Wraith has become the new Freddy
I am confused by why people were saying Wraith is suddenly this A tier beast some even saying he's now better at least on the level of Huntress and Oni. Despite how many things were still against him like exhaustion perks, healing perks and med kits. While I agree Wraith is annoying I still don't see how he is too much. But then it clicked in me Wraith has just become the next Freddy. Wraith base is fine. Mobility with a some complementary bonuses in his lunge and stealth. Fine then you see what perks and add-ons can do being no longer limited by needing windstorm. His speed can get to the far gen to kick it with Pop, interrupt with ruin, or down with Surge. As well Sloppy and Thantaphobia to force heals while he is likely patrolling with Nurse's calling. He can have easy gen patrol with All seeing. Or find players easily with the purple add on that lets you see survivor auras. Wraith can bring Bamboozle or the vaulting add-on to cancel his base weakness to good windows. Same with Brutal to break good pallets. Or the bell add-ons to throw of his normally direct bell that usually give survivors time to react. And finally instadown perks make him a fast killer who easily gets the first hit and no terror radius a snowball machine. So Wraith has become the next Freddy a killer with a fine but annoying less dynamic base. Suddenly becomes much stronger with add-ons and perks. So essentially he just become a nightmare to face more in quality of gameplay. So everyone who wants Wraith changed what do you want changed his base, add-ons, or some perks?
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If they nerf basekit wraith im out.
But i dont think they will do that.
I dont care for addons, but if we are honest basekit wraith is not good enough for good survivor.
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I'm glad that I and some others have been bitching enough about this for others to start taking notice.
I'm fine with the Wraith being able to cloak. I'm fine with the Wraith being able to move super fast while cloaked. All I ask is that when he decides to uncloak, I have a fair chance to get some distance, not just let him have a free hit every time. That was never happening to me before his update, now it happens on a consistent basis. It's too much.
I just posted this in another thread and am not trying to spam my channel (these vidoes are actually unlisted anyway) but I post this as an example. I'm in a room with one exit, a hole in the floor. There's a breakable door. The SECOND that I hear that door being hit, I bail. At the 11 second mark if you look SUPER CLOSE you can see just the Wraith's one foot uncloaking. In other words I jumped up and ran before the killer was even in the room, I was down the next floor before the Wraith even uncloaked, but he quickly ran over and was able to hit me anyway. What, in this scenario, did I do wrong? What could I have done differently to avoid the hit? In what way could I have defended myself against a free hit here?
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Isnt that the point of a stealth killer? He comes close and you get hit. A ghostface could do it, too. And is that the wrong video? After you left the gen you run past many loops and then get hit.
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Please don't nerf my boy right after he got off the suck wagon, please I beg of you. Let him have his moment of glory.
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That's the problem is base is fine. Top survivors will still break a Wraith. But with what Wraith can bring against a largely casual gamer base the loudest voices will be heard.
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My honest opinion about the wraith in his current state is that a very experienced blight with "stealthy" perks (i.e. tinkerer) is much more threatening than any wraith.
They both overlap somewhat with the high-mobility run-down strategy, just that blight doesn't have the weaknesses on certain loops.
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Exactly. Wraith is the new Freddy because he takes barely any skill to play, yet the output he gives is incredibly good.
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That's a bad example because it's an indoor map.
Those maps are awesome for stealth killers because they can get close to you before you notice it and get a free hit that way.
Also,you just ran away from a loop in that clip.
Your tactic against stealth killers is being near to windows and pallets you can run to immediately after seeing the killer
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I mean you gave up on 3 pallets to just run in a straight line away from them.
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They likely won't touch his basekit anymore, they will probably just nerf his windstorm addons and swap around some rarities here and there
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I would not say he takes no skill, there are things you can do with him that are skillful such as always being able to catch people off guard by coming from unexpected directions. Then there is knowing when and where to uncloak at a loop to get a hit or a fair amount of distance on survivors. Also, Freddy got a lot for doing nothing, Wraith gets a lot depending on the player and what they do.
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Not really. Freddy has an easy antiloop where he gets 100% a hit even against a good survivor with enough time, but wraith can be looped forever. Wraith is more similar to Doctor. A noobstomper.
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I feel somewhat mixed about him.
I largely feel he is okay where he is at. He is good but not too good imo. On the one hand he can smash newer players but I think a lot of killers can do that aside from freddy or Wraith (leatherface or pig especially new player slaughterers).
I could maybe see a very very slight nerf but he seems overall fine. I like that he is a solid intro killer for players that let's them learn killer
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IMO he's leaning towards the level of the average killer. Sloppy is pretty scuffed on him though (to be fair, that perk shouldn't even exist to begin with, lazy design and boring to play against) and same goes with the purple add-on that gives him info. Other than that, he's a basic M1 killer.
He's pretty much the same killer, just with one of his most necessary add-ons added to his base-kit, which was requested for a while.
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Base kit is okay. Addons need nerfs (All-seeing, Silent Bell, Bone Clapper).
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Dude you ran away from 2 pallets that you couldve played, what do you mean lack of counter play.
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Of course Wraith does take skill; every killer does. But when compared to the rest of the roster, almost everyone except Freddy and maybe Bubba takes way more time and effort to master.
While Freddy does have better anti-loop, Wraith's lunge still affords him the ability to be pretty decent in chases. Not to mention he completely shuts down the "Hold W" playstyle, Freddy can't do anything about survivors that just run around and pre-drop every pallet, Wraith can.
Wraith also has much better stealth than Freddy, you can get right on top of a survivor before they notice you and start running.
He also has better mobility. While Freddy can teleport to a gen faster than Wraith can walk to one, Wraith can have good mobility anywhere he wants, Freddy can only have good mobility when it comes to getting to unfinished gens. Combo this with the fact that Freddy has a long cooldown for his teleport, and Wraith has no cooldown at all, makes Wraith have better map pressure in my opinion.
I'm not saying Wraith is op or anything, because he's not, but you can't deny that both Freddy and Wraith have very simple powers, while also having a good output.
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You didn't work with anything on the map.
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I agree with most, but i wouldnt say decent in chase. Its still one of the weakest chase powers and if you wouldnt get most hits with sneak attacks, he would have a problem.
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What would be the point of being a stealth Killer if you could run to a safe distance before he can uncloak & hit you?
Such a request would make his power useless. 'I sneak up' *Rings bell* 'And now you are too far away for me to hit'.
What would be the point?
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It's that odd to you that someone would ask for a chance?
Your argument is that because he is a stealth killer he is essentially supposed to get a free hit.
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I'm not the best at spotting pallets. I'll have to watch the video again. If it was my fault, it was my fault and I'll take that. I'm still a relatively new player. I was just using the video as an example of fast the Wraith is now, how there's essentially little or no way to get a safe distance from him once he comes up on you and uncloaks.
I mean again, two people here said that I missed pallets (though I don't know what the straight line would have helped, I turn around corners and spin and it never makes a difference so I've given up on that). If I played poorly I played poorly. But I would think that being able to immediately jump out of the room before the killer even fully gets through the door and uncloaks, and he STILL manages to catch me, would indicate that maybe he needs to be toned down a bit. I may be wrong but I remember him needing a few seconds of cooldown during the uncloak, now it seems that he's pretty much able to just be on you immediately. That's my main complaint.
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No, but if he's stealth, he has ways to counter that stealth; you can hear him stomp. You can see his shimmer. You can hear him snarl. You can run perks.
So why should he have no way to ambush people, if he's a stealth killer? Why should Survivors get a free get-away? Why should he be unable to sneak up and attack, if he's a stealth Killer?
And that's what the other guys wants; 'a fair chance to get away' means 'something that mechanically stops him from ambushing me'. Because there are ALREADY multiple ways to know he's nearby. The dude is just asking for MORE.
Which would make Wraith useless.
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Asking for a fair chance is just that: Asking for a fair chance. Saying that just because the killer's role is "stealth" is akin to saying that P3 Claudette should be able to spend the whole game in bushes because she's being stealthy. I doubt that many killer mains would be in favor of that.
The survivor shouldn't get an automatic escape. Nor should the killer get an automatic hit. Both are unfair. There should be reasonable balance. When you're doing a generator you can't easily hear the Wraith's presence. If you're walking around or sneaking or what have you and the Wraith zooms up behind you, which you can't see (unless I guess you're spinning the camera 360 the entire time you move), there's no way to stop him from uncloaking two feet behind you and clobbering you. In the case of my video he wasn't even in the room. He wasn't making any noise. The other person and I were doing a gen, as soon as the door was kicked even once I was on my way out. I couldn't have possibly reacted any faster. There was no warning. Smack, someone's breaking down the door. Time to run. Still not enough time to get away. And you guys mentioned the pallets, well if the pallets weren't there THEN what was I supposed to have done?
Again my point is that we don't just have an invisible super fast killer who is almost completely silent and can apparently enter the attack state without making any noise, there's also no way to get any distance from him when he decides to come up on you and uncloak. It seems like a bit much. I didn't have any problem with him before the update (meaning, I found him to be a perfectly acceptable killer like the Huntress or Doctor). Now, he's just an annoying pain in the ass to face. His benefits are no longer outweighed by anything in particular that keep his abilities in check.
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You did get quite a bit of distance on him. You even could of made it to a pallet but you ran past it.
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Yeah like I said, that's one I'll take. I never run through a pallet and ignore it during a chase, I'm not sure what your monitors are like but as I watched the video again I honestly didn't see the pallet that you're referring to. I know that there was one right in the room (which I wouldn't have gone after as it would have meant basically rushing TO the killer) and I know that there were some visible in the distance at the end of the clip, but as for a pallet as I tried to get away and make my way outside I honestly don't see the one you're referring to. Might be time to adjust my brightness a bit.
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If the Killer can sneak up on you & get close enough to ambush you; he should be able to hit you.
Why should you get some sort of limiting factor that gives you a way out?
You can see the Wraith shimmer within 28 (?) meters, so don't give me this BS about him being invisible & getting 2 feet away from you.
You can also hear him snarl, and stomp around. And he moves grass and corn. So don't sit there and say 'He does not make noise'. This is pure bunk to push your 'Wraith is OP' narrative.
So you're saying it's unfair that you did not hear him (even though he makes noise), and did not see him (an invisible character, who does shimmer), and he out-played you using his power. But all that is 'unfair', because you could not get away?
Because you want a 'fair' (read: in your favor) 'chance' at avoiding a stealth character stealthing up on you?
What do you want? Him to glow so you can see him better? Him to scream as he moves around, so you can hear him better? Oh! I know! He should have no lunge out of stealth, so you can run away!
How DARE a stealth character get near you! He's clearly broken and 10000000% invisible at any range! I mean, sure, he has his shimmer, but you did not see it, and that's not YOUR fault. Clearly he's broken!
All you're saying is 'Wraith out played me, please remove his power because I can't admit he beat me'.
And no, Wraith being stealth is not the same as Claudette blending instead of doing her objective. Wraith is meant to use his powers of not being seen to get near you to DO HIS OBJECTIVE.
So nice false equivalency.
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On the lower floor there was a pallet to your right at around the 12 second mark.
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Like you said there was one in the room with the gen. Then one in the room below (truth is there are two in th room below but you cant see the second in the clip), then instead of running to the middle you could turn right to the exit gate with another loop. With your distance you could even turn left in the hallway and use another pallet.
Please dont say the killer is op when you dont know much about the game. You can bring windows of oppurtunity to learn the pallet spawn better and try to actively remember where pallets are. Its frustrating for a experienced player to see new players to complain about things instead of learning. The game has only a bad tutorial, but there are many guides on yt and you can ask questions in this forum.
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Map of the options you had
Wraith is a stealth killer they are designed to attempt to start chases close to survivors and capitalize on unawareness, his strongest counters are perks like spinechill, and open areas, or the combination of the two
if you run in a straight line right as he starts breaking the door you gain 6 meters of distance, since you can hear it halfway though the 3 second breaking animation but you only reacted to it breaking fully so you gained no distance, he uncloaked which gave you 12 meters and him only 4.8 meters, and you ran away from 5 potential pallets, and doubled back into him to get hit, not only that but his movement speed had no effect on on the clip other than the fact he could travel to you and break the wall sooner with no distance closed in chase in fact he lost 1.2 meters in chase due to the nerfed uncloak speed, in situations like this where the wraith breaks something like a wall you have the most ample opportunity possible since they have 3 seconds of breaking the wall and 3 seconds of uncloaking 6 seconds is plenty of time to react since its like reacting to a killer who is 20-16 meters away in clear line of sight.
any killer should be able to catch a survivor who doesn't use resources reacts slowly, and loses distance by doubling back into the killer, on top of that after all this he got a single m1 attack, there was plenty you could have done against the wraith, you didn't pick any of the good options and played suboptimal, and you can now learn from it as it has been dissected
key mistakes, bad reaction time on him breaking the door, lost 1.5 seconds, doubling back into the killer, not using resources available
key points, pay more attention for better reaction time, learn environments and what resources they provide for usage, don't double back into the killer and try to limit how much distance they can cut off a chase.
to be fair in the clip you have 27 seconds of working on the gen with another survivor before the wraith breaks open the door, if we count that the wraith did nothing but go in a straight line towards you for those 27 seconds, it would have only taken him 31 seconds to reach you if he had old movement speed does this speed buff make it easier for him to pressure survivors and be on survivors faster, yes, does it do it an overbearing amount, no, he is about 14% more efficient, which for someone who has been underwhelming for 4 years up to this point, he deserves to have at least this since its still a heavily skill based killer against adept survivors its just underwhelming, for those who don't pay attention or use perks to make up for their flaws, such as spine chill for those who are bad at paying attention he has a bit of a field day which is the same with everyone, suboptimal plays and clueless survivors are a field day but especially with stealth killers
if it took him 27 seconds to start every chase with a thats 216 seconds of downtime looking for survivors to chase or reaching them, if at least 1 survivor is always doing something productive and the game starting with 4 survivors working on gens, you can first easily get 102 seconds of gen time, then get another ~100 as he chases hits, downs, and hooks a survivor, thats half the objectives done with a match especially if they let the survivor sit on hook for the 13 seconds to complete 3 full gens, all because he takes a long time to find a chase due to this raw potential for optimal play I think its ok if he moves a little faster and his current state is fine
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I appreciate all the information and advice but to be fair I'm a relatively new player, it would seem odd to have to know all of this in order to not be jumped by a killer that I run from before he's even visible. I've had people tell me "stay by vaults" and "always have your back to a wall", as if I can always control such things. I've also had others tell me to use Premonition and Spine Chill, and I can understand why they'd say that, but I don't otherwise find those perks all that great so it would seem like a waste to use half my slots just in case I happen to wind up facing one specific killer. And if it's anything that bugs me, it's just the simple fact that he didn't used to be like this. I found him to be a fair challenge like many of the other characters. I didn't think that he was low tier, I thought he was fine. I saw him win games, I saw him lose games. Now I see him win constantly. It's almost a guarantee that he'll be smacking people within the first ten or fifteen seconds of the game. It just seems a bit much. I'm fine with balancing and don't make a habit of complaining that the game is unfair, I just think that they've given him too much of an advantage (or perhaps too many advantages). I still don't know if his no longer needing to ring the bell is a glitch or a perk, but if it was intentional then to me that's basically the equivalent of taking away, say, the Doctor's terror radius. I mean the player should have SOME warning beyond merely a brief glint of blur if they happen to be looking in the right direction or far enough from a generator to hear him breathing.
Now, again, I'm trying to be fair: Someone who's more experienced at the game and / or better at looping wouldn't have the same problem, or at least it would be less of one, so I readily admit that some of this is on me. But I just simply didn't have these issues with the Wraith only a couple of weeks ago. I guess maybe at the end of the day what I'm saying is this: When I can tell that Nurse is the opponent in a match, I smile. When it's Wraith, I roll my eyes in exasperation. So I'm either doing something really right or really wrong. :P
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I understand the frustration, and I'm willing to learn. You also have to look at it from the other perspective though. It's frustrating to be expected to just "be good" and know how to do everything right when you ARE relatively new to the game and things are made more difficult while you're still trying to improve. My point isn't to complain, it's to point out that it's harder to practice, gain successful experience, and become more familiar with things when a killer suddenly changes in a way that makes one feel even more disadvantaged in a game that they're still trying to become better at. I may very well be wrong but I think it's fair to assume that any newer players who go against this version of the Wraith would probably find him to be one of the more frustrating killers to face, or at the very least more frustrating than the version of him that existed before the latest patch.
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Don't be afraid to play killer, it'll help you learn how other survivors play and how they play against specific killers.
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That's a pretty heated response.
I didn't say most of the things that you're putting in my mouth, and I think I've also been pretty polite and tried to remain objective about this. I didn't say that Wraith should lose his powers and that it's all his fault that I lost. In fact I made several comments making it clear that much of it is on my side.
My argument was that if a character can suddenly appear and hit you even though you've begun to flee before he's already entered the room, he seems a bit OP. Maybe you take that to mean "I HATE HIM, HE'S MISERABLE AND I DEMAND HIM TO BE CHANGED", I don't.
You say that you can see his shimmer. No, you can't always see his shimmer. It's not the easiest thing to spot. And assuming that it was, is the assumption that a player is supposed to spin their camera 360 degrees through the entire match as a counter to his stealth?
You say that he can be heard. Louder than the generators? Down long halls or around several corners? Outside of walls when, again, you're in the middle of fixing a generator?
Your main argument seems to be "because he is a stealthy killer, he should always get a free hit. If not, the counterargument is to take all of his stealth mechanics away". I never said anything of the sort. I said that he's gotten buffed to the point of frustration.
You're free to disagree with me, and you obviously do, and that's fine. But I'm not going to get in a snarky pissing contest about it. I made my points, you appear to have leapt to some extreme conclusions and angrily concluded that nothing I say has merit, so I guess there's no point in going any further.
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This is also fair. I need to play as killers more often. I have anxiety problems and it's difficult for me to play as killer because all of the attention is on me and any foolish mistakes I may make. But I'll never get better unless I practice. Thanks for not being rude about the topic.
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It's alright, I get what you mean.
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Well a few things
First in terms of premonition and spine chill or premonition or spinechill, never use both since its a waste to have both at the same time, and always use spinechill as it doesn't have a cooldown and provides a marginal bonus of vault speed, and is nice against stealth killers and perks that provide intermittent stealth
Second, There are many killers in the game that are faster than blight and can be on survivors sooner, blight and billy both rock a 230% speed power for base kit that can traverse the map in seconds, and spirit has her phase walk, all from the get go, not only do they move faster so they can find survivors faster but they can also use their power in a chase. This is wraiths counter balance where while he can find survivors decently and surprise them he doesn't have a chase power that is useable and thus cannot commit to chases like other killers to remain productive, so in my eyes wraith is like a side grade / downgrade to the better killers in the game almost at all times
Third, if a wraith is uncloaking without hitting his bell he either has an addon that makes the bell silent and you can't hear him it it, or has the serpent addon which uncloaks him if he breaks anything or damages a generator
I have had some of my best games and chases against wraith pre update and post update. But usually the key is just to bring a strong perk or two that provides a leg up against some killers and a clear advantage over others, just suggesting to try and slot spine chill into a build and keep more of a comparative mind with other killers since while he is "easier" he doesn't have the same tools and his tools have stronger counters.
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Killers that are simple mechanically, but have a seemingly disproportionately high reward for their success are built into the game as a FOOS, a first order optimal strategy. Which can be difficult to deal with as a newer player yourself because a FOOS is not really meant to be used against new players, rather its meant to be used by new players in order to help them have an even playing field against more experienced players. Killers like Wraith, Billy, Bubba, Freddy and Oni fall within this realm of being relatively mechanically simple for a low skill ceiling and high pay off for successful executions of skill.
Something to consider is that until very recently Wraith needed to run a particular class of addons, and while he isn't the only killer that has such a severe reliance, (looking at you Trapper and them brown bags minimum.) always being locked into 1 out of 2 choices is not healthy for the game. While it is slightly unfortunate now that he has so much freedom, as you grow more accustomed to the change and the fact he now has all these things going on without being crippled by needing one type of addon every game, it'll become easier to deal with Wraiths of every caliber.
Also, something that people might not want to hear, but in a game like this the end goal of balance would be that no killer is actually lower than B rank on a tier list. So the fact that they managed to take arguably one of the weakest killers in the game and position him in a high B - Low A ranking is pretty nice.
(In case anyone is curious, other more well known FOOS are the fully charged plasma pistol + melee combo from Halo and the "noob tube" from CoD.)
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I apologize. I've been losing my equanimity over all the 'Punish camping!" threads that have been popping up, while being told I'm entitled for camping & everyone pushing for 'punishments' and an alteration of game mechanics to hobble Killers are clearly in the right.
A couple youtubers/streamers I used to enjoy also scream 'HE'S CAMPING/TUNNELING' whenever the Killer so much as breathes, and, in turn, their viewers parrot them & use 'Camping/tunneling is EVIL' to mean 'Be toxic to Killers because they played toxic', which, in turn, makes playing the game pretty garbage some days.
So I got irritated over more anti-Killer talk, and my sarcasm got away from me. Again; I apologize.
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I can't honestly say that I expected an apology. Thank you. It's very big of you and I accept it. I also apologize if I came across as demanding or dismissive at any point when commenting on this topic. I may have been, I don't recall my mindset at the time. I just know that I was legitimately relieved to see that others had apparently been discussing the subject enough for a couple of threads about it, it was nice to know that I wasn't the only one who felt frustrated.
One thing I do want to say (and you wouldn't know this unless you'd been paying particular attention to other posts I've made over the last couple of months) is that I actually find the game largely fair and balanced, and I don't think that some things other people consider to be terrible (camping, for example) are "toxic" or need to be removed. I may not like being the person just sitting there on the hook for example, and I definitely think it sucks to basically have the ability to play and enjoy the game taken from you because someone wants to just stand there, but I do think that it's a fair strategy that has fair counterplay. In other words, I guess I'm saying that believe it or not I DO get you - there ARE countless people who complain about pretty much anything, demand nerfs, essentially request on a constant basis that the game be adjusted completely in favor of one side or other other. I really do try not to be that guy, first because I know how annoying it is to see all the time, and secondly because I prefer to maintain the position of devil's advocate when I can.
I also need to acknowledge again that I AM relatively new, in fact to some people probably still a baby (roughly 2 months and 350 hours of play time). 90 percent of that has been as a survivor, and a solo one, first because it suits my style more (I prefer stealth and hiding to running and attacking. Not to say that I like to just hide, but I look at this game as a sort of multiplayer version of the game Monstrum, which I love) and second because I'm still inexperienced and trying to deal with my anxiety. The more confident I feel I am as a survivor who doesn't make amateur mistakes, and the better I get at looping (an aspect of gameplay I never knew was so integral before I began playing), the more I'll feel ready to experiment with the killers.
So please understand that I in no way was trying to imply that I should be able to breeze through the game or that things should be adjusted to tilt the balance so that the game overwhelmingly favors the survivors, nothing like that. I also didn't mean to suggest that the Wraith shouldn't ever have any chance of sneaking up on me and getting a hit, that I should always be able to get away from him, etc. As you said, there are people who do make demands and complaints along those lines and I don't mean to sound like one of them. I've just been having a tough time adjusting to a character that in my opinion was actually already nice and even before. I see that a lot of killer mains feel that he was lower tier, so I understand the discrepancy in perception. I've seen some people (in this thread, and others) saying that Wraith is only just now a viable upper-tier killer. That may be true, I don't have the years of experience to have a weighted opinion. I just feel that he went from a fun, balanced challenge (a category I would also personally place Huntress, Doctor, Nurse, Plague, and some others) to someone who seems to have everything going for him with little in the way of reasonable defense, unless the player is fairly adept at the game or is willing to always stick to specific perks.
On that note, to address some of the other comments, I do understand that things like Premonition and Spine Chill would be helpful against the Wraith so I don't discount that (though I did learn a while back that yes, using both is silly and if I recall correctly, Premonition is the less useful of the two). I did run Spine Chill for a while and I could see how it could sometimes be helpful, but in my case it was kind of a distraction more than anything. When it lit I'd glance and blow a genny, or perhaps I would see it, get up and try to move from the area, only to run right toward the killer because I didn't know which direction he or she was looking at me from. It's a handy perk to let me know that someone's possibly bearing down on me, but it wasn't specific enough to really change things for the better in my particular situations. Maybe, again, with more practice.
Same with learning the layout of the maps. A lot of you guys are so familiar with them that you might think "well it's obvious that the person should have juked left over here, gone for the pallet, and then looped away from the Wraith". A more experienced player such as yourselves would probably do just that, it would probably be second nature. While I honestly didn't see the pallets (I definitely wouldn't have ignored them on purpose), knowing the layout, having general familiarity with tiles and the usual placement of gens, etc., and skill at looping are things that definitely take time. I guess, maybe instead of just saying "look at this clip, what could I have possibly done better", I should have said "look at this clip, how can a relatively new player have been able to escape this situation".
In short, I honestly wasn't trying to call for the Wraith to be neutered or anything. I've just been having a much harder time with him that I did before, he seems to be decimating everybody in every game I encounter him in. And when I tell myself "well it's only because he can run three times faster than you while invisible and remain more or less silent and no longer has to announce his presence which was his only reliable tell and also he has a speed boost that he didn't before" it's like "WOW, so...I'm supposed to be able to defend myself how?" Lol.
But hey, you guys have been giving me advice and I appreciate it. I guess, like the Spirit (don't know why I'm alright against the Nurse, just a weird thing I guess), I just need more time with the game.
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