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Spinechill nerf in the future?
Spine chills been a big debate topic for a long time. It's one of the only perks that bypasses all forms of stealth and hard counters the likes of Michael Myers,Ghostface, And pig especially. Sure it can be avoided by most other stealth killers by not looking directly at them. But sadly Myers and Ghostface don't have such a luxury. Michael already starts at 105% and having a perk that tells them when your looking at them when Myers punishes you for not paying attention seems kinda hand-holding and can keep Myers in tier 1 for way longer. Personally i don't have much of a problem with the perk in other cases except these select 3 which are already kinda bottom of the barrel just getting beat down with other stuff already. Its really a case of perks hard countering powers because the devs don't like that case in point: old slippery meat. If this does mean spine chill in the future won't work against undetectable do you think this'll be a good or bad change? personally: i love it, I have not used spine chill ever because personally i just remain vigilant in most cases. It'll feel especially good as Myers to have a little weight lifted off his shoulder. I just wanna see other people who maybe use the perks opinions so feel free to weigh in!
-See ya in the fog
Supersonic853
Comments
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No, Spine Chill doesn't need a nerf.
It's too situational as it is, and only serves as a crutch perk outside of stealth killers, reinforcing bad habits. It's not a very strong perk overall, and isn't too different to using Iron Will as an anti-Spirit perk.
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it does heavily hurt killers that are forced to activate it though not just spirit (Myers and ghostface especially)
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SC hurts so much silent killers. So it has to be deactive against silent killers. It is only one perk, it can not be strong like that.
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Like I said, it's too situational.
The number of times you've encounter Spine Chill as Myers or Ghostface probably compare to how often you're actually able to stalk without being seen anyway, which is pretty low.
You corner your prey so that they can't break LoS, because survivors can see everything in third person.
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Ah yes corner them on a decent map with lots of los blockers as a 105% killer. Genius. Also idk spinechills fairly common at red ranks from what ive seen and played.
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If Spine Chill didn't work against Undetectable, it'd lose nearly all its value outside the 6% speed boost.
The reason I'm okay with Spine Chill is that it typically doesn't tell you anything you couldn't already know by rotating the camera. You spend a perk slot on something you could do manually. Yes, it will tell you if a killer is looking at you through a wall, and that's a useful heads up. But for Ghostface/Wraith/Myers/Pig/anyone with Tinkerer, you can spot these killers' approaches just by constantly looking around and listening closely. There have been times, playing a stealth killer, where I was sure a player had Spine Chill due to how immediately they reacted to me, only to find out at postgame that they didn't; they were just really alert. Other players had Spine Chill and I didn't even notice it because they couldn't tell what direction I was coming from and ran into me whenever they got spooked.
The only situation where Spine Chill really gives a player warning they shouldn't have is if you're Myers/Ghostface stalking them from a long distance away, on a distant balcony or other overlooked location. I wouldn't mind if the detection range was shortened down to 24 or somesuch. But take the ability to sense Undetectable out of Spine Chill and it's relegated to a meme perk that only exists in vault speed builds.
I ran Spine Chill religiously for my first 200 hours of playing survivor, but after playing some games on a character that didn't have it, I realized how little I actually needed it, even against stealth killers. All it was doing was preventing me from learning the right behaviors. Now the only time I miss it is against Scratched Mirror Myers.
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If Spine Chill won't work against Undetectable anymore then it will be straight up useless.
It's fine in my opinion
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They could just revert what they changed a while ago. Myers used to be the only one immune to spinechill. It made him fairly special and he gets hurt by it the most. Other stealth killers (besides maybe ghostface) don't have their power rendered mostly useless by 1 perk. Its just another nail in myers coffin personally.
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The only problem I have with Spine chill is how it makes promotion useless
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I'd say it hurts GF more than Myers.
Myers can stalk any of the four survivors to get them all exposed.
GF has to expose each survivor in turn.
The chances of all four survivors having Spine Chill is astronomically low. But GF may encounter the odd one who does and is therefore rendered unable to expose that survivor easily.
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Eh maybe?Ghostface doesn't start 105 though he's 115% He can also expose much easier mid chase without losing to much distance. And He can go into his power on command and isnt a 7'1 tall boy just standing there. Myers is suffering a lot lol.
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Spinechill is fine imo. I use mysrs a lot and rarely encounter survivors running spine chill and even those times aren't that bad.
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Yeah, I'd say Myers is hurt more by Spine Chill than Ghostface, because Myers is crippled if he can't stalk survivors at all. Ghostface can function fine as a 115 M1 killer if he has to, kind of like Trapper if he's against an Object SWF that keeps broadcasting his traps. Myers is barely faster than survivors and can't lunge until he gets out of EW1.
But I think Myers needs a rework more than Spine Chill does.
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I mean, you said it yourself. Myers is a tall boy who can't hide. He's not sneaking up on anyone, you can see him a mile off unless you're in Lerys or Gideon, so Spine Chill isn't giving the survivors any kind of edge there.
GF actually has a stealth mechanic that Spine Chill can undermine.
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Well myers you can do cheeky stuff like hide partially behind trees and behind cover that hides all but like your head. So its fairly annoying when ya get a cheeky angle for them all to scatter for no foreseeable reason until you see spinechill at the end.
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As somebody who plays as Myers A LOT, Spine Chill is not an issue for me. It’s fine how it is.
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I've never seen the big deal in spine chill myself, preferring other informational perks that tell me more like Bond or even Premonition.
It's kind of habit for me to not look at generators directly when approaching them as a killer anyway. I typically pick non-traditional routes when approaching generators.
I mean, sure I play a lot of Doc and he deletes stealth from the game making such perks like Spine Chill useless. But it never felt like an issue to me on killer's like Wraith or Myers either.
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You are way over estimating SC value. It's not nearly that strong and it can be countered. If the range was 16m it would be completely useless.
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Overall, I think SC is fine because it does come with the built in downside of not knowing the Killer's angle of approach or if the Killer is already in chase (sometimes). I've seen survs running SC run into the Killer pretty often because they get spooked and pick the wrong direction (especially, on indoor maps). The bulk of it's 'power' comes with survs who know the maps really well and are already keeping an eye on everything around them to have a good idea of what angle the Killer is most likely to approach from and react accordingly.
It can pair really well with Resilience, but that comes with the downside of staying injured and additional vault speed won't save you from latency issues.
Lowering it's effective range or making Killers/status effects immune to it may very well stick it in the trash bin outside of vaulting builds.
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You should try out a career in stand-up, you’re hilarious. 😜
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Nah, by removing that key aspect of survivor gameplay, it makes survivors complacent and more susceptible to good killer plays. It's a crutch perk, and no decent survivors run it outside of a potential speed build with Resilience.
Pig and Ghostface can approach at an angle, and if you're sufficiently stealthy, they won't know which direction you're coming from, just that you are approaching. It's just as likely that they'll run right into you in their panic as it is that they'll get away.
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Spinechill id be more into nerfing if stealth killers were buffed a lot. Right now stealth killers aren't that good overall sadly which makes spincechill rarely run
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It's a strong perk but not game-breakingly strong. Survivors can have strong perks to track stealth Killers, just as Killers have Whispers and BBQ to track stealthy Survivors. At its strongest, Spine Chill prevents grabs and creates vault speed build.
I'm open to debate though. I've been wrong before.
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Talking about extremely op perks that are a must have on builds, first nerf unrelenting and premonition. Then you can nerf spine chill
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Omg I can’t believe people actually want spine chill nerfed lmaoo
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the perk already isnt that strong unless youre up against a stealth killer or freddy. i dont like how it kills ghostface's element of surprise but whatcha gonna do? remove half of the perks viability? this perk is pretty fair against killers like freddy cuz his lullaby is confusing as hell and you can never tell if hes coming towards you.
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Spine Chill should not activate against Myers in Tier 1 EW.
Everything else is debatable, but Myers in EW1 is slow and has no lunge. The only thing he has going for him is stealth, and he needs to look at survivors and stalk them to get out of EW1. After he gets out of EW1, he goes into EW2, which is basically just his 'normal killer' mode. He cannot go from EW1 to insta-down mode, so there is really no reason for SC to screw him so hard.
Myers is my main these days and I've had plenty of lobbies where all four survivors were running SC.
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That's all it does, though. It allows you to -maybe- get to a hiding spot before the killer gets there. But a lot of gens are out in the open, or in dead ends, and at that point, Spine Chill just lets you know you're screwed a little earlier than the heartbeat does. It doesn't give you enough time to make a clean getaway without mixing it with Fixated, and it doesn't give you enough information to prevent you from accidentally walking into the killer. Keep in mind that Spine Chill also increases the likelihood of skill checks, which makes it all the more likely that the gen blows up as you get up to move away from it.
It's a solid perk, but not spectacular.
Also, reducing it to 16 meters would make it useless.
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Spine chill shouldn't affect killers with the oblivious status thats about it.
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I agree, Spine chill does not need a nerf. Arguing that ghost face and meyers need weight lifted off their shoulders is kinda laughable.
Perks like Calm Spirit - for example are situational and render killer abilities like Docs useless. The only thing is you do not know what killer you are facing unless you create a custom game. Which is excellent. Spine chill kind of renders perks like premonition useless so I would suggest re working that one.
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So you are suggesting that, with this perk, it is impossible for most killers to pressure any gen, is that right?
Then why is it not the top picked perk?
Yes, skillchecks aren't hard to do. But letting go of a gen when a skillcheck is about to come up makes you instantly fail the skillcheck and lose a bunch of progress. Spine Chill makes that more likely to happen.
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when i play SWF with my friends we run this all the time and get away with gens in terror radius we otherwise should not and also bully wraiths GF myers spirit and any other killer really because we can just urban away unless its the doctor and make em think we left because of terror radius while we are just stalking him waiting for him to go to another gen go in and complete it. So easy especially since gens only take 30 seconds with two people and two on each gen we pop two gens in the first 30 seconds send someone to chase pop the next two bc we use spine chill as bond so we know when the looper is near us bc spine chill goes off hop on another gen finish that go back and boom game over
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Spine chill is fine. Not many people use it and it doesnt tell the survivor where the killer exactly is. I personally think this whole it needs a nerf thing is dramatic.
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It’s a stronger version of a killer perk called whispers, why should a perk that has 4 times the usability not be needed to be less stronger than a perk that accounts for a perk slot of someone that’s supposed to be stronger than you. I will never get why survivors think they’re so underpowered there’s streamers and content creators who show you guys how easy survivor is and how hard it is to micro manage every single step survivors make vs survivors just holding down shift and bee lining to a window, pallet, or jungle gym. Crouching is just something to hide in a loop from projectiles...and the nurse is now trash a killer I took time and research into playing for nerfed because when she’s good she’s good but bad she loses now she’s bad she loses harder when she’s good at best can 3k. For 16 perks brought into a game a lot of them are a lot stronger than they need to be compared to the four a killer has how fair would it be if a killer kicked one gen that 4 of your dead yards couldn’t be used the rest of the game? Like seriously “bring undying” that’s another perk slot for a perk that can’t be destroyed versus one that can be since survivors memorize where hex totems spawn, atleast they don’t spawn in the killer shack anymore of wait THEY DO.
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