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Decisive Strike is not stopping anything

Northener1907
Northener1907 Member Posts: 3,012
edited May 2021 in Feedback and Suggestions

Title. DS is not stopping anything. If killer wants tunnel you, they do not care about 5 seconds stun. After that tunnel starting again. So actually why this perk is here?

We are calling it "anti-tunnel perk" but it seem like not working for that. So again, why that perk is here? And why people saying "if killers are tunnelling you, use DS."

Comments

  • Northener1907
    Northener1907 Member Posts: 3,012

    Killer still know where did you go. So no, it is not doing perfectly. After update i tried as survivor and as killer. As survivors it is useless perk and i removed it. As killer, even survivor has DS i do not care. 5 seconds stun never hurted me.

  • Laurie268
    Laurie268 Member Posts: 600

    It needs a slight buff like hiding your scratchmarks and grunts of pain for 10 seconds.

  • Phasmamain
    Phasmamain Member Posts: 11,543

    Ds buys you a little bit of time but that’s it. It needs to have 1 use per hook imo

  • Northener1907
    Northener1907 Member Posts: 3,012

    5 seconds stun + blind and this. So killer will not know where did survivor go and DS will be really "anti-tunnel" perk.

    This also can help and then i can use it. Because for now, i dont think DS is good for use one perk slot.

  • WexlerWendigo
    WexlerWendigo Member Posts: 1,867

    I only use DS these days with unbreakable, at least that combo is still strong.

  • justbecause
    justbecause Member Posts: 1,521

    They do know where you go but it gives u time to get to safe loops unless ur potato u can work that out just fine most killers won't go after u after eating ds because of lack of gen pressure so they will go to nearest progressing gen ofc unless killer is potato too and as killer ds don't bother u very much unless endgame

  • DawnMad
    DawnMad Member Posts: 1,030

    DS isn't supposed to stop tunneling, it is supposed to punish it but I agree that it is very niche in that against killers who can catch up fast. An idea I heard was to make it always activate after both hooks even if you already used it once. Since it's not as strong as before I think that would be an awesome change.

  • Kees_T
    Kees_T Member Posts: 811

    No! It shouldn't be a perk that hold you hand to allow you escape, the Killer must be predominant in a match.

    The perk gives you a second chance, a perk shouldn't 100% deny a kill just because you have it. If you used and still died, it's your fault for being bad I guess 😜

  • gilgamer
    gilgamer Member Posts: 2,209

    Don't worry next patch you'll have iron will and lucky break then you'll have that for over a minute and a half

  • Northener1907
    Northener1907 Member Posts: 3,012

    You already down because you lost safe loops, windows blocked or pallets gona etc. So DS will give you 5 seconds. That is all. You are still have not safe loop if you are not lucky. And for my exp no DS will not give you chance. Just little time and that is nothing. As survivor i saw it is useless and waste of perk slot. So i removed it. As killer if i wanna out one survivor, i will take risk for 5 seconds stun. After that survivor is mine. 5 seconds stun is not giving them chance. And that is working perfectly. When i out one survivor, game is turning easy mod. So 5 seconds stun worth it.

    So no DS is not working perfectly. I mean yes, it is deserved nerfs but it is also so weak perk. It needs some changes.

  • justbecause
    justbecause Member Posts: 1,521

    I can ran one good loop for whole minute and not throwing pallet immediately maps are floaded with safe loops that contains pallet and window if killer goes after you that's their decision nothing u can do about it but ds as alone gives u second chance especially in endgame because killers in endgame always down unhooked injured person so ds in that situation comes in clutch but if u don't want to run that's fine neither do I run it because I don't like one use perks like ds, ub, deliverence etc etc

  • Northener1907
    Northener1907 Member Posts: 3,012

    I did not say i am bad at chases. I just said DS is weak and i also do not like one use perks. But this discuss not about chases. DS is not helps and it is not worth to use one perk slot. My usually build "Borrowed Time, Prove Thyself, Inner Strength, Lithe."

  • justbecause
    justbecause Member Posts: 1,521

    I mean it's an opinion and I respect it but ds was never weak in reality but I agree I don't want to waste perk slot for one time use perks as well rather something that helps me in saves like bt or chases windows of opportunity etc

  • Moundshroud
    Moundshroud Member Posts: 4,458
    edited May 2021

    It was never intended as anything more than a second chance, a brief respite the Survivor might be able to use for another attempt to reach safety, a new tile to work, or perhaps have the other Survivors help with a getaway. It serves as a mild deterrent to the Killer, perhaps just enough to have them choose the unhooker over the recently unhooked. Expecting more out of it is silly; it wasn't designed to do anything more than pay lip service to the original Halloween film. We spend too much time projecting what we want onto the Perks, rather than simply using what is there.

    However, to play the Devil's Advocate, I will point out that DS is more effective the more Survivors in the same match bring it along. The reason it seems less effective now is in part confirmation bias and in part because lots of people stopped bringing it because they couldn't do objectives in the Killer's face anymore. The big drop in people taking it has emboldened Killers to feel less concern about grabbing the recently unhooked. So, the mild deterrent has suffered because now fewer people are taking it. If more people start taking it again, that same mild deterrent will come back.

  • ProveKa
    ProveKa Member Posts: 187

    If a killer actually eats DS after this change.He's either stupid or he prepares the reward for kicking a survivor out of the game.I believe the DS should impose a heavier penalty in this situation.

  • Trwth
    Trwth Member Posts: 923

    DS is a safety net, not a cure-all. Tunnelers are gonna tunnel. They'll throw the game for a single kill if they really want to. There's no way to stop it completely. None.

  • MJ_Out
    MJ_Out Member Posts: 184

    We could expand the stun time for some seconds I guess. Maybe from 5 to 10 seconds. I ran in DS since the nerf just one time because the guy was running behind me for half a minute or something.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    No. Why do so many of you feel that your unhook should always be stress free and any attempt by the Killer to intercede should somehow be punished. It is up to you and your teammates to execute safe rescues. Where do you think Survivor skill comes in? It isn't doing Generators. It isn't cleansing Totems. The primary skillset of Survivors is knowing when to milk a hook for more Generator time, when to go for the rescue, how many to dispatch, and so on. It is about total situational awareness. Some Players appear to feel that once hooked they should simply be able to get unhooked and move off and the Killer must stand there with his/her hands in pockets. Please be reasonable. DS is a great tool. Combined with safe rescues and or an unhooker that is ready to take the protection hit (or even the hook) it can ensure you at least get a good running start. The rest is up to you.

  • kaoraku
    kaoraku Member Posts: 289

    As somebody said: tunnel means that the killer will to throw the game just to kill you. Only one thing can prevent it: you loop better then the killer. And also one thing can punish it: your team do gens. Or help you out.

    I think most killer do not tunnel if you not give them a reason. And yeah, that reason can be toxicity. Or just a bad start, when the killer needs to put pressure on the team. So he start tunneling, and many time the team come to help, so he buys some time to turn the table about the match.

    It is already basicly a free escape. And just cause 2 times from 10 a killer tunnel you out of the game there is no need to give more, stronger 2nd chance perks. If the killer camp and tunnel you your team can help you. They can bring BT, you can use DS, you can use instaheal, and also exhaustion perks. Your teammates can take hit for you what also give you a huge distance advantage. Also they can confuse the killer with scratchmarks.

    And yeah, maybe sometimes you will still be tunneled out of the game, but if you not bad you can buy enough time for your team, to punish the killer with gens.

    But i think survivors should get more points to their objective emblems and more points for the gens what others working on while they chase with the killer.

    When more people used the perk (or i assume that this is a sweaty, tryhard toxic swf team) i forced the DS out of them after the unhook (and if they had no DS then.... well it is bad luck) so i don't have to deal with it in the endgame. That (i guess) convinced them that they have to use DS to prevent tunnel. And since they use it many time i will try to force it out early.

    And give other props for the perk... Ehm seriously, no. It is alrerady a free escape, what also stuns the killer for a pretty long time. Longer then some of the blinds, and people can escape many times after a FL blind. Also longer stun? Nope. A gen can be finished around 27 seconds. 10 seconds would be the 1/3 of that time, and the killer needs to catch you to pick up.

  • Raptorrotas
    Raptorrotas Member Posts: 3,384

    The stun part of DS hadnr been changed, but suddenly there are complains.

    Lucky break gets released and suddenly that effect needs to be on all the perks.


    DS is fine and run the new perk if you want that effect.

  • DoomedMind
    DoomedMind Member Posts: 793

    The current DS has to be base kit, and DS making it activate again after being hooked.

  • Metzu
    Metzu Member Posts: 86

    DS instantly turning off for tapping a gen or picking up someone 99'd on the ground is indeed lame. There should've been a middle ground between 60 seconds and instantly turning off, like a faster decay when doing any of those actions. And yes, I do mostly play killer, not having to worry about a DS stun makes games too easy.

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405
    edited May 2021

    DS is an unnecessary perk imo. I've been playing both sides for years and never used DS. I still get in red ranks consistently and get plenty of BP without it.

  • Hyuu
    Hyuu Member Posts: 37

    Have you ever even played as survivor with DS? Killers will tunnel you even MORE if you DS them because they know you don't have it again. It seriously should work twice. A one time shot is a gamble that is stupid risky

  • Tekno_Badger
    Tekno_Badger Member Posts: 526
    edited December 2021

    It's literally a free 2nd chance, it's not meant to just hand you an escape