new idea for RE related perks

piggygooik
piggygooik Member Posts: 576
edited April 2021 in Feedback and Suggestions

So any of you who've played RE come up with perks that can come into the game killer or surv

i'd love to hear all ur ideas

Post edited by Mandy on

Comments

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Survivor perks.

    1. Green Herb
    2. Blue Herb
    3. Red Herb
  • Frontdoor6
    Frontdoor6 Member Posts: 609
    edited April 2021

    Killer perk: Smash Hit

    At the start of the match, the perk has 5 tokens. These will allow the killer to break a pallet or breakable wall with one basic hit. Doing this consumes a token. Once they're used up, the perk is deactivated for the remainder of the match.

  • Kees_T
    Kees_T Member Posts: 811

    I think instead it should give you one stack for each time you hook a Survivor, so it doesn't render the perk useless and rewards the Killer for their efforts.

  • TWiXT
    TWiXT Member Posts: 2,178
    edited April 2021

    Killer perks If it's Lady Dimitrescu

    Blood Rush:

    When the scent of Fresh blood permeates the air, you can't help but feel an invigorated rush. Your movement speed increases by 2% for every 30/25/20 seconds you directly follow a survivors blood trail (within 2 meters). Blood trails from Survivors suffering from the Hemorrhage status decrease the time it takes to gain this movement speed bonus by 50% (Hemorrhage = 15/12.5/10 seconds instead). Any accrued movement speed bonus you've earned ends 5 seconds after you cease following a blood trail, or when you pick up a downed survivor.

    Head of the House:

    You've prepared your environment ahead of time to better entertain your guests. Up to 2/4/6 Pallets that spawn in the trial grounds are chosen at random in the start of the trial. Any time a survivor interacts with these pallets, they will immediately break, and cannot be used to stun you. The auras of all affected pallets are visible to you for the duration of the trial.

    Special Treatment:

    You can't help but take great pleasure in tormenting your favorite toy. You become Obsessed with a survivor. Your Obsession Suffers from 1 negative status effect, chosen at random, every time you strike them with your basic attack. Any applied status effects remain with your Obsession for the remainder of the trial unless otherwise removed by the actions of survivors or the hooked state. Whenever your Obsession Unhooks a survivor, the Obsession status passes onto the rescued survivor, as does up to 1/2/3 of their currently acquired negative status effects.

    All negative Status effects Unique to any killer, are exempt from the available status effects picked at random.

    You can only be Obsessed with one survivor at a Time.


    Alternatives:


    Draining Touch:

    Your attacks against survivors inflict additional consequences to them. Successfully Injuring a survivor from the Healthy state with a basic attack inflicts the Hindered and Exhaustion status' for 5/10/15 seconds. Draining touch has a cooldown of 50/40/30 seconds.

    Bloodbath:

    Basking in the Blood of your victims rejuvenates your youthful and vigorous attacks. For every 100/75/50 blood spots left by injured survivors in the trial grounds, Bloodbath gains a token (max of 5). For every token bloodbath accrues, Missed and Successful Basic attack cooldown is reduced by 4%.

    These can apply to pretty much any killer from RE:

    Hex: Domination

    A Hex rooted in your dominance over both your victims and the trial grounds. Whenever you put a survivor into the dying state, The closest 1/2/3 active Pallets within 24 meters of you are destroyed, regardless of their current state.

    Pulsating Fear:

    Your senses are finely tuned to the hearts of your fearful prey. When chasing a survivor, their heartbeat becomes directionally audible to you within 8/12/16 meters. This effect lasts for 6 seconds after the chase is broken.

    Camp Light:

    Knowledge of your territory grants you an innate ability to detect trespassers. Holding still for 10/8/6 seconds sets a beacon at your current position that only you can see. Any walking or running survivors that come within 16 meters of your beacon are revealed to you via your killer instinct.

    Only 1 Camp Light beacon may be active at a time.

    Tunnel Network: 

    The Hooks of the trial grounds are now linked by the Entities dimensional pathways. While any survivors are hooked, attacking another non-basement hook in the trial grounds with your basic attack will instantly transfer a hooked survivor to it. If there is more than one survivor hooked when this is activated, the transferred survivor selection is random.

    Survivors currently being rescued at the time of activation are immune from this effect. Tunnel network has a cooldown of 120/100/80 seconds.

    Hard Slugger: 

    Your blood boils with strength at the sounds of survivors agony, empowering your attacks. After Striking survivors 4/3/2 times, your next basic attack will throw a survivor 8 meters in the direction you are looking. This doesn't activate if your basic attack is a lunge, and missing this attack will increase your recovery time by 100%.

    Any survivors put into the dying state with this attack cannot crawl or recover without assistance for 30 seconds.


    I haven't played RE8 (just the demo) so Judging by Lady Dimitrescu's behavior and antics, these are Just a few off the top of my head. Thoughts?

    Post edited by TWiXT on
  • HectorBrando
    HectorBrando Member Posts: 3,167
    edited April 2021

    Seeing what we are gettign latelly Im going with something like this.

    • Survivor Perk 1: useless.
    • Survivor Perk 2: useless.
    • Survivor Perk 3: very situational niche perk (Killers will make a huge fuss about Survivor Perk 3, claiming it will totally break the game and that it needs toning down, especially on SWFs, at least make it EXTREMELY situational or give half the effect).

    Now for Killers.

    • Killer Perk 1: useless.
    • Killer Perk 2: gimmick overshadowed by older perks.
    • Killer Perk 3: MAYBE decent on someone not related to the chapter (and its a huge maybe).


    P.D. yes, this is a rant.

  • piggygooik
    piggygooik Member Posts: 576

    these are really damn cool I certainly wish at least one these made it into the game

  • piggygooik
    piggygooik Member Posts: 576

    these are really cool and maybe good I hope one of these make in the game