Nurse needs an extended fatigue after a successful down.

It’s astonishing to me that the Twins are about to get an extended cooldown after Victor achieves a successful down to minimise what is seen as an unfair snowball potential, yet Infectious Fright Nurse players are free to wreck teams at 5 gens, that have solo players lacking the information they require to attempt being well and truly out of her TR at all times before another survivor is put into the dying state.

Please make her fatigue longer after she has achieved a successful down!

Comments

  • DoritoHead
    DoritoHead Member Posts: 3,546

    And maybe revert the Twins nerf too

  • sesawyer3127
    sesawyer3127 Member Posts: 342

    Maybe it is just me but then play a different killer,,, they cant all be astonishing, cold hard, easy down, end game killers.

  • lav3
    lav3 Member Posts: 775

    I would disagree if without range addons but it might need some extra penalty. Especially Kavanagh's last breath.

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited April 2021

    Yeah. They could also reduce her missed swing fatigue - no good Nurse is going to blink without both charges ready anyway. Not unless they are (over)confident.

    Maker her slightly less punishing but also much slower at snowballing - aka, bring her down to most killers level.

    Edit: it would also be nice if she had a small TR. She already has unique move speed, why not a 16-20m TR just to stop her IF combo?

  • Zozzy
    Zozzy Member Posts: 4,759

    The twins need a massive change. Their power is as rewarding to use as a fart in the shower and it isn't much better on the survivor side either.

    If you do manage to dodge victor and kick him, the 3 second downtime isn't enough to do anything (like bloody heal) before he is right back on you. Meanwhile charlotte is just a hook bot with nothing to help her in chase or interact with victor thanks to the cooldowns and swap speed.

    The thing they need is victor should follow charlotte automatically within her terror radius and be able to switch between them instantly. This would be far more interesting to play then what we have now.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    You’re taking this discussion on the wrong tangent. I used The Twins as a comparable example, not my sole focus.

  • Lord_Tony
    Lord_Tony Member Posts: 2,109

    nurse and spirit ain't getting nerfed till SWF gets nerfed

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513
    edited April 2021

    Spirit and Freddy were most complained about killers, they got freddy, Spirit's likely to be next on chopping block. You'll see, just wait 6-8 months. You think survivors stop when they got billy weakened? hell, no, they'll look for the next target, she is so obviously next target.

    Why do you think they're buffing lucky break, its not just random change, Lucky break is very specific perk for... a very specific killer.

  • eleventbh
    eleventbh Member Posts: 374

    Survivors can just split up and heal though. That goes for any killer running IF. Some killers are designed to have great snowball potential. I thought Twins were one of them but I guess not.

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,878
    edited April 2021

    Fatigues won't really cap those really skilled I-Fright Nurses. Similarly to her last big change, it only raises her skill requirement. A simple fatigue period won't fix that, you need a full-on cooldown to prevent an inescapable snowball-death trap.

  • Rivyn
    Rivyn Member Posts: 3,033
    edited April 2021

    Then remove her cooldown when blinking until you get a hit/down. Her skill cap is already high enough, if you want it higher, even it out.

    But the Twins were unjustly nerfed. My guess, a dev got pub stomped and this was the reaction.