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I really don't think Sprint Burst/Balanced Landing/Lithe Should be faster than a Killer's lunge
These perks really shouldn't have the same effect as dead hard, they're more about taking bad positioning and given the player using them an opportunity to correct it. Just had a match where multiple times a survivor just barely got away even though I was right behind them simply because they got a speed boost. It also seems that aim dressing actively makes it impossible to hit them unless they're running towards you while it's activated (as it'll end the lunge early so that the hit doesn't land).
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A killer's lunge is faster than exhaustion perks.
All speed related exhaustion perks grant 150% movement speed.
A killer's lunge is 172.5% movement speed.
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Someone misusing a distance perk should be able to get punished for it just so that it isn't as free as they all currently are.
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Ok, for a moment I thought "Sprint Burst / Balanced Landing / Lithe" was a build.
And then I was like: "Why would you run BL and Lithe with SB?" And then I realised...
I am ######### stupid.
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I have only encountered this situation once, but I do know what you are saying. I attempted a lunge at a Meg, while i was mid-lunge, Meg activated Sprint Burst. My attack was somehow thus registered null (despite my weapon literally being inside her) and she ran away. It was more soul-crushing because it was during endgame near the exit gate
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Well, if mobile Twitter recommends it...
Anyway, I've experienced this too - if a survivor who is dead in front of you activates Sprint Burst/Balanced Landing, your lunge will miss even if realistically they shouldn't have had enough time to build the distance to evade it. Seems like a problem with hit prediction.
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Ah, yes. The optimal build to escape from killers. It might be a little OP tho.
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Isn't that just chance though? I can't count how many times I've lunged through a window, have landed on the other side with Lithe, and starting to run and the Killer somehow hits me from the other side of the wall lol. If it's Huntress, her axe can hit me around a corner, through a wall, board a subway, knock on my door and down me.
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You've gotten banned multiple times it seems as you made this account today and got banned the very same day. I've been on the forums for quite some time now, and not once did I complain about the duration of the speedboost or the cooldown. Only that they can effectively be used as dead hard when timed right and I don't believe that's fair.
I wasn't whining or saying the perks where op, I didn't insult anyone, only provided my opinion and showed the reasons behind said opinion. Also I said the complete opposite of what you're saying, in that you should only swing at them when they're running towards you as if they aren't running right towards your face, aim dressing seems to automatically cancel your attack before it hits.
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That's just bad latency, there was a desync recently that made it extra worse as killers were seeing completely different things from survivors, causing them to swing at what looked like nothing to survivors but ended up getting hit anyways. Other than that it's all about latency, if killer or survivor has bad ping, it tends to happen. What I'm talking about is the game actively cancels an attack when survivors activate one of the exhaustion perks.
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Well, if mobile Twitter recommends it...
🤣
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killer lunge is faster than exhaustion perks, the problem is that the game auto aims you and forces you to whiff.
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Yeah that's what I was thinking too once someone said so. I already mentioned aim dressing forcing to whiff, the problem being is it always felt like they were slightly faster than the killer so I assumed that it was actually the case.
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