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The Legion- Power Rework

GoodBoyKaru
GoodBoyKaru Member Posts: 22,817
edited May 2021 in Feedback and Suggestions

overview:

Hey! I'm GoodBoyKaru, and this rework of the Legion's kit was made in combination with @TurboTOne! He came up with most of the ideas, I just did a bit of tweaking and proof-reading. If there are any grammatical errors, it's all my fault.

Okay so the goal of this rework was to make Legion's kit more skillful and also make them stronger. The power, add-ons, and even interactions with cosmetics were all considered.

power:

All 4 Legion members spawn in a trial, 3 of which spawn inside random lockers. These spawns are dictated by splitting the map into 4 quaters, and assigning one member to each quater. You will start the trial as whichever Legion member

the currently equipped mask belongs to. If no lockers can be found, the search area will expand until a vacant locker can be found.

A Legion member cannot be placed inside a locker adjacent to another.

Each Legion member has a unique power.

FRANK: FERAL FRENZY-

Press M2 to activate Feral Frenzy. While in Feral Frenzy, each hit will apply the Deep Wounds status effect on survivors. After hitting one survivor while using Feral Frenzy, each survivor that isn't affected by the Deep Wounds status effect will be highlighted with Killer Instinct within a range of 40m.

When your power runs out, you enter a 3 second fatigue. Pressing M2 while Feral Frenzy is active will cause you to cancel your power, and enter a 3 second fatigue. Hitting a survivor who is already affected by the Deep Wounds status effect will cause you to lose your power and enter a 4 second fatigue Missing an attack while Feral Frenzy is active will cause you to lose your power, and enter a 4 second fatigue.

Feral Frenzy lasts for 12 seconds.

During Feral Frenzy your movement speed is increased to 5.4m/s (135%).

Feral Frenzy recovers in 20 seconds.

JOEY: LETHAL FRENZY-

Hold M2 to ready Lethal Frenzy. Relasing M2 will cancel Lethal Frenzy, slowing you to 4.0m/s (100%) for 1 second. You cannot perform actions in this time.

Pressing M1 during Lethal Frenzy will cause you to leap forward and attack at a speed of 8.0m/s (200%) for a maximum distance of 12m. Any survivor hit with Lethal Frenzy will be damaged for one Health State. If a healthy survivor is hit with Lethal Frenzy, it will also apply the Deep Wounds status effect.

Landing a successful hit with Lethal Frenzy will cause you to suffer a 3 second fatigue. Missing Lethal Frenzy or hitting a wall will cause you to suffer a 4 second fatigue.

Running into a pallet or window will cancel Lethal Frenzy and cause you to quickly vault the pallet/window, suffering a 4 second fatigue.

Lethal Frenzy recovers in 20 seconds.

JULIE: FURIOUS FRENZY-

Press M2 to activate Furious Frenzy. While in Furious Frenzy, each hit will apply the Deep Wounds status effect on survivors. After hitting one survivor while using Furious Frenzy, each survivor that isn't affected by the Deep Wounds status effect will be highlighted with Killer Instinct within a range of 40m.

When your power runs out, you enter a 3 second fatigue. Pressing M2 while Furious Frenzy is active will cause you to cancel your power, and enter a 3 second fatigue. Hitting a survivor who is already affected by the Deep Wounds status effect will cause you to lose your power and enter a 4 second fatigue. Missing an attack while Furious Frenzy is active will cause you to lose your power, and enter a 4 second fatigue.

Furious Frenzy lasts for 8 seconds.

During Furious Frenzy your movement speed is increased to 6.0m/s (150%).

Furious Frenzy recovers in 20 seconds.

SUSIE: SILENT FRENZY-

Press M2 to active Silent Frenzy. While in Silent Frenzy, you gain the Undetectable status effect. While in Silent Frenzy, each hit will apply the Deep Wounds status effect on survivors. After hitting one survivor while using Silent Frenzy, each survivor within 20m that isn't affected by the Deep Wounds status effect has their auras revealed for 5 seconds.

Hitting a survivor who is already affected by the Deep Wounds status effect will cause you to lose your power and enter a 4 second fatigue. When your power runs out, you enter a 3 second fatigue. Pressing M2 while Silent Frenzy is active will cause you to cancel your power, and enter a 3 second fatigue.

Silent Frenzy lasts for 12 seconds.

During Silent Frenzy, your movement speed is increased to 5.0m/s (125%).

Silent Frenzy recovers in 20 seconds.

secondary power:

Activate your Secondary Power by pressing the Active Ability Button (Control) when searching an empty locker.

Entering the locker allows you to select the Legion member you wish to now control by aiming your camera at the Legion member. The selected member is highlighted with an arrow above their head. Pressing the Active Ability Button again will cause you to switch places with the selected Legion member, having them jump out of the locker. Full player control is immidiately given to this member.

Press the Interaction button while inside of a Locker to leave the locker.

Any locker that has been left becomes unusable for future transport, made clear with a large cross over the doors.

If a survivor opens a locker with a Legion member inside, they are grabbed and held inside for 10 seconds. The Legion gets a noise notification for this, and when selecting which Legion Member to change control to, they are highlighted.

If the Legion switches to the member holding a survivor, they are immidiately grabbed onto the Legion's shoulder.

If the Legion fails to switch in time, the survivor is released from the locker without harm, and the Legion member will return to the locker, slowly closing the door behind them.

ADD-ONS:

Fuming Mixtape [UR]: After exiting a locker, you see the Aura of every survivor for 8 seconds. 

Iridescent Pin [UR]: After leaving a locker, your terror radius affects the entire map and you move 5% faster, for 10 seconds.

Cold Dirt [VR]: Reduces fatigue by 0.3 seconds.

Filthy Blade [VR]: Reduces the Deep Wounds timer by 3.5 seconds and increases the time of the mend action by 2.5 seconds.

Frank's Mixtape [VR]: Pallets vaulted while your power is active are automaticaly broken.

Stolen Sketchbook [VR]: After downing a survivor affected by Deep Wounds with a basic attack, all other survivors affected by Deep Wounds are automatically put into the dying state.

Stab Wound Study [VR]: The Auras of all mending survivors are revealed to you within 28m. The mend action now has skillchecks.

Joey's Mixtape [R]: Reduces power recovery time by 5 seconds.

Nasty Blade [R]: Reduces the Deep Wounds timer by 1.5 seconds and increases the time of the mend action by 2.5 seconds.

Susies's Mixtape [R]: Increases movement speed while using your power by 5%.

The Legion Pin [R]: A survivor affected by the Deep Wounds status effect is also affected by the Exhaustion status effect until fully mended.

Defaced Smiley Pin [UC]: A survivor affected by the Deep Wounds status effect is also by the Incapacitated status effect until fully mended.

Etched Ruler [UC]: Reduces power recovery time by 3 seconds.

Julie's Mixtape [UC]: Windows you vault whilst using your power are blocked by The Entity for 15 seconds.

Mural Sketch [UC]: Increases power duration by 1.5 seconds.

Never Sleep Pills [UC]: Reduces fatigue by 0.2 seconds.

Friendship Bracelet [C]: Decreases the time of the mend action by 4 seconds. Gain 100% bonus bloodpoints in the Deviousness category.

Mischief list [C]: While using your power, you vault windows and pallets 10% faster.

Scratched Ruler [C]: Reduces power recovery time by 1 second.

Smiley Face Pin [C]: A survivor affected by the Deep Wounds status effect is also affected by the Oblivious status effect.

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So, any thoughts? Think it's good? Think it's awful? Feedback is welcome, but please keep it constructive. If you think it's awful, explain why so we (read: he) can use it to improve his ideas.

Have a great day! :D

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