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Why does the devs listen to survivors more than killers ?
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There's definitely something wrong with you.
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Undying was nerfed after a couple of months for being used exactly as intended.
DS was nerfed after years of being used in unintended ways.
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Yep that was definitely my fault as I, a killer main, singlehandedly nerfed the Legion to what they are today. BHVR were powerless to stop me.
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I don't believe you're actually real, but if you are i'll live in #########' wonderment that the kinds of people I make jokes about existing actually exist.
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They did nerf Spirit.
- Prayer Beads reworked
- Removed collision in Phase
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Naturally, the feeling of devs prefer X is subjective.
And if you dig deeper, the reasons become a bit weird.
Let's take the recent pallet stun and breakdown bugs:
The stun bug was acknowledged as hindering and was supposedly fixed (it was sorta fixed but not entirely and there's other palett bugs in addition), while the breakdown bug was acknowledged as existing, but we were told that it's not reportable.
Why? why is something that is objectively hindering (breakdown) deemed less hindering than something subjectively hindering (sometimes matches go by in which no pallet's thrown at all despite long chases).
I think it is simply the old lack of communication and unwillingness to admit to mistakes. best guess is that the stun bug was quickly located, while the breakdown bug wasn't, and no one dared admitting it.
Another reason people are very wary is the outward randomness with which game elements are greeted by the devs:
Tunneling, slugging and camping are annoying and, no, they are not a valid tactic. they simply mean you can't deal with not winning. it's a pain in the back to a lot of survivor players, yet despite these approaches being nothing more than a poor show of the killer player, devs shrug it off. either cause they don't want to admit they don't know how to tackle it, or they know but don't want to out of fear for losing those players.
Same vice versa when you look at certain builds and items. Keys are a mess. moris for killers got nerfed, but right now there's an unaddressed key-bug that isn't tackled. also there's no definite plan on what to do with keys in general (best way would be either to remove them entirely or have it that they can ONLY be found in chests after a certain point). multiple flashlights, usually a sign a squad's out to annoy the killer? shrugged off by the devs.
In short: it does come down to the lack of communication and the resulting sense of the devs mocking the entire palyerbase, killers and survivors alike.
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Yes it is. God loops are still in. Unmindgameable pallets are still. Breakable walls are somehow a survivor sided mechanic, don't know how the devs managed to screw that up. You're so in denial that survivors are the power role, even with whatever significant buffs killers supposedly are getting all the time.
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"Survivors need another objective." "Let's destroy this perk that gives survivors another objective because it's 'op'."
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Please refrain from creating killers vs survivors posts in the future. This forum is already bad to deal with it as it is now, thank you
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What are you smoking? I never said anything about who the power role is, just refuting the idea that the devs only listen to survivors.
Sheesh, either get better at trolling or get better at putting together cogent arguments without resorting to ad hominem or other logical fallacies.
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Not true, you can now get hit through pallets that have already been dropped.
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That "other objective" also gave killers a visual cue when that objective was being worked on. Implying that all it did was slow the game down a little bit is silly, Undying could single handedly win games for bad killers because of how much pressure it put on survivors when combined with Ruin.
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meanwhile object of obsession was reworked and decisive strike was nerfed. keys are gonna see the light soon.
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This whole post was about survivors being the power role because the devs don't listen to killers. You're one to talk about trolling when I saw you say "get good" on someone's post. Anytime someone brings up a killer problem in a post, you immediately decide to be against whatever they say.
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Yep. Happened 3 times during the last two days, was fun. Even more fun that this Wraith who hit me through a dropped Pallet was nodding his head. Made me even more mad than the Hit through the dropped Pallet, like if you get an undeserved hit, dont be cocky about it.
Hopefully this is fixed in the upcoming Midchapter-Patch.
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Whatever happened to working through Ruin? If you stay on the gens instead of getting them to 50% and then looking for totems the rest of the match, then maybe they'll just fly anyway. Guess what Ruin/Undying did to competent and adaptive teams: nothing. They used logic to figure out a solution but the devs don't care about that, because they changed it anyway, and shortly after the perk was released as well. Killers can't have anything strong except same old Nurse and Spirit.
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So as a 5 year player for killer main and dabble in survivor when my friends want to play SWF.
1.) I cannot believe they did this but the mori nerf
2.) the inclusion of more pallets under the assumption they're "unsafe"
3.) 2/3 of the killer perks are unusable because gen speeds have been a problem since 2017 once survivors started to learn skill checks and how to 360 their camera while working on gens.
4.) infinite loops; just infinite loops why...who thought of this?
5.) Including the effective replacement of exhaustion perks with second chance perks. Before we only had lithe, sprint burst, dead hard, and balanced landing and used vigil to regen our exhaustion while running to use them again rather than get a full on second life.
6.) Size of the maps with the abundance of gens available to work on, and the skewing of maps to be "Survivor" or "Killer" sided. When each wall basically has a window, or pallet attached to it and most are tall enough to block projectiles.
7.) The amount of notifications a survivor gets about the killer from red stain to terror radius gives too much tools to plan rather than play in the moment.
8.) Few perks and abilities actually work in the basement now so that basement builds are null and void because of the fact only a few killers can utilize it which also takes away a perk offered without being a teachable monstrous shrine which refers to point 3.
9.) The SWF coms have not been addressed or even attempted to be balanced, constant live feed to the team while the killer has only himself to rely on and detection perks do not compare to live coms communicating his location and actions. This is made even worse with SWF using Object on one of them broad casting from a distance where and what the killer is doing.
10.) Hex totems are the most problematic thing to be added to DBD yes they can be clutch but over night every survivor learned the spawn locations and devs refuse to make these permeant perks because killers having strong perks makes it unfair for you but when we spend 5 min chasing you for one more hit for a down and you stab us stunning us and running away AGAIN...that's ok its balanced.
11.) Keys, why do survivors need a get out of trial free card. The killer can play perfectly not tunneling, camping, or slugging and the survivors can still 4 man escape with gens still to work on or not. Even if the hatch is closed can still be opened with a key.
12.) Killers are supposed to be faster but still take 2-3 min to make one hit if not able to make a surprise hit but with all the alerts a survivor has now red stain, terror radius, alert, spine chill, kindred. Its very hard.
13.) Unlike survivors who do not have locked perks to their survivor killers have locked abilities. So some killers are straight up not playable if you want to win, if you do win with them you sweat really hard then hear from survivors about how trash campy tryhard sweaty and other things they say if they lose a game the devs created for them to win.
If you think playing killer is easier than survivor or survivor is hard, you are just not on the level the rest of us are at. Using the 6 tools that are not perks given to you and still not winning you have other things you need to learn than complaining about camping killers here or anything. We camp because the game forces us to kill one survivor ASAP so gens do not pop faster than cranking a jack in the box. If the devs buffed killer side it would make both sides feel more relaxed and open up more builds than second chances and gen rush.
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So you read every single post I've ever made?
No, I only go against low effort killer problems because literally every other killer problem post is a repeat of "keys are bad," "iron will is bad," "borrowed time is bad," followed up with either awful balance ideas or just general sympathy against the mean survivors. That's of course opposite the problem where every other survivor post is some rehash of "bbq is op," "spirit is uncounterable," so on and so forth.
And "get good" is the usual argument I see killer mains put forward when a survivor complains about something (rightfully or not, lol bbq being called op), so you come off as hypocritical calling out certain individuals' posting of "get good."
If a thread is low effort, I don't usually expend more effort than put forth.
Now, I'm done talking to you. This conversation bores me. I hope you have a good day.
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All of your forum discussion posts are garbage.
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They are not, your perception might be biased.
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But they are.
People don´t understand that there is a difference between planned changes and bug fixes. The later one might take longer, due to the spaguetti code. But its cristal clear, that the devs only nerf survivor things, when survivor queues are long and people complain about it.
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I'm a killer main but I'll say this:killer mains stop making yourself a victim just play and practice
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They take ######### ages to fix anything on either side.
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I think its hard to say which survivor things need nerfs, because what the devs dont seperate is swf and solo. A perk might be needed in the solo queue to not make killers op, while it unbalances swf completly.
I think its the inability to balance both versions of the game but holding on to the fantasy you can balance the game around both at the same time.
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Give survivors ingame voice chat. Then balance around it. Its simple and effective.
If you fear communication problems because of other languages, then just add a "prefered language" filter, that matches survivors with the same choice.
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80% of the match is survivors, but they can't have matches without killers (unless they turn on AI). So, killers are the bottleneck to queue times being longer for survivors. So even though there are more survivors they need to take care of the killers since they affect overall gameplay. No killers= no game.
But with that being said I think they have been balancing the game between the two roles. Look at Small Game. Its a huge buff for survivors (totem counter, decreased cone for more accurate detection) but also a killer buff (no more traps detected so buff to Trapper, Hag, etc.). Even OoO got a similar treatment. With it being every 30s, the killer can set up without being blocked at every turn while survivors get to figure out the perks with the aura reading
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Let me give some examples on how that isn't right:
Complaints about Spirit? Still not changed/nerfed.
NOED? Still not reworked.
DS? Nerfed.
Pallets? Still not fixed.
I'm sure there's more examples.
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Not likely. Queue times for survivors are way shorter than queue time for killers, which means there's an excess of killers.
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When has this ever happened? 😅🤣
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LoL What?
Yesterday i powered up DbD during prime time. Solo survivor queue = 6 minutes. Killer queue = instant.
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Thats just one of the issues. I play in europe, with a lot of russian players. Lets just say beside communication problems due to the language, they play rather...different than the rest. Its quite common if i have 2+ of them in my games, that i die on first hook against non-camping killers, not getting healed to be the easier target if the killer shows up, and other.
The swf gap is not only due to communication, its also reliability, which solo play lacks.
and lastly, the game is designed around a lack of communication. Thats why i still play solo survivor instead of swf. Giving that to all players, changes the basic feeling of the game, and i wouldn´t want that. But since i dont have any influence over it, we will see what happens.
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The first issue would be solved by the skill based MMR.
The second one by ingame voice chat.
The third one by balancing around the new information level survivors have.
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Love how you only mentioned undying and not the other changes. And no, survivors don't need another objective, at least not one as oppressive as old undying. Hex perks like ruin are incredibly powerful and are only stopped by the fact that they're a hex, undying made it last much much more longer than it was suppose to meaning that it would singlehandedly win games. it'd be the equivalent if a 4 man SWF was running OoO, Ds, Dh, and Ub.
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Infinites still there
flashlights still annoying
communication in SWF unfair
object unfair
the sheer number of pallets now unfair
the safety granted to mistakes made by survivors unfair
basement is irrelevant now
gens pop in 80 seconds or less most times 3 gens are done by the time I get a hook on one survivor if I’m lucky they don’t have 3 second chance perks
i get punished for tunneling even though the game forces me to or gens get done way to fast
i get punished for having a hex totem they get destroyed before I can even use it
the amount of loops in the game that are too reliable
the map bias towards survivors (this is literally calculated by tile values on how good they are for survivors and spawn at the max value slotted for that map)
survivors having 4x the players but 5x easier objectives
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i think this depends on region mine takes like 5-15 mins for killer while survivor is instant. nowadays i play survivor more than killer. even though it is not like this 6 - 12 months ago
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Infinites arent a thing anymore
something being annoying doesnt mean its op, just look at a wall
solo q is unfair
object is getting changed
more unsafe pallets than ever before on most maps, also a lot of dead zones on reworked maps
safety granted to killer tunneling and camping is unfair
basement is still the same
If you get a hook only after 3 gens at done, it's a you problem
new maps have better totem spawns
survivors need loops, and like i said above, a lot of them are unsafe
yes, who would thought a 4v1 game has to be balanced that way
game hasnt been this easy for killer before.
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The only moment survivor is short than killer, is early in the morning.
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- Moris were the most overpowered thing in the game at the time. If your arguing against this, then your hopeless.
- Yeah, which maps have gotten a buff to their number of pallets? Even if they added more pallets, like you said, they're unsafe which means they could be mind gamed relatively easily and even ignored.
- Most of the survivor perks are also unusable due to how awful their affects are, like power struggle.
- Infinite loops are gone. They were removed a year ago.
- Yeah, not sure what your even going on about dude. DS, UB, and Adrenaline were perks since the beginning or close to the beginning. Nothing wrong with second chance perks.
- Some maps are more killer sided and some are more survivor sided, its just how it is.
- You can abuse the fact that survivors rely on your red light and do moonwalks to get hits on them. Those tools are necessary, otherwise you'd turn every killer into a stealth killer.
- How is that a killer problem? The reason why not many perks affect basement hooks is because if they did you can easily take advantage and camp around the basement or inside of it and punish the survivor for simply just being there. Even if there was a decent basement perk, no one would use it because why would you? There's ten times better perks than that, it'd be way to niche.
- Some things about SWF are being addressed, like OoO, and anyways the problem is much more complex than you think. Nerfing SWF outright would harm the game and wouldn't fix any of the problems they bring.
- If your asking for hex totems to be made permanent perks, then you are seriously biased and don't understand a single thing about balance, which makes this list more understandable now that I think about it. Making devour hope or ruin permanent would break the game. Period.
- Keys are broken but they exist just like how mori's exist. Both act as a second chance in order to save time.
- Killers are faster than survivors, it really isn't that hard to hit a survivor unless they're extremely good and your playing trapper or trickster. Killers like Blight or stealth killers can get easy first hits in.
- Some Killer's are weaker than other, but no killer is unwinnable or unplayable with. Every killer is viable to play with, and just like how some survivors like to call killers sweaty tryhard's there are also killers that will slander you just for surviving. Don't act like its only one side being entitled. And if the devs truly did create a game for survivors to win, why buff killers or nerf survivors at all? Wouldn't that defeat the purpose of letting them win? Better yet, why do they say they want to balance the game around a 2k? If they wanted to let survivors win wouldn't they make it a 0k? Your logic makes no sense because people like you have their head so far up their ass and refuse to see the other sides problem and only acknowledge your own, because blaming the devs is easier than saying that you aren't good at the game and the lose you probably received was justified. There are BS scenarios in this game for both sides, no one side has it worse than the other. For every killer who gets tbagged by a 4 man there is a solo queuer getting tunneled and watching on as a Claudette sits in the corner while meg self cares with sloppy butcher.
If you think that survivor is an easy playing experience, then you've got another thing coming. Don't act like your good at the game, because its clear from these messages you have roughly 100 hours on this game maximum, and maybe 10 hours on survivor. You don't understand anything balance wise for this game and have only seen the problems on one side, refusing to acknowledge the other sides problems. You refuse to acknowledge the buffs and nerfs on the killer and survivor side and instead choose to live in ignorance. Play both sides for at least 200 hours and you'll understand how awfully wrong you are.
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I think survivors just complain more. not everyone but most of them.
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Weird. That's definitely not what I'm seeing. I'm getting instant survivor queues and am waiting 5-10 minutes for a killer queue.
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As soon as pallets are fixed I'm making the most toxic build I can and teabagging every killer for at least a week because of this one dumb comment I haven't been paying attention to time but pallets have been broke for at least a month I solo queue and I'm never toxic but no matter how good I play if I go down its a face camp head shake and slaps till I die on hook just for surviving I hope next update completely screws killers seeing how much y'all cry is disgusting same as survivor mains I just want to continue playing this game once or twice a week but have it actually work while y'all have the greatest advantage but you're so butt sad it makes no sense this community is trash both sides
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Maybe it's the rank.
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@Johnnynitro208 whatever floats your boat sir
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wrong
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I think that the devs listen to the survivors more than they listen to the killers to balance out the fact that they listen to the killers more than they listen to the survivors.
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yeah same happening to me too, queue time for killer just really bad for me, makes me play survivor more since i can't play killer if i dont wanna waste 5-15 mins.
nah not really, this forum is more killer based, some killer just whine more than survivor if you wanna see survivor complain you can go to reddit or steam forum
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Ok but did she get "nerfed into the ground" like I said, or did they simply change one of the most overpowered add-ons in the game and one of the most overpowered features of her power? And is she still a very strong killer that the Devs currently have no plans to make changes to for the foreseeable future?
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hmmm let me see oh "Undying is sooo oppressive!!!!" 3 months after they put the perk in the game they nuked that into the ground. let me see freddy's being nuked, survivors mori's are oppressive! killers keys are broken! moris get nuked, keys ignored 6-7 months. need I go on? oh yea spirit's prayer beads are too oppressive! changes them to map wide, making it a meme thing only like legions iri button but there is no second action for prayer beads like button.
it's been a great deal lately and very LITTLE nerfing on the survivors side... oh they do some but not to the extent that the killers get it. in this up coming package huntress, freddy and two others are getting nerfs and one nerf is accompanied by a small buff. and DS was changed to what it should be and is deserved. freddy's gutting was not deserved!
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