FIX THE HIT BOX THROUGH WINDOWS
It's very simple. I'm not asking for much. I am not here to ######### about OP killers. Everything else is fine by me.
BUT......
I should not be hit 34 feet from a window I just jumped through.
You might as well not use windows anymore. Just stand in front of it with open arms, and a sign that says, "put some stank on it!"
Comments
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this is not a hitbox issue but a latency issue. survivors and killers having high ping can contribute to this. also, many killers seem to be able to hit from farther away (pig, freddy, clown, etc.) because they have very small weapons.
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I can see where that could be the issue, but I am not completely sold on that because this hasn't always been a problem.
If the latency is the issue, perhaps the hit validation needs a little work?
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Ah... it's the daily "fix hitboxes" topic about a problem that has nothing to do with hitboxes.
Hit validation has always favoured killer, and it always will. They may have been 30 meters away on your screen when they hit you, but on the killers screen, they scored a legitimate hit. Can you imagine how hard this game would be to play if you can't reliably judge when your attacks will hit? You won't know when to swing, you'll literally be chasing shadows, praying to RNGsus that when you slash in mid-air, there happens to be an actual survivor there and not a 'shadow' of one a few seconds ago.
You can play like that when you face a laggy survivor. They will be running in a straight line, you swing at them, and they instantly teleport 20 meters away where they changed direction but the servers didn't register it for you. If hit validation favoured the survivor, that would happen with any kind of latency, whether on the survivors end or the killers end.
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Ah.... The daily reply that contributes absolutely nothing to the topic.
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I can understand how that can be the issue. However, I generally have a very low ping with the majority of the matches I play in.
And, if this is the actual cause, better hit validation would help fix it?
The only reason I am not sold on the latency defense is because this hasn't always been a problem.
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