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Currently, Third Seal is my preferred hex to protect with Undying.

Bard
Bard Member Posts: 657

Seriously. Now that it can be properly protected by Undying (until recently it was bugged to lose tokens), it's brutal as hell.

The blindness status is kinda bad, sure, but it's only bad in small amounts.

Blindness on 1-2 people from a Clown add-on is dogshit.

Blindness on an entire team indefinitely is incredible.

Even though a SWF can mitigate Third Seal with comms, 99% of SWF lobbies don't have the necessary degree of constant, precise communications necessary to properly deal with third seal, and if a solo player is out of the loop they're #########.

To give you an idea of all the things this ######### with to some degree...

  • Trail of Torment's highlight is not shown
  • Hag Traps are not highlighted by clicking a flashight
  • People cannot find slugs.
  • Slugs cannot find allies to crawl towards.
  • People cannot properly coordinate Flashlight saves due to not knowing the exact position of the body.
  • People cannot properly coordinate Sabo saves.
  • People cannot properly coordinate Bodyblocks.
  • If they don't pay attention, people can easily miss where a hook is.
  • Key aura reading is ruined
  • Mass Key Escapes are very difficult because it's harder to find teammates
  • Maps are ruined except for glass bead
  • Aftercare
  • Alert
  • Autodidact (hard to get tokens when you can't find people/slugs)
  • Babysitter
  • Better Together
  • Blood PAct
  • Bond
  • Breakdown
  • Breakout (good luck coordinating this when you can't find the slugs)
  • Buckle Up
  • Dark Sense
  • Deliverance (in solo queue, the blocking of perks like Kindred and Bond means you aren't the only one who is going to go for the save)
  • Deja Vu
  • Detective's Hunch
  • Empathy
  • For the People (Good ######### luck coordinating this)
  • Kindred
  • Left Behind
  • No One Left Behind
  • Object of Obsession
  • Open Handed
  • Plunderer's Instinct
  • Red Herring
  • Repressed Alliance
  • Saboteur
  • Visionary
  • Wake Up
  • We'll Make It (see Deliverance)
  • Windows of Opportunity

A big factor for how good Third Seal feels is that most survivors are not used to fighting Third Seal.

I like to watch the VOD after I fight a TTV player, and the rate at which Third Seal causes them or their SWF to make massive misplays (up to and including allowing people to die on hook or on the ground because they can't find them) is absolutely massive.

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