http://dbd.game/killswitch
Let's Buff Dead Man's Switch! (Idea)
I think conceptually Dead Man's Switch is a really cool perk, but the obsession condition really hinders it, as well as the fact that you get little time of use typically from it, and so forth and such, so I thought of a quick little idea for the perk that might be cool to look into!
Dead Man's Switch: Whenever you hook a survivor, Dead Man's Switch becomes active for 35/40/45 seconds. The next time you kick a generator, that generator becomes blocked by the entity until the total duration of the perk has elapsed. Dead Man's Switch can only affect one generator at a time.
The idea here is that while the perk is up, you get the agency to choose what generator to block: Maybe you want to go use Pop Goes on a generator, and get some extra value out of it by having that kicked generator be blocked for whatever time is left so survivors cannot as quickly repair the generator to its previous repair progress. This doesn't have full balance in mind, but generally speaking, I think having this as an alternate pop/killer repressed alliance of sorts may be cool to experiment with! Maybe it'll need a cooldown too, unsure. Let me know what you think about the general idea and any improvements or number tweaks you think would be cool!
Comments
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maybe they could just delay the warning survivors get when it activates until the moment when the survivor lets go of the gen and it blocks?
because right now as soon as the obsession is hooked all survivors on generators or touch generators while dead mans switch is active get a warning at the top right of there screens which stops them from letting go of the gen.
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What if DMS works upon hooking survivors that are NOT the obsession? This perk kinda sucks anyway so having 9 uses doesn't seem all that bad. Everyone just runs it with Furtive Chase anyway
That or give it an obsession switching mechanic that activates when a survivor repairs a gen through this perk's duration
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