Just brought three friends to the game, meaning, new players. This was their experience
Friend 1: Survivor is horrible, 9/10 games I get tunneled or camped.
Friend 2: The experience is horrible for new players, you get tunneled or camped almost every game. I know it'll get better eventually, but the learning curve is pretty horrible to be honest.
Friend 3: Playing killer as a new player is REALLY easy, if you camp they swarm the hook and you get a 4k almost every game.
Ahm... Yes... I know there's a lot of things that are wrong about what they felt... Still, I'm just quoting...
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It's hard to believe people who say that most games they were camped, tunneled, or slugged.
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New player experience is pretty bad, especially when they haven't watched anyone else play before to get an idea of what they should be doing. It helps if you have a friend who you can SWF with for a few games before really getting into a solo match. And as killer, you're kind of just thrown to the wolves. The tutorial doesn't help too much, either.
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DBD is one of those games that you have to want to enjoy to enjoy it
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Welp, friend 2 and 3 are definitely not wrong. Killer is really easy due to there always being one person on the survivor team that throws the game, and the experience is awful for new players because the game teaches you almost nothing on how to actually play the game, nor does it make it any more appealing to start playing knowing you have to spend money and an ungodly number of hours to get the stuff you actually need like BBQ unless you want to rely on RNGsus for the shrine to give you the licensed perks...which could take years.
And the best part? It gets worse with every DLC.
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At red and purple rank no, but i used to play with one of my friend to get him into the game and he started rank 20 so the game thought it would be awesome to give them either a rank 1 killer or a rank 20 killer, each time it's a newbie killer it's just camping after camping.....the game doesn't make it clear that it's not a good thing to do at higher rank it just works because no one is running bt and they all just don't do gen and hide in corners or bomb rush the hook.
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Holy frick... that is the best description I have ever read of DBD. Slap that on a poster!
I remember when my friends talked me into playing. My whole game group moved from overwatch to DBD and I was tired of playing ow alone. When I first started this game I hated it. I mean I love horror and the general idea of the game but man it was super difficult to like at the start. Knowledge is key in the game and a new player is super overwhelmed.
All the perks, the grind, learning what killer does what, the tiles, etc... its a lot... I kept playing every night though because I wanted to play with my friends and not bring them down. I spent a lot of time outside of game watching videos and reading up on every perk/power. I remember feeling like I was studying for an exam just so I could play decent for my friends.
Now of course I love this game... but the only reason I do is because I was motivated by my friends. If I had just picked up DBD alone I don't think I would have played it more then 5 hours x.x
So ya, you have to want to like this game to really enjoy it ;)
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I mean I've never seen slugging at low ranks but if they get you on a hook it's unlikely you're getting back off
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Killer is easy in low rank. Survivor is harder since a lot of new players go down in a matter of seconds. In red ranks it's either sweaty killer, or sweaty survivors. There is no chill playstyle in the high ranks.
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For new players 100% yes. Even as a new killer I camped and tunnel. Not slugged cause I didnt understand that concept
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It's very believable actually though I doubt slugging is a thing at low ranks.
- The emblem system rewards chasing and punishes camping, so killers who camp all the time will stay at low ranks
- I'd imagine survivors are terrified of the killer and hiding all the time (and gens aren't getting done as a result. New players have a hard time actually even finding gens)
- Camping/Tunneling probably provide great results due to a lack of unlocked teachables for survivors, the previous bullet point, and next to zero map knowledge or looping skills
- Similar to the last bullet point, killers don't have many teachables unlocked to help them find stealthing survivors like BBQ or Infectious. They only have Whispers but probably can't gauge 32 meters properly and can't use it effectively as a result
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Kinda odd how our friends already use the terms camp and tunnel.
New survivors experience is normally more centered on the horror aspect rather then the mechanics aspect. I know my first survivors games were mostly the thrill of evading the killer or the jumpscare from the killer not being where you thought he was. Escaping wasen't even on my mind in the first few dozen hours
I do agree that dbd has quite a punishing learning curve. I wouldn't really say steep but mistakes do cost you quite a lot.
honestly updating the tooltips would be a good first step to make this game more beginner friendly. Stuff like.
- The Killer can only be at one place at a time. If they stay at the hook they aren't protecting gens
- Don't focus on a single survivor too long, there are 3 others working to escape!
- A hooked survivor is more valuable then a dead survivor. Taking one for the team could increase your survival chances.
- Survivors see a red light in the direction your looking, looking away can decieve them.
- Killers are furocious, Not everyone will always make it out.
- The entity feeds of hope. In order for there to be hope to feed on, survival is a real possibility. Some will escape.
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OP for sure misinformed his friends what those terms actually meant and now they are misusing it too.
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I really want to get a friend into this game but it's difficult because if I play with them they're going to get matched against rank 1 gods or smth.
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Lol,
Camping: staying next to a hooked person or patrolling the hooked person waiting for him/her to change phases on hook. There are different kinds of camping, meaning, face camping, close camping, proxi camping, trap camping (hag), etc.
Tunneling: focusing a specific person until he/she dies, if that person is unhooked the killer goes straight for him/her.
Don't speak if you have no arguments please, I've been here since the game launched... And I actually played about 5 custom games with my friends in order for them to know what the correct gameplay actually is.
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Not at low ranks. Slugging is non-existent there but camping and tunnelling is rampant. I took a break from the game for a while and got bumped down to like rank 17 survivor and while it was easy for me to rank up and not get tilted due to my experience, I saw a ton of camping and tunnelling.
I’m not talking the extremely loose definition “the killer was brought back to the hook by a stupid teammate” camping or “I ran into the killer after unhook and they downed me again” tunnelling either. I’m talking Wraiths that put a guy on the hook, cloak, and then just stand there until someone saves. Insidious Bubbas. Killers that will beeline after the unhooked guy like every other survivor is invisible. That sort of thing.
I understand why new killers do it but I also understand why new survivors hate it.
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Well... I am of the unpopular opinion that the player experience used to be much better than it currently is. Your friend's reactions are somewhat expected.
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Tunneling and camping isn't that common I find.
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Starting dbd now with how awful the grind is? I'd rather get a splinter in my urethra
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Hence why the mmr system is important to get finished
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I see at least 4/10 red ranks killers tunelling and camping so I absolutely belive they experienced that at brown ranks
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I've been harping on BE to unlock all the perk slots at level 1 AND give Kindred and Unleashed as a free perk for that 4th slot for years now. I know it's not perfect, but it will at least address some of the new player issues and make the game feel considerably less unfair as they can at least slot a full rack of perks. (and they should take it a step further and give them their 3 teachables AND the free perks above at their full level 3 power. It's not like they don't have a ton of other perks they need to grind for at this point.... FFS)
It's hard to make a killer not camp when they're new as it's not readily apparent that better pressure is achieved most of the time by chasing somebody else. And it doesn't particularly help that new survivors don't realize they shouldn't be feeding a camping killer...
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Baby ranks do have a lot of camping and tunneling. New killers don't really understand what they're doing yet, and they're not very good at catching people, so they viciously protect the hooks they get - it's counterintuitive to let them go! A better tutorial might fix this.
If your friends stick with it, they'll have a lot more fun in yellow-green ranks, and then a lot less fun again when they get to red. But I wholly understand anyone getting a bad first impression.
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Probably due to the loose definitions of those words....
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I think that was a mistake. For new players it's imo better to just play the game and take in the horror aspect of the game and slowly start getting good at the mechanical aspect.
Jumping straight to the mechanical aspect is pretty repeling if your not good/willing to make mistakes.
As much as immersed survivors are annoying as teammates. I think it's pretty important first step into the game. New players find the killer scary so that they go down isn't the end of the world for them.
I ofcourse don't know what you mean by "telling them what the correct gameplay is" so i don't know if what i said is relevant here. Just a thought process
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Dead by Daylight provides minimal training before throwing Players out into the fog. You don't really learn the game until you are playing it. This creates a see-saw power role situation, wherein the Killer is far more powerful at first because he/she doesn't have to rely on anyone else to accomplish basic objectives. The Killer's benefits are readily available from the very start. The Survivors, by contrast, can't really get out or achieve the overall objective without working together. By in large, nobody has stressed the importance of that to them yet. They have to learn it as they go by painful trial and error.
However, as the Survivors start to find their footing and work together, learn the tactics of spreading out on Generators, how to do safe rescues, and so on, the see-saw starts to tilt the other way. By the time you get to the potent Ranks the power role is absolutely the Survivors. They make all the key choices now, and it is the Killer who must adapt to them. Everyone starts and goes through this same process, unless of course someone was nice enough to take them into custom rooms and give them private instruction. That goes a long way. Playing with a more advanced SWF as you learn helps too.
The experience you describe is pretty much the same as what most of us experienced. The game is very hard for new Players in the Survivor role. It becomes very hard for the Killer shortly thereafter. The game has a high stress/frustration level but that doesn't appear to have caused it to crash in burn. To the contrary, the fact that the game is so unpredictable and unforgiving seems to spur a certain type of Player (not all of them mind you) to keep going, determined to succeed come hell or high water. It is from the fires of this adversity that really good Players are forged.
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I will never introduce a friend to DBD.
DBD may be fun for a specific type of person but at the same time it's the unhealthiest game I've ever played.
Oh damn... I said "unhealthy" again. Sorry mods!
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Yeah its pretty bad
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Something to consider is that the way we play DBD now was never how it was meant to be played to begin with. Originally you were meant to hide, avoid, and slink around in the shadows. And thus all these buildings and structures were created for you to vanish around inside. However, at a certain point, gamers being gamers optimized gameplay so that now stealth is considered to be one of the worst types of ways to deal with a killer.
So honestly if new players were getting tutorials based on how the devs wanted the game to be played, and then were thrown to the wolves of the much less immersed gameplay they were lead to believe would happen, I feel like that would be a much more jarring experience more likely to turn people away.
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