that stupid exhaustion one, BT change is pretty good but it could have been handled better, and the small game change benefits Trapper and Hag while helping against the NOED problem. Demo changes and the Lucky Break change are disappointing imo.
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It was more so a joke than me actually thinking Freddy is going to be a bad killer.
I'm still mad about they went about changing him though. The problem with Freddy wasn't that he was strong, it's that he doesn't take much skill to play. I wish they would have kept him the same, or hell maybe even buffed him, but made his power more interactive and skillful to use. I'm pretty sure most people want a killer that's strong but skillful like Oni and Blight, rather than a mid tier who's bland and boring.
That, and also the fact they didn't give us a way to play as Old Freddy. Like, did they throw the code for his power in the dumpster and call it a day? Surely it wouldn't have been hard to give him an add-on the let use use his old power along with his teleport.
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I'm just very disappointed that they haven't remembered Plague yet. For some reason the killer with the lowest pickrate and the 2nd lowest winrate wasn't good enough to make it on their rework schedule.
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I agree Freddy isn't that strong currently. He was oppressive back with old ruin in combination of pop + pre-nerfed rope addons + thana, but those changes already happened.
I'm also disappointed with the changes overall since he lost more of his decent addons and now he's in a similiar spot as Billy with his addons being largely useless with a couple good addons (Paint Brush and Teleport CD). I already largely ran Addonless Freddy and I don't see that changing.
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Yeah, they way they went about addressing Freddy was just dumb to me. Now he's just going to be a boring mid-tier instead of a killer that people could excited to play as and against.
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"Abuse circumstances" what the hell are you talking about? Have you ever even played Survivor? You can't "abuse" BT. If you're encountering BT a lot, you're doing something wrong as a Killer.
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Abuse? Do you realize some killers are straight up camping so a survivor jumping in there with BT is sometimes necessary. There is virtually no way for the game to tell the difference.
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Thoughts:
The Nightmare
These changes are a nightmare (pun intended). Survivors are now rewarded more for waking up via alarm clocks. But they've nerfed the effect of falling asleep in the first place, as blood pools will be less powerful and less useful. And he gets less of them. It's a massive overcorrection with no compensation to make him more fun to play. I feel like survivors will have little reason to come out of the dreamstate now. Not a fan of these changes as a whole. I don't think this kills him, but it does move him down to B tier IMO.
Demogorgon
How hard is it to make Rat Liver base kit? Seems simple enough of a change that'd do so much for a killer that's lower C-tier. The changes are okay, but he could use a little more help still. I think it's kind of like with Clown, where they're giving him SOME help, just not enough. Hopefully he'll get more like Clown did, and then maybe be B tier.
Huntress
New add-on is interesting enough I suppose. Iri Hatchets will still be thrown from 5 feet away and take little to no skill. But I guess it's more in line with Clown's Pinky Finger add-on now. At least it can't be combined with Infantry Belt. But I'm guessing we'll see a lot of Huntress with both Iri Add-ons in the near future.
Twins
Can't really comment since I never play them. But switching instantly to Charlotte sounds good. Still feel she'll be a campy/sluggy killer.
Perk Changes
Small Game gets a nerf. Kind of like that it worked against Hag's traps. The totem counter will be useless for SWF, but useful for Solo I guess. Not sure if the 5 degree decrease each time will be a buff or a nerf. On one hand, it'll be more accurate. On the other hand, it'll proc a lot less often and you have to look around more. Time will tell I guess. Lucky Break hiding scratchmarks is too massive IMO. Pair with Iron Will, get away, heal up, and you'll lose the killer way too easy. Nice to see Object finally getting changed, though. Borrowed Time's change was probably necessary and is healthy for the game.
Other Changes
Can't a lead developer have an issue with other rift challenges like IDK Grabs and completing 2 gens in the terror radius in one trial? Also why not make Pig's RBT timer more visible in the HUD too along with other killers? WHY DO THE DEVS HATE PIG?
Coldwind Rework
Looks good. Can't wait to see it in action.
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I never said a single time that BT was not necessary for a camping/tunneler scenario, you are making assumptions.
Everyone with at least a decent amount of experience knows how abusable BT is. The person with BT can use the blocked hit to protect the rescuer rather than just using it to protect himself.
It should instead cause the rescued person to lose collision. IE it still protects the person rescued but doesn't allow him to use it for a purpose other than being tunneled.
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I never said you did. Your implication was that because people farm hooks there is an abusive element to it (IE all these people doing it so it must be abuse), when everyone knows that many times it is a necessary evil because that is the only way you can save a teammate.
Everything that you have listed as abusive could be considered a strat in the right situation where the killer remained at/by/close to the hook. The game doesn't know the difference.
Post edited by Johnny_XMan on0 -
"Your implication was that because people farm hooks there is an abusive element to it (IE all these people doing it so it must be abuse)"
No, that is not what I implied at all.
"when everyone knows that many times it is a necessary evil because that is the only way you can save a teammate."
As I already said, I have no issues with it blocking camping/tunneling. That has nothing to do with what I'm talking about. I'm only referencing preventing the cases of its abuse.
"Everything that you have listed as abusive could be considered a strat in the right situation where the killer remained at/by/close to the hook."
By your logic we can just call face camping a strat. You can meander your words to call anything a strat.
"The game doesn't know the difference."
The game doesn't need to know the difference. Giving no collision to the person rescued still keeps the protected but prevents using it as a third health state for a different person.
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"By your logic we can just call face camping a strat. You can meander your words to call anything a strat."
The developers called it a strat, so why not?
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Then why are you complaining about camping and tunneling if it's a fair strat?
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For the same reason you complain about people who 'farm' with BT.
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I never complained about farming with BT.
I complained about using BT aggressively to give an extra health state to the rescuing survivor.
Those are 2 completely different things.
There's also a difference between a strat being fair and a perk being over tuned.
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i am not big demo main or anything but I am 99% certain that having more undetectable is completely meaningless because his footsteps are like stomp stomp stomp. The fact he has a sound cue every time he uses his power makes it even more worthless. Its why oblivious status effect while standing on a portal is not impactful. Remember this is half of his power being completely irrelevant.
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Pretty much!
They addressed none of his issues.
"Undetectable is useless because Demo is so loud, please silence killer sounds while Undetectable" Loud and clear! We're adding a longer duration to the useless Undetectable!
Basically what happened.
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You actually weren't clear about what exactly you were complaining about:
So to me, by you saying there is an abusive element, I assumed you meant unhooking infront of the killer simply because you have BT slotted.
If you are complaining about a teammate who just got unhooked and now HAS endurance, trying to block the hit. My reasoning for why it's fair still applies. You only need to play both sides to understand that both scenarios exist. The one where the killer does not leave the hook so he can force an unhook and the one where the survivor wants to play reckless.
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