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Wraith Addon change ideas

Thr_ust
Thr_ust Member Posts: 481
edited May 2021 in Feedback and Suggestions

So as we all know wraith recently got buffed and in terms of his basekit he’s in a really good place now. However since wraith players now have both addon slots open at high rank play we are seeing some complaints. We all know the ones I’m talking about with the all seeing blood and the silent bell. Now I’m not trying to start a debate on whether or not his addons need changing. I’m just asking the people who do want them changed, how would you change them?

Post edited by Mandy on
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Comments

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405

    I know you were asking for people who wants changes, but I honestly haven't seen lot of complaints about silent bell (maybe I just didn't see them?)

    Silent bell is totally fine

    All seeing I could see a better arguement for changes but I do think if that changed he would need some buffs on other addons most likely

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    Well I think when talking about things it's best to ask an expert.

    @Boss

    I personally think all seeing blood and silent bell should be changed but I'm a survivor main. and since your a wraith main you would have more expert knowledge then me. Do you think all seeing blood and silent bell should be changed?

  • Thr_ust
    Thr_ust Member Posts: 481

    I’m personally fine with both addons for the most part although like you mentioned there’s an argument for all seeing. To be honest most silent bell complaints I’ve seen are salt but I’ve seen enough of them to think it was worth a mention

  • Thr_ust
    Thr_ust Member Posts: 481

    I’m open to there being a debate/discussion about whether it needs to be tweaked but like I mentioned in the caption the primary reason I made this is to hear the ideas of people like yourself who think the addons need to change, and more specifically I’m really curious as to what you’d do to them

  • KingFrost
    KingFrost Member Posts: 3,014

    Only change I'd make is probably swap All Seeing-Spirit and All Seeing-Blood rarities. Seems weird for Purple to be better than Iri.

  • Crypticghoul
    Crypticghoul Member Posts: 575

    Silent Bell and Bone Clapper are a little too ridiculous with his new post-uncloak lunge imo.

    All-seeing could use either a downside for equipping it (like Amanda's Letter) or have it only be active for a short amount of time upon entering cloak.

    The generator iridescent one probably needs to be looked at too but nobody seems to actually use it despite it being really strong.

    These statements are all coming from the perspective of solo queue though, where he is now incredibly oppressive and unfun to play against. Against a SWF he's probably still on the weaker side.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    Well the way I would change it is to have a downside to those addons because of how strong it is. Maybe like a decrease in movement or unblocking speed.

    But ultimately I'm not too sure. I don't play killer at all which is why I was hesitant to give my opinions it.

  • Thr_ust
    Thr_ust Member Posts: 481

    I can respect that you don’t wanna go too deep on stuff that you aren’t really experienced with. I will say though I think anything that makes an uncloak take longer could be dangerous since there’s that lightburn mechanic

  • zombitehdeath
    zombitehdeath Member Posts: 587

    All seeing blood and coxcomb clapper are fine to me. They aren't as strong as other ultra rare add-ons but aren't weak to be very rare add-ons.

    Blink, swift hunt and the hound could change to something else and windstorm could have another affect on them that doesn't impact the game too much of could also change to something else

    Blink could delay the transition animations while uncloaking.

    Swift hunt could increase the duration of the burst of speed by 0.5/0.10/0.15 seconds

    The hound affect could be when getting successful surprise attack you automatically cloak.

    Windstorm could have another affect like wraith snarl is quieter, decrease the range of seeing wraith by 4 and increase his movement speed while uncloaking (only slightly) or gain a burst of speed by ringing the bell twice for 0.10/0.15/0.25 (don't know if the changes in windstorm are balance)

    Blind warrior white could change to broken for 40 seconds and mud could have white current affect (mangled and haemorrhage)

    Shadow dance face t could persist for a small duration (this was someone else suggestion, possibly yords)

    Windstorm and Swift hunt changes may not be balance but it would need to be tested. The others maybe more balance then the two I mentioned and better then the current ones (in my opinion)

  • Laluzi
    Laluzi Member Posts: 6,233
    edited May 2021

    Coxcombed Clapper is absolutely fine. Its only true use is to position yourself behind a wall and surprise lunge out, and you can do that with almost the same ease by using the yellow bone clapper. Wraith still has visual and audible cues in his shimmer, his uncloak animation, and his growl that give him away at close range. You'll still catch inattentive survivors and struggle to surprise attentive ones. To me, Coxcomb represents the perfect kind of iri addon - something that improves a fundamental aspect of a killer's power, but at the same time doesn't change their counterplay very much.

    All-Seeing: Blood is an anti-stealth addon - 12m wallhacks, but it's difficult to use in a chase, so its main use is locating hiding survivors/somebody you just lost. I'm neutral on whether this is too powerful or perfectly fine. The reason I think it may be too powerful is that it's a purple, and Pig has exactly the same addon as an iri, but it also gives her major drawbacks that render the other part of her power basically unusable. Granted, I think that Pig addon is terrible and needs a rework, but there's clearly a power disparity here in the design. I think All-Seeing might be better if it prevented you from uncloaking until 5-10 seconds after you cloaked, to completely neuter its chase applications (cloak for wallhacks, position yourself where you can zone the survivor whether they vault a window or not, and lunge.) Slowing the uncloak would also help with this.

    Apart from All-Seeing: Blood, I think Wraith has one of the healthiest addon spreads in the game. Few are overpowered, but nearly all of them are viable, all give noticeable effects, and there are different options for different playstyles (like pallet buster Wraith, quick lunge Wraith, two different brands of extra stealthy Wraith with his clappers and the Ghost addon... hyper bing bong Wraith if for some reason you bring Blink addons.)

  • Yords
    Yords Member Posts: 5,800

    I made a post on this and made up some ideas. Although some are questionable, I think it was still good for the most part.

  • Boss
    Boss Member Posts: 13,618

    Ehh, there's only 1-2 Add-ons i could see needing a nerf. (Maybe "All Seeing" - Blood, and even less of a maybe, Coxcombed Clapper.)

    There's at least 4 i want to see reworked (Both "Blinks", "Blind Warrior" - Mud and "The Hound" - Soot), and 3 buffed, if only slightly. (All Swift Hunts.)

    Other than that i like his Add-on arsenal a lot, and these little things don't impact that opinion much.

    His cripple-BP Add-on is also one of the few that can at least be put to some uses other than just crippling you. (Though recent Demogorgon Add-on changes definitely have Wraith beaten on this Add-on now. (I'd still rather have something without the cripple, but it is what it is.))