To the people that want SWF removed/nerfed
Comments
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"Devs promised to do something about SWF issue 4 years ago and nothing was done ever since."
Console players waiting for the optimization patch:
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I just don't understand why I get thrown in with SWF groups myself. I'm a solo player, it's going to be rare that I ever have my friends playing this game with me given our schedules and whatnot. The game should understand that if I just go to jump into a match I'm playing by myself and should be teamed with other solos. It's best for everybody.
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i would already be happy when i can see the perks from my mates in soloq..
don't know why that's not a thing already tbh..
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why not? they're basically cheating
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ping system
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You cant nerf SWF because it is imposible. You can only nerf survivors but that mean solo survivors will nerf too. And solo q already so bad. So that will kill game for survivor side. And i dont think that is good idea.
Buff solo to SWF. Voice chat + survivors can each other all perks in lobby. So solo q will be good and swf will not get anything they havent. And buff all killers for balance to this level. Make all killers Nurse - Spirit level. I know some people will say no but that is only thing can solve SWF problems.
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look at evolve (rip) hunters are weaker if they're playing in group. More hunters - more stats penalty. It worked
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I like going against SWFs as killer - slightly more of a challenge - while at the same time - easy to exploit their sense of altruism :) I find a lot of killers simply think they should be able to m1 and special ability over and over and win the same way every time. My advice - learn to adapt. Which is also the advice I give survivors when dealing with killers who tunnel or camp.
I play survivor 50% of the time and MAYBE 10% of that I team with 1-2 other people. My escape rates when SWFing compared to solo are barely increased. This notion that all (or even a majority) of SWFs are toxic or overpowered is hyperbole.
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So. Dang. True
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So a three-man group would get a lobby, ummmm, never?
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Different cases lol. You menitoned people playing one role because it is strong. So they added penalty lol. But that case different. 2 swf joined game for that other 2 solo will get penalty? or 3 swf and 1 solo? No, that is not gonna solve anything and sorry but bad idea. That will not work
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bruh
Only hunters from groups are getting penalties. Solos have same stats as always
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I just hate that the game doesn't tell you who is in a SWF and who isn't. Stuff like blindness builds or stealth killers immediately become way weaker because the odds of any give SWF using voice chat to tell each other what's going on is pretty likely.
It would have the double edged sword effect of killers just lobby dodging SWFs though so I understand why it isn't a thing. It's just a shame that if you take something like Third Seal you're completely gambling on if they have voice chat and it just becomes useless or not.
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Just give people the option to play with them or not. Simple.
I've had 5 games running where I hooked suicided because of SWF and some were SWF's with killer friends. It's frustrating to play with that. IMHO and completely unfair - especially with a killer friend.
Some SWF teams are wonderful though and they treat the rest of the team the same. I love those. A reputation meter for such things wouldn't hurt. Good rep - no one has to worry!
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That is team game. So you are saying solo survivors will not get penalty? But they also will punish because teammates are swf and have penalty time. Team will get penalty with that case, not just SWF.
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Yeah that's a fair enough point, I hadn't thought of that.
I don't do much online gaming, I guess I'm used to team-based scenarios only happening in private lobbies (CoD, GTA, etc) where there are either bots or less uniquely specific numerical requirements. The asymmetrical nature of this game is new to me.
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That's the point
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why always survivors first? is always the killer who get the ######### part of the stick everytime, the ones who have to suffer the most.
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Because we don't know what Killers would need to be buffed.
Nurse and Spirit do just fine against SWF, so they probably won't need buffs. But Killers like Legion may need more help than someone like Billy. It'd have to be a case-by-case basis.
And please, do not call me a Survivor main. I play both sides, and when I do play Survivor it's usually Solo.
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So swfs can have century long queues and likely only go against killers using their best add ons, trust me any people who only like to play this game with friends will stop playing. I'm fine with it being shown post lobby and even showing what rarity of items a survivor is carrying in but showing if they are in a swf pre lobby is a terrible idea. I'm a killer main by the way if that's important to you
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That just shows there is a problem.
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I mean yeah not saying there isn't but allowing people to just lobby dodge isn't the answer to said problem.
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What most people don't realize is how RARE sweat squads are. At least 90% of them are just people playing with the bois
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I think SWF is the only fair way honestly. Killer mains complain about them but solo queue is almost always insta loss unless you can run a killer enough to get hatch (assuming they don't slug for it)
Survivor only feels decent if at least everyone on your team is someone you know is half decent as well.
Solo queue if even one of your teammates is just not that great, that's it, you lose it's over.
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It's either
Killer >> Solo's
or
SWF >> Killer
Those are the options, unfortunately.
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Match solo survivors better and give them a communication wheel or something; and balance around SWF and it would be fine.
You get people that do literally nothing and go down in 10 seconds every time and it's like....you can't win like that, it's literally impossible.
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I feel you. Solo Q isn't fun 90% of the time.
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No worries. The nature of this game creates some unique and interesting problems.
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It does. I'm definitely still learning.
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There are many knowledgeable peeps here ask those questions! :)
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I appreciate that. I'm trying to learn by reading but there's a lot of slang and "insider" talk that kind of goes over my head. I do ask (or at least Google) if something seems really important and I'm missing something major by not asking, but I don't want to make a pest of myself. I've seen comments here from people who seem really cool and down to Earth, but I also see so, SO many people who seem to have no patience for people who main "the other side", I can't imagine what they think of some punk nobody like me interrupting their fun, lol.
I make it sound dire, it's not really all that bad. I love playing the game and don't let the negativity bother me that much. I also used to moderate a gaming site where negativity was the norm. I just kind of get the feeling that it's on me to try to educate myself as much as I can before opening my mouth. :)
I do enjoy participating in some of these conversations though. Letting people know what it's like for a new player to be entering the game at this stage.
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SWF has no business in a game like this.
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You just can't expect to ever survive. I just run meme perks and go for dumb things.
Right now I am using for the people with diversion lol.
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I survive a lot, I just don't have fun doing it.
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They said they were going to buff solo q years ago and have still done literally nothing.
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I don't want to sit at a hook and wait...
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Even chill SWF can beat good killers, simply because they weren't playing Nurse or using strong add-ons on whatever killer they were using. It's as easy as "he's chasing me, rush gens" "he's camping me, rush gens" "99 both gates and hook bomb with BT and body blocks". Doesn't matter what horrible mistakes they made that game or how much more efficient they could have been; it's enough to beat killer.
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Devs won't show pre lobby SWF because 'lobby dodging' would increase. Apparently that's a bad thing.
Yet at the same time, they won't show post lobby SWF. Because laziness.
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This comment actually makes me feel better. I didn't know that the solo survivor game was considered difficult, I figured that all of my losses were just me being bad. While I'm sure that plenty are just that - I'm humble enough to recognize that I need a lot more experience - the fact is that I've still managed what I consider to be a fair number of escapes. Sometimes I'm even the one who manages to slip away and get the last genny or two and / or open the exit gate and lead the others to it, which isn't a big deal to a lot of players I'm sure but which makes me feel pretty good when I manage it. I guess it's not just that I'm new and need to improve, it's also that I'm playing a somewhat uncommon and difficult version of the game. I wasn't aware of that.
I still suck as a killer to an embarrassing degree but I DID get a 4K with Michael Meyers last week (on the Switch Lite - while standing inside the entrance to a Walmart - no less) and no one can take that away from me. :P
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Yet it was intended from the start. They just didn't think through the effects of comms on everything imo.
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Well, i am a solo survivor that wants swf nerfed. No, actually i want it seperated from solo queue. Why? Because its really hard to balance the game around solo survivors and swf on comms at the same time. If the killer is too weak, he get stomped by swf, if he is stronger, he stomps solos (unless they can work as a team anyway, but with this matchmaking, unlikly). If SWF was seperated form solo, they could just balance both modes seperat.
This being said, tunneling and camping is so common at the moment, that i consider stopping playing only solo and go back to swf. SWF is not so thrilling, because you have all that information (and thats why i am against just buffing solo experience to swf level) and it takes away athmosphere and tension in this game. But at the moment, its needed to handle those campers and tunnelers, because while they can be countered, solo queue is less potent in doing that.
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Remove SWF is not a good idea, is the most unbalanced mechanic in the game but keeps the game alive.
If you remove It, the game dies, but if you keep SWF as now, the game will die anyway because killers will leave the game tired of this.
Is really easy to balance them:
* SWF can not repeat perks -- I think is a good way to balance them, 4 UB or 4 Borrows are just a pain.
* SWF can not repeat items -- Rarity doesn't matter, 1 Lantern per team, 1 Medkit per team, 1 Toolbox per team. No more Genrush Squads with brand new parts ir sabotage Squads using Bugs to delete all your hooks.
* Warning to the killer if he is facing premades and rewarding them if they decide to play this game ( Yes, I would Dodge all SWF lobbies)
* Reduce gen speed when killer is not in Chase with at least 1 survivor, but a super penalty, because with no map pressure killers, survivors can get 1 gen done before you land 1 hit.
* If the last SWF survivor is just a rat Who press M1 and doesn't Chase, without at least the equivalent to gold audacity emblem, the Hatch will consider him/her not worthy and the entity Will close It. For that Who Camps hatches without chasing and their team mate DC. If you are going to do this, Its fine,but with One player Who played the game, not with a mushroom Who plays just M1.
If anyone has more ideas, we could make a compilation and send It yo Behaviour, they are going to ignore us, but we tried.
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that's a laugh, if you don't know that someone with a hat on will have it active once a gen is completed they must be very new. because solo surviors just want to get done and get out just as much as SWF's do. You can't blame them for NOT knowing, the information is on their screen the same time as it is with the rest of the swf. Honestly most just don't care, i've been solo with swf's and they complete gens while I have a hat on (and hanging on the hook). your counter to that? I didn't think so... oh and it's at red ranks that I see the most gens being completed while a hat is on a solo survivor's head.
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Buff solo q with base kindred. Buff killers playing 3-4 man swf with an extra perk slot.
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I really don't care what you play more as long as your opinion doesn't scream "I'm entitled" or "Other side OP reeeee". :D
Longer queue times aren't an argument because we have crossplay.
If I think about it, I would be fine if it just shows if it's a 4-swf. Duos and Trios still have a random element to them, which kinda balance the advantage you get by calling everything out the killer is doing or where that damn hex totem is.
And you can check profiles if you play on PC. I just scroll through the friendlist and can immediately see if they play together or not. Basically the information is already available.
Using better addons might be an issue. But not every killer will do that. It's the same as "not every 4-man is a death squad".
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Actually I agree 100% with you, I am a main killer and I will stop the game because its just too frustating to go against SWF, even if you plays great you will loose. At the same time you can win games against them if you play only nurse/spirit, but that makes me think, why is ok having a nurse/spirit to be good while you have trapper/ding-dong guy/legion/trickster to be so bad.
I believe that most people that does not aggree with you are ppl that doesnt take the game devs perspective into consideration, if you only ban or nerf too much SWF you kill the game as you said. And I agree that a major buf into all weaker killers could be an answer, because you both allow the killer to win and force survivors to be either better or play along with friends to have a better chance.
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not every group plays sweaty, in fact most of the time I need to swf to actually get stuff done without worrying about teammates in solo. I have faced and played with rude groups, but they aren't invincible. I was in a 4 man swf last night and most of the time we just found each other in the hallways and would teabag and do a gen. Just ask @Jyn_Mojito , @MadLordJack , and @GoodBoyKaru who have swf'd with me. We die but we go out with a good time!!! I hope everyone upset with swfs meet a fun and/or non-sweatalicious group soon because they can be nice and a good challenge :)!
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Boba is the sweatiest, tryhardiest player I've ever seen. She'll spend her time tbagging me at the top of the Ironworks as I get chased around the entire map, and sometimes even calls the killer smelly if they're particularly nasty. 66/10 would reccommend
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me watching u die on first hook because i'm busy teabagging with charlotte
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i escaped that game because jyn is actually NICE TO ME
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