Nurse needs an extended fatigue after a successful down.
It’s astonishing to me that the Twins are about to get an extended cooldown after Victor achieves a successful down to minimise what is seen as an unfair snowball potential, yet Infectious Fright Nurse players are free to wreck teams at 5 gens, that have solo players lacking the information they require to attempt being well and truly out of her TR at all times before another survivor is put into the dying state.
Please make her fatigue longer after she has achieved a successful down!
Comments
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And maybe revert the Twins nerf too
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Victor's 5 sec cooldown wasn't a good idea on a first place.
And I hate playing nurse because of all that fatigues. Her tempo is so weird - walking slow, then blink fast, then fatigue stop all that. She got blinks to reset after succsessful hit she don't need any more god damn fatigues.
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Maybe it is just me but then play a different killer,,, they cant all be astonishing, cold hard, easy down, end game killers.
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I don't know how people main nurse because they are literally staring at the ground for like half the game or even more than that lol.
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Legion: *Runs really fast, gets two hits, not even a down EVER* FOUR SECOND FATIGUE
Nurse: *Blinks, downs a survivor* 2.5 SECOND FATIGUE
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That's literally already a thing. Her fatigue gets longer when you hit people lol, and her fatigue is just about as long as victors so idk why you're comparing them.
You also say this like it's easy to snowball kill an entire team, nurse is hard enough to play as it is so let's please not nerf her anymore.
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I would disagree if without range addons but it might need some extra penalty. Especially Kavanagh's last breath.
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It is a thing. Her fatigue is 3.5 secs after attacking.
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Yeah. They could also reduce her missed swing fatigue - no good Nurse is going to blink without both charges ready anyway. Not unless they are (over)confident.
Maker her slightly less punishing but also much slower at snowballing - aka, bring her down to most killers level.
Edit: it would also be nice if she had a small TR. She already has unique move speed, why not a 16-20m TR just to stop her IF combo?
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The twins need a massive change. Their power is as rewarding to use as a fart in the shower and it isn't much better on the survivor side either.
If you do manage to dodge victor and kick him, the 3 second downtime isn't enough to do anything (like bloody heal) before he is right back on you. Meanwhile charlotte is just a hook bot with nothing to help her in chase or interact with victor thanks to the cooldowns and swap speed.
The thing they need is victor should follow charlotte automatically within her terror radius and be able to switch between them instantly. This would be far more interesting to play then what we have now.
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You’re taking this discussion on the wrong tangent. I used The Twins as a comparable example, not my sole focus.
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nurse and spirit ain't getting nerfed till SWF gets nerfed
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Spirit and Freddy were most complained about killers, they got freddy, Spirit's likely to be next on chopping block. You'll see, just wait 6-8 months. You think survivors stop when they got billy weakened? hell, no, they'll look for the next target, she is so obviously next target.
Why do you think they're buffing lucky break, its not just random change, Lucky break is very specific perk for... a very specific killer.
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Survivors can just split up and heal though. That goes for any killer running IF. Some killers are designed to have great snowball potential. I thought Twins were one of them but I guess not.
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Fatigues won't really cap those really skilled I-Fright Nurses. Similarly to her last big change, it only raises her skill requirement. A simple fatigue period won't fix that, you need a full-on cooldown to prevent an inescapable snowball-death trap.
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Then remove her cooldown when blinking until you get a hit/down. Her skill cap is already high enough, if you want it higher, even it out.
But the Twins were unjustly nerfed. My guess, a dev got pub stomped and this was the reaction.
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