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Buff ideas for the Deathslingers red items. (and a wall breaking one for everyone)

First of all, the coin is ridiculous, getting someone from 15 meters is already hard as F. you could add that as part of his base kit and trust me, you would not see a real difference. So my first suggestion is that,make it part of his base kit, just for fun. now onto the items:

Coin: Instead of getting 1 shot you get two, the reloading is a bit slower but not as much as reloading twice.

Iron: Shows survivors auras of survivors in your terror radius, but it last 5 seconds after the survivor is speared.


For the wall breaking I was thinking this:


1.- Breakable walls are only visible for killers, survivors see it as normal.

2.- Instead of the 2 hits and it breaks, it is changed for a single movement where the killer breaks the wall and crosses it, this is faster than how it normally is, to give killers the chance to use wall breaking as a chasing tool as well.

Comments

  • Trwth
    Trwth Member Posts: 921

    Coin: Is fine as is, though there needs to be some sort of indication that the Survivor you hit is exposed.

    Iron: This is exactly the change it needs. I use it often and it's quite nice, but the extra seconds are super necessary in order to get consistent value from it.


    And Breakable Walls... this change would be cool if breakable walls weren't placed in obvious spots already.

  • LancerCain
    LancerCain Member Posts: 72

    I think it's when you get the sharpshooter event but that actually is not really important, if you manage to hit the survivor you'll find out, is not likely you are going to let him/her go, right?

    anyway, let me ask you,how many times have you gotten it to work? and remember it's a red add on we are talking about.

    I still think it is so hard to get that it should be base kit, perhaps the coin could reduce the distance needed to perhaps 10 meters.

  • FFirebrandd
    FFirebrandd Member Posts: 2,445

    I didn't know I wanted that buff for the Hellshire Iron, but now I really want it. Honestly, I don't think Iri coin needs a rework. It's a neat effect that's hard to get... I could see buffing it to be 12m but I don't think it should be removed.

    To be honest, I thought that's how all breakable walls were going to work. When I heard they were coming, I was picturing Killers using breakable walls to just Koolaid Man their way through, then a Survivor could come by later and spend ~5s to build the wall's debris into a barrier that essentially functioned like a thrown pallet. I am still slightly underwhelmed that they aren't... but I did have a game as Serpent Wraith where I did use a breakable wall that way.

  • LancerCain
    LancerCain Member Posts: 72


    The coin's effect doesn't have to go, I like the idea, it's just it being an ultra-rare that doesn't feel right. I'd like it to be part of the basic kit, they could even add different coins:

    Copper: reduce the distance by 1 m.

    Silver: reduce it by 2m.

    Gold: reduce it by 4.

    Iridescent: Reduce it by 5

    Non-stackable.

  • Saltjar34
    Saltjar34 Member Posts: 766

    This idea I like. I really just want a replacement for the TR add-ons because they're utterly terrible

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    Iri coin DOES have a tell its the sharpshooter score event.

    You almost never see that event since the game isn't designed to let you get long range shots to proc iri coin.