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Balancing SWF teams

Stuballs89
Stuballs89 Member Posts: 89
edited April 2021 in Feedback and Suggestions

I see that one of the biggest things people complain about on this forum is bullying SWFs. As a killer main I get it, some SWF teams, if they are good, are almost impossible to counter.

Having a think about it I have come up with a solution that is so simple its brilliant (If I do say so myself)


3 Games Modes:

Ranked - Here you solo queue as a survivor or as a killer. This is ranked.

Casual - Here you can play with buddies. You can SWF but you earn 50%BP and your rank won't change. Also the killer would still receive 100% BP in order to incentivize them to play casual at all.

KYF - Don't change this, it is perfect.


The reasoning behind this is that most people who SWF say that they do so to play with friends and they are not really caring about rank or whatever. So casual would be perfect for them.

As a killer you would have a choice of, "do I want to play ranked and try hard or am I just wanting to mess about?" You also wouldn't feel so butt hurt about losing to an OP SWF because it doesn't affect your rank.

Any thoughts or suggestions are more than welcome. :)

Good Luck in all your games.

Post edited by Rizzo on

Comments

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  • Seraphor
    Seraphor Member Posts: 9,389
    edited April 2021

    As I mentioned in your other post where you suggested this:

    Why would killers ever bother playing on the 'Casual' mode?

    This would be 'tougher' for killers, because that's where all of the SWFs will be. But you'd only gain half of the reward for going against tougher teams?

    It seems like this is splitting the game up into a 'Killer sided' mode with full bloodpoint gains, and a 'Survivor sided' mode that only has half the bloodpoint rewards... and no killers to match against.

  • Stuballs89
    Stuballs89 Member Posts: 89

    Could you do me a favour and wait for a reply before continuing to ask the same questions across several discussions. I have answered this question but was halfway through typing it when you posted here. Cheers bud :)

    Thank you for your reply, it is appreciated. I have thought about this already though.

    You could continue to offer full BP to killers. This along with the fact that rank won't be affected should lead to killers wanting to get most of their practice on Casual. There is no drawback for killers on casual, except that you may end up in a sweaty game.

    I do think this would help to balance the game more though. The Devs would then have stats that reflected more accurately the current state of the game and of SWF perks, e.g. Object of obsession.

    I don't know if you heard the dev Ethan saying that he didn't think OoO was that OP because according to the stats, players with OoO don't escape that often. It's these kinds of misconceptions that could be overcome if they had accurate data from those who play SWF.

  • selflessnea
    selflessnea Member Posts: 576

    I think it's fine right now. The reality is the people complaining about it either are not that good and think every team is a swf or are just salty that they had a hard time and lost that 1 game out of the 10 they played that night. Adding a casual/ranked mode will not change this. "Bully squads" will show up in both.

    People can still go into the current system and just mess about. It's just that most people have a competitive mindset. Like i said earlier, that 1 OP SWF game doesn't negate the rest of of games you played that night. If you are having trouble with all your games, maybe look at your own skill and realize it's you and not that full solo lobby that you think is a swf. Trust me I understand the idea behind getting to rank 1 (atleast for the first time), but once you've been there once (and hopefully realized it wasn't that big of a deal) your games seem to be more chill.


    My biggest thought about swf is that it provides a greater challenge and shows how I need to improve upon my skill if I have a rough game.

  • Okapi
    Okapi Member Posts: 839
    edited April 2021

    The devs know who play SWF and can collect data from them. They're stubborn though and refuse or take their slow ass time to add QOL survivor buffs that help close the SWF-solo gap. They're stuck on this original vision of survivors not acting as a coordinated squad but instead being mute strangers who switch between teamplay and self interest.

    All they need to do to is the following:

    1. Survivor loadouts and groups can be seen by all survivors in the lobby.
    2. Survivors can invite other survivors in the pre-game lobby or the endgame into their group.
    3. SWF groups all have in-built VC for crossplay groups.
    4. A totem counter is added to the UI.
    5. All survivors get a chase indicator, with the obsession having a unique looking one.
    6. Little icons for cleansing totems, repairing gens, healing, and searching chests, etc. appear next to survivor portraits in the UI when performing said action.
    7. When a killer is camping a hook, an icon appears next to a survivor indicating this.

    With the gap now closed, the devs could then radically alter generators:

    • Generators now only take 50 seconds instead of 80 seconds to complete.
    • But now survivors need to find 1-3 parts for each gen before they can repair them.
    • The parts are hidden around the map. This would encourage more interaction between killer and survivors.
    • Killers kicking a gen now removes 5% progression.


  • Stuballs89
    Stuballs89 Member Posts: 89
    edited April 2021

    There is no point in having a discussion with you about this because your input is that anyone who complains about this is bad at the game.

    I am a rank 1 Hag main and I hate how often I come up against red rank SWFs that I have no counter to.

    I have said before that this is not every single SWF just the good ones.

    When you come up against a GOOD SWF, then you really have little to no counterplay.

    That is just my opinion and I know that your opinion is that it is perfectly fine. So can I ask you to post a link to a video where you take on several red-rank SWFs and destroy them. I would appreciate it if they aren't cherry-picked. According to the way you said that before I have to assume that you have no issues with these groups and can destroy them match after match with little effort.

    I just have to say I really don't appreciate anyone who comes in with little to add to the conversation other than "Get Gud"

    I am no world-class player but I evaluate and try to take something away from the games I lose. It's when I have several matches in a row (one the other night where I got the exact same SWF team 2 games in a row) that I lose because of really good SWFs. I do not hate them for playing together and playing well. Good for them. I am also not saying that every single SWF team you come across is OP.

    I am, however, pointing out that there is a solution to minimise the amount of bitching that goes on on this forum. No more arguments about balance or unfair SWF teams.

    EDIT: As I said above as well. This change could help to collect more accurate stats on the game. Ethan the dev thinks OoO is perfectly fine because the stats say that people who run OoO don't escape that often. What he isn't taking into account is that in most of those games the other 3 SWF do escape.

    It's these kinds of misconceptions that could be debunked if they had proper SWF data.

  • selflessnea
    selflessnea Member Posts: 576
    edited April 2021

    Since you clearly didn't read what I wrote based on that first sentence, there is no point in reading what you wrote. If you don't want to have a legitimate discussion about something then don't post to confirm your own ideas.

    Post edited by Rizzo on
  • Stuballs89
    Stuballs89 Member Posts: 89

    I really love the thought you have put into this Okapi.

    I have to say though that I disagree with all of those changes.

    You are focusing on the problem being the difference in skill level between solo survivors and SWF survivors.

    And your solution is to radically change lots of UI aspects of the game. Can you really ever see BHVR adding even one of those things? Never mind all of them.

    My solution is simple. It takes little effort on their part and would massively improve the quality of gameplay. No longer would I queue for 20 minutes only to get red-rank SWFs one after another.

    Solo survivors aren't really that bad either. It comes down to player skill. I have been run about by a team of rank 1 solo survivors. I am not even saying that SWF is a problem. People should be allowed to play with their friends.

    I will say that if you are going to play with friends and give yourself that advantage of comms, then you shouldn't be able to negatively affect killers and their ranks. You are essentially giving all survivors a free 5th perk; Telepathy.

    This game doesn't have comms built in so people use third-party services to give themselves an advantage. COD doesn't have a built-in aimbot so some people use third-party services to give themselves an advantage.

    One of those is cheating so why isn't the other one? Especially in a ranked environment. Seems unfair.

  • Bambizzle
    Bambizzle Member Posts: 15

    So kllers get 100% BP for playing Ranked or Casual?

    How about 100% BP ranked and 200% casual BP.

    I refuse to play against pc only swfs. No point in getting frustrated with coordinated try hards when I want to have a chill game.

  • TunnelVision
    TunnelVision Member Posts: 1,375

    Love the idea, although i don't think the 50% less bp is fair for survivors.

    Just having a separate queues or any way to escape SWF would be a win in my eyes. Hell i'd even take a 50% bp cut as killer to avoid swf.