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Buff Repressed Alliance

HexSweetie
HexSweetie Member Posts: 73
edited April 2021 in Feedback and Suggestions

My suggestion: Make it whenever a generator you blocked, you get to run at 150% for 3 seconds with exhaustion.

Or

Teleports that generator to another place after repairing it for 60s at the cost of losing 100%/75%/50% progression of the affected generator.

Why I’m suggesting this: This perk requires a chunk of objective time to block a single generator from killers kicking it (and the kicking isn’t even that bad to begin with) but it at the same time, it blocks it for you and other fellow survivors as well, in addition, it struggles to counter PGTW and Ruin AKA it’s initial counter. In reality, this perk is Boil Over-level of bad, it’s disappointing.

I hope they do something with it in the future, thank you for reading! ^^

Post edited by Mandy on

Comments

  • TruffleTurtle
    TruffleTurtle Member Posts: 614
    edited April 2021

    I like the perk where it's at. Also the changes seem kinda busted. I don't think it needs to be an exhaustion perk and the 2nd proposel sounds highly annoying.

    It does its job well. It counters ruin or pop. A Killer coming to kick you're gen and unknoe they have pop? Block it. A killer has ruin but u need to save the survivor on hook? Block it to save some progress. Its plenty useful and if your doing gens 60 second isn't that long since you should at the very least do 1 full gen per game but you'll prob have like 2-3 gen progress done per game averaged.

    I don't see how these are bad counters to Pop and Ruin

  • HexSweetie
    HexSweetie Member Posts: 73

    Its not busted because you have to block a generator yourself after 60 seconds of repairing said generator to activate one Sprint Burst, it’s not op at all. And I personally think it would be a healthy exhaustion perk, you use it once and not spammable like Dead hard or Sprint burst.

    i have to admit that I thought of the second proposal so fast but kinda liked it XD imagine teleporting generators as survivors! It would be so fun and it isn’t OP as the killer can see gens aura at any time. I believe DbD should a lot more creative!

    But to each their own, I guess. Thanks for reading ^^

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,877

    Well, keep in mind that a buff should still be in line with lore and original functionality. The latter isn't that great, even if you did something like allow it to proc multiple times. As for the former, it would still have to involve the entity. Maybe have it so that the killer can't vault blocked windows or give you the ability to vault a block window an extra time or something like that, if we're going in that direction.

  • thefallenloser
    thefallenloser Member Posts: 1,277

    The changes don’t address the problem with the perk though.

    You should just be able to unblock the generator.

  • Masterninja
    Masterninja Member Posts: 413

    It will be more good, if the devs just Buff the perk by reducing the time it takes to actívate, from 60s to 40s.

  • HexSweetie
    HexSweetie Member Posts: 73

    And the more I thought about it, the more my second proposal makes sense, Repressed Alliance is mostly useful when it’s a 3 gen situation, being able to teleport the generator by the entity will definitely be a huge help in said sticky situation, and people will definitely use it more often, and the idea of using the entity or the lore behind it is still present.


    But sure, because I have always liked the idea of controlling the entity and how we are able to turn evil against itself. Maybe, give current repressed alliance a token system where each time you manage to make the entity block a window you gain a token, each token can be consumed by forcing the entity to block a window for you and the killer for 6 seconds! You will be able to hold 3 tokens.