The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Breakdown isn't that bad... In fact...

2»

Comments

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    You have no idea just how bad hook RNG can be. On maps like gas heaven and red forest there can be literally only one hook in an entire half of the map, and if that hook is gone you can't hook the survivor no matter what you do.

    And don't even get me started on grim pantry and Badham.

  • Pulsar
    Pulsar Member Posts: 20,784

    Both things that massively altered normal gameplay and were nerfed for being completely busted.

    We are not bringing old sabo back.

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405
    edited April 2021

    For real though...

    Make them 1 hook. Right now they are garbage. They don't need to be game winning by any means like old moris but moris actually are worse to use (get less BP, less contributions to Pip, waste more time where survivors get stuff done while you do it, and don't get the hook counted) than just doing hooks. They need some sort of benefit beyond they look neat but you lose in every other way

  • Kebek
    Kebek Member Posts: 3,676
    edited April 2021

    Sorry but that's terrible idea, it literally permanently removes hooks, killer's main tool to kill survivors. There are already scenarions where passive sacrifices destroying even 1 hook can make part of a map no-hook zone forcing killer to slug or lose.

    That's as equally broken as if bamboozle permanently blocked 4 windows chosen by the killer and then kept still blocking any next vaulted window. Or even worse, if perk like overcharge suddently regressed gen by 100% if you missed it.

    This is more broken then old Wake up bug that gave 15% action speed to everything including gens and vaulting. It needs to get fixed immediately.

  • DoctorDarling
    DoctorDarling Member Posts: 44
    edited April 2021

    "Holding w is a problem. It takes no skill and if you hold w, use no pallets and just take 2 hits, you can waste like 50 seconds of a killers time." Am I playing the same game as y'all? I'm not great at estimating time either but... like... what? What rank are you? My first couple games today, I wound up getting caught early at a really bad gen, out in the open, and I definitely exploited the OP survivor strategy of.. running.. away... FIFTY seconds? Are you actually serious? I need to take notes from whatever survivors you're playing against. I would love to actually get to have a decently long chase. ... It's sarcasm right?


    These forums are fascinating.


    Kudos to the OP for actually having a realistic mindset of adapting to the game in whatever state it's in. Not making a judgment on the change idea but seriously G*d bless you for just... dealing with it. You must be older than 25 or play fighting games or both or something. Imagine... just adapting to a constantly evolving (and therefore buggy) game.

  • HuDawg
    HuDawg Member Posts: 312

    Great idea imo

  • Zarathos
    Zarathos Member Posts: 1,911

    What world are you living in that you think hooks are everywhere. Often at most you might have two available at a given point in time that is if its not blocked by a breakable wall. Oh yes more time to waste.

  • Zozzy
    Zozzy Member Posts: 4,759
    edited April 2021

    I hit a survivor at long wall with trixter and it took 25 seconds to catch up for the second hit just holding W.

  • Zixology
    Zixology Member Posts: 1,062

    That's fine too. But has nothing to do with Breakdown

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Terrible idea, With the way the game goes right now it should take a conciderable effort/skill of the survivors to break someone out of the killers grasp while carrying. Losing a survivor at that point is the biggest momentum breaker a killer can get as they went through the entire chase and got nothing of it.

    Having 4 hooks at a side of a map permanently broken means if coordinate survivors would have a safe corner to go to where they can go down without concequences. That should never be the case.

    Even on the survivor side this would be horrible as the way you combat this as killer is to kill the survivors one by one so you don't have multiple broken hooks with all 4 survivors alive which means they have to tunnel. Either that or don't bother with hooking at all and let all survivors do nothing for 4 minutes.

    making this bug a feature is just a terrible idea all around. hooks need to be accessible for the fun of both sides

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    you know how sometimes killers sacrifice a couple a couple survivors and accidentally create a deadzone in a corner of the map?

    meaning if you go down there he literally can't hook you?

    and this happens on a normal game?


    survivors breaking hooks permanently should never be added to the game. period.

    in the example I gave, it's the killers fault for not paying attention.

    but with breakout, it's BS.

  • Raccoon
    Raccoon Member Posts: 7,717

    Yeah, but people like @Weck and yourself have actually clicked on the 'Play as Killer' option on the title screen before >_>;;

  • zombitehdeath
    zombitehdeath Member Posts: 587

    I haven't experienced breakdown new bug but I know that it shouldn't be in the game.

    It won't be fun for killers and would be boring for survivors.

    I Do think breakdown could get a buff but not like this, this will be detrimental to the game

  • Alice_pbg
    Alice_pbg Member Posts: 6,556
  • Raccoon
    Raccoon Member Posts: 7,717

    Anyone that has played killer or has a novel understanding of the game would instantly recognize that permanently removing up to 8 hooks per game / removing the primary means for both the killer to progress their goal and for survivors to gain easy altruism points is never going to happen.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    You think it's balanced ? If someone ran a no mither Sabo squad with the current breakdown and breakout together it would be so ######### for the killer you could just hold the game hostage for an hour or more if you did it right , especially on maps like dead dawg, badham , strode , red forest etc pretty much all the maps lol , if someone really wanted to be a dick that build is probably this biggest way possible with the current breakdown

  • Raccoon
    Raccoon Member Posts: 7,717

    No problem - I appreciate your willingness to ask for clarification.

  • Another_LegionMain
    Another_LegionMain Member Posts: 399

    Breakdown was in all of my Surv builds before the ''bug'' was known, +1

  • Vatekanore
    Vatekanore Member Posts: 15

    But then it gets to the same situation as Decisive Strike

    By itself it's not that powerful but you have to remember the game has four survivors, they can do two gens at the start of the match like usual and then keep 3 gens on just one side of the map that they can freely finish because there's not a single hook for them to be hooked on after some time

    Perks that punish the killer for hooking survivors ( which i add, is the main objective ) should never be a thing, and if they are it has to be very, very weak, and if they become a norm like the Breakdown you're suggesting, the killers won't have any option other than face camping

  • katoptris
    katoptris Member Posts: 3,180

    I want my hangman trick back to it old self. Literally hooks respawn even after a sacrifice on it. Why was it changed???

  • GeneralV
    GeneralV Member Posts: 11,328

    Yeah, sure. But if you really want to do this, then Iron Grasp must return to its original version:

    Overall, it is not a good idea to have something that completely removes the killer's objective (otherwise Old Saboteur would still be a thing), and if such change were to go through it would require some sort of counter.

    In conclusion, you get a new Breakdown and we get old Iron Grasp. It is a fair trade.

  • zombitehdeath
    zombitehdeath Member Posts: 587

    I also want to know what monstrosity convinced the dev to kill of hangman trick.

    It was one of my favourite perks

  • This content has been removed.
  • This content has been removed.
  • This content has been removed.
  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    I can accept the proposal the Breakdown breaks one hook and one hook only on the condition they revert Hangman's Trick to counter it.

  • Beelzeboop
    Beelzeboop Member Posts: 1,306

    Breakdown is broken.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    I wouldnt mind Breakdown breaking Hooks forever since 1 person using it is of no real consequence but the problem comes with 4 people using it, you can potentially get rid of of 8 hooks before killing someone and thats excessive.

    If they find a way of balancing it, sure it can stay similar to what is now, if they cant it has to go.

  • jokere98
    jokere98 Member Posts: 606

    watch truetalent video "Explaining the power of holding forward after an attack"