NOED remove speed buff
Removing the haste bonus should make it easier to deal with facecampers or those players who heavily rely on noed as a winning perk
Comments
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It’s only there so the perk can have 3 different tiers
Another reason for perk tiers to be removed
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This I can agree with. NOED would still be good without the speed burst
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The speed bonus is what makes it so good, especially on 110% killers.
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Or kill survs Until gens are done and you won’t need noed
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still struggling to do the "sacrifice 2 surv in the egc with noed (1 trial)"
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im talking about generally bad killers= facecampers. The speed buff helps them end a chase that they weren't able to do without it, and helps them after the facecamped survivor has been unhooked
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How the hell does removing NOED's speed boost help with facecampers? Facecampers don't move!
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I mean, they could add back the hit recovery bonus of Noed and remove the speed boost to still have Perk Tiers.
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Do bones...
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survivors shouldn't hv to do 5 totems just to get rid of one perk
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You don't have to do 5, you just need to wait for it to activate and do the one Hex totem, or you can cleanse all 5 totems before the perk activates, or you could just leave the person who got hit with NOED to die. New Small Game should make it easier for a team of randoms to come together and get rid of NOED before it ever activates.
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I feel that NOED is fine with the speed buff but could be more like NO WAY OUT and be a token system. Survivors have a base exposed status effect after the last gen pops for like 90 sec and if you hook all 4 survivors all the survivors will be exposed for 180 sec or whatever. This way it rewards good killers that just wanna meme with noed and bad killers that use it as a crutch still can just not as effectively.
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Why not? Survivors don't have any perks killers can remove at all. Removing a perk is a powerful thing, especially removing it before it even activates, why shouldn't that take work?
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because its a very strong perk that rewards the killer for being bad. Don't get me wrong buddy, im a killer main but asking survivors to stop doing gens and wander around looking for totems is awful, especially in solo queue. You can't expect everyone to bring the new small game.
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They also shouldn´t cry about things they have absolute control over and just choose to ignore.
I do totems in most of my games, and you really need no perks for it, because the number of totem spawns are usually very limited. There are one or two maps that are the exception, but mostly, its easy to do, even in solo (which i play 100% of my time)
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Why not? What are you so busy doing that you can't do totems? Certainly not gens because each one takes just 80 seconds. 40 between two people. If you have the time to rush gens and end the game in 3 minutes you have the time to clean totems.
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Ah yes, the old "it rewards the killer for being bad" excuse.
So what does decisive strike, unbreakable, iron will, etc reward the Survivor for?
You don't need the new small game to do totems, though it will help newer players.
Why is it awful to expect survivors to do the secondary objectives? There's 5 totems, not 10, or 15, just 5. Each totem takes 18 seconds to break, and doesn't even have a skill check. Most of the time totems spawn within 3 yards of a gen. So if every Survivor just spent 20-30 seconds of their time to take out one totem, that would only leave 1 for a single survivor to spend the extra 30 seconds to break. And that's to stop the perk from ever activating. If you want you can just wait and spend the 18 seconds cleansing a single glowing totem.
18 seconds and the perk is fully destroyed for the match. I play the full game, not just half of it, as solo Survivor I find no real difficulty in cleaning totems, and I don't bring hunch or game, preferring to stick with Inner Strength for my totem perk. As killer I tend not to use NOED because I don't play endgame builds, but I do run hex perks, and Survivors have no difficulty finding and breaking those every match.
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Except they do. I love when people bring Borrowed Time, Unbreakable, and DS into my matches.
By not tunneling/slugging, I completely nullify their perks. It's a REALLY GOOD counter. More killers should try it.
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Not even close to the same thing, but ok.
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True. Not even close.
It takes a lot less effort to nullify survivor perks than it does to get rid of NOED.
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Changing your behavior to avoid intentionally triggering a perk, and having to let a survivor get away from you so they don't hit you with it, isn't the same as completely removing it from the match before it has the chance to trigger. I know that you are smart enough to know the difference, so this will be the last of your intellectually dishonest claims I reply to today.
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Noed is not that bad. You have lots of tools to address it. I'm not saying each of these are equally viable but they can either stop noed or make noed much less impactful. It's a bit weak imo but I don't necessarily think it needs to change.
Before noed triggers:
- do bones early
-detectives hunch
-bring a key
-Small game
After noed triggers and you want to remove it:
- just do its bones
- Bring small game
- detectives hunch
-key
Don't want to do the bones but still don't die
- ignore it (rarely do killers get more than 2 downs unless you are all on top of each other)
-BT
- BT body block for teammate
-mettle of man
-unbreakable
-tenacity (if the gate is open or hatch isn't closed)
- soul guard
- DS
- fireworks (if you time it correctly and you are confident he will pick you up right away)
- DH
-key
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Do bones...
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NOED is something that can feel like BS, but that's maybe 1% of the matches where its just kinda ######### that the last two survivors get wiped out unexpectedly after a good struggle to pop that last gen. 99% of the time though? NOED is 100% the survivors fault.
If you can't take the time away from mindlessly gen-rushing to do a few totems, then at least just take note of the totems you do see so you know where to check when it procs. And DO NOT pop that last gen until you're in a good position with no one on hook already or about to be downed.
Hell, safely popping the last gen is always important. You're the one forcing your teammate into a camping situation when you recklessly remove the killer's last objective to render camping the strongest, most logical, and best play to turn that game around.
Most survivors are super greedy to cross-off generators ASAP with this expectation they can always just make up their other emblem points in the end-game by swarming the killer in relative safety while free to leave if ######### gets real. That's straight up hubris. Once you stop considering gens popped as "GGWP!" already, then NOED will stop feeling so unfair all the time. Because it's not. It's actually one of the more balanced things in this game. The entire problem roots back to players feeling entitled to a win at times where they're not.
It's not even hard to handle in-game. You know NOED exists, so just play assuming its coming until you can tell otherwise. Same way as a killer you've got expect things like DS and unbreakable. Though I'm able to see that NOED coming ahead of time at least 9/10 based on the killers playstyle and game sense alone.
Honestly though, if NOED procs when all four survivors are still alive (and lets face it, they usually are against NOED players, with hook states to spare), there's zero grounds to even ######### about the perk. It's an easily containable situation even in solo queues. Step it up.
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Hexes are shifty enough as is, a rework to make need better for both sides id be behind but a nerf would be asinine
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