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So you really think spirit don't need a nerf?
Rank 1 survivor with 2k hours and still lost to a spirit with only about 100 hours because the character is completely broken, fix spirit.
Comments
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Never thought I’d see the day billy Freddy and twins are all nerfed before spirit
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If losing to a killer with less hours than you was enough to get them nerfed, then every killer would be nerfed.
Not to say Spirit doesn't need nerfs, but this comes off as looking for an excuse why you lost.
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Nerf Freddy, Billy, Twins, Demo. But never touch Spirit.
Devs seriously listening community.
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I don't think Spirit being strong is the sole reason why you lost... there's definitely more reasons there, your mentality that hours = skill being one of them.
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Freddy needed a nerf and I thought demo was buffed.
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He was buffed after major outcry about the nerf he got.
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Freddy did not needed nerf. He needed add-on changes but devs just killed him all add-ons. Anyway it is not problem for me, i still have 4K most of my matches.
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wait when did this happen?
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or... and hear me out here... they just played better than you
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You'd lose the same in chase to trickster yet he's terrible so people's problem is with overall power level, not the chase alone itself as he's not even remotely as complained about as spirit is.
She needs a nerf but in the feedback she gives, not in a way that would weaker her power passively without survivor imput.
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While your reason for loosing isn't a reason to nerf a character. Spirt is need for a overhaul and it's a tragedy Hillbilly was nerfed before Spirit
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The weird thing is I would rather face Spirit than several other Killers. Do I think she needs some tweaks? Sure, but I don't think it is because she has no counter play. I don't remember the last time I died to a Spirit. I should add the caveat that the Perk: Spine Chill is auto-include in my Builds. This is how a typical game against Spirit goes for me:
- I start work on a Generator.
- Spine Chill flashes.
- I IMMEDIATELY, with no exceptions, start WALKING away from the Generator toward some terrain.
- Once around the corner or obscured I then go into a run as far and directly away as I can.
- The Spirit haunts in to the Gen and sees no Red Marks because I walked away initially.
- The Killer does a little bit of a look around, kicks the Generator and haunts out again.
That's it. That happens on repeat over and over again. I play Solo so I am assuming the other Survivors are doing something of the same note, because I escape more matches against Spirit than I die in them. In general, people just keep rotating off Generators as the Spirit tries to haunt in and a slower, attrition method of bringing the Generators takes place. The key tactic is you NEVER EVER wait or try to ride the lightning by hoping she isn't coming to you. The second you hear the haunting begin, or Spine Chill triggers you start rotating. It is very effective against the Spirit. More to the point, if you aren't having to run everywhere, she has no red marks to follow and thus can't line up on your trajectory to "hear" you and come out of haunting for the hit.
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Stand still to win??
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During the PTB.
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If you lost to a 100 hour player as a 2000 hour player, that's on you.
That's someone who has no perks and has MAYBE one lvl 50 character. They barely understand the game.
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Spirit is perfectly fine. Accept you won't troll EVERY KILLER and move on man. Spirit & Nurse is all we have left.
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Experience doesn't make you unbeatable. I have almost 4k hours and make stupid stuff all the time... Plus, in this game luck has a big role.
That to say that this anectodal experience of yours doesn't mean anything.
I agree that Spirit is busted though.
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Spirit just needs to scream like Billy when starting her power.
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I was not aware of this.
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I swear, people won't be happy until Spirit: Can't see Survivors, blood, or scratch marks. Can't hear grunts of pain. And moves at 0.00000005 meters a day while phasing.
She was already nerfed once; she used to have collision while phasing, so she could bump into Survivors, drop out, and attack them.
Now, she has to guess where you are & where you're going. Plus Iron Will counters her hard.
But trying to out-think her is too hard for many Survivors, who just want mindless loops for all Killers. And then whine that Killers are boring. 🤷
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I'd prefer her to stay strong and oppressive but be made more enjoyable to play against. Right now there is almost no interaction in a chase.
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Yes she nerfed from S-Tier to S-Tier. Poor Spirit, she lost so much power. She does not need any nerf anymore.
Billy nerfed so hard but who cares? Billy was free killer, Spirit is dlc. Dlc is mean money.
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I think she needs a rework. It's not her strenght the issue. Although, she has some addons that are overboard. But her issue is not being top tier. Rather it's the flawed design of her power.
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Shed be fine if rank actually meant something... be versing rank 1 spirits with rank 15 team mates that got boosted to red ranks. Personally I think winning with terrible teammates shouldn't be a thing but that's just me personally I'd like the killers to have a chance and most need buffs, if actually like to see them played tbh
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Agree but....Nerf Pig please 😂
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Against high level survivors, only nurse and spirit are viable. Against average survivors, both are OP. They need to first fix what this game is like in competitive and tournament play before they nerf the only 2 viable killers.
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I have zero issues facing Spirits. I find that survivors typically try "the things that work" against Spirit, except those agreed upon things aren't actually what you should do. So most survivors really never give themselves a chance in the first place.
Played a Spirit game last night. Two survivors were straight up running despite being healthy. Easy phase hits. Injured survivors camped pallets. Easy phase hits. Iron will users stopped but then didn't move. Again...easy phase hits. This is typical even at red ranks. Survivors make it as easy as it could possibly be and then demand nerfs.
As far as the stand still mind game: her idle animation resets when she starts to phase. You can absolutely 100% tell when she has begun to phase. Anyone saying otherwise is incorrect.
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Nah, Spirit is ridiculous. She might even need a full-on rework instead of just nerfs.
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Excuse me I just got a draw last month with blight against otz's best survivor team
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Yes.
They originally nerfed Rat Liver extremely hard and it was basically his best add-on that made him playable.
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Blight is decent, but he's still a tier below nurse and spirit, but i agree that as blight players start to get better with his new flick, he might creep up to be their level as well.
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You would hear this loud HAARGH
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You're assuming he's the survivor and not the killer xd
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How little pressure has the spirit created if that's your typical match? You've stated a good play to make into spirit in that given situation but that is such a small part of the overall game.
What happens when you need to make a save?
What happens when somebody is slugged and spirit is chasing somebody else?
Two hooks at the same time?
Two slugged survivors?
The person being chased by spirit has ran her to your location?
I could go on but you get my point. I know you're a killer main and you're advice to rotate away from spirit is correct but doesn't that say something about the killer? This game is setup so survivors get found; somebody eventually has to take chase and that's where the snowball starts taking shape.
You admitted spirit needs change is enough for me; I'm trying to say your survival of lots of spirit games is not an indication of her current balance. I'm that sweaty thousand hour grind the game out cos I'm addicted level of survivor and I can assure you that spirit has caused me more issues than a really good nurse. They're in the masses much more than a good nurse. Just wanted to get that off my chest.
That said, I'll load up on console with my low elo account and play against spirit anyday with my mates. Then I'll start surviving every spirit match with what you described above ^.
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better nerf pig
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I said I don't remember the last time I died, but I know I don't die every match, and in fact survive more of them than I die in. As to all of your questions, you handle them the same way you do any others. Chiefly I don't run much against the Spirit and use evasion (Stealth) far more than I Loop. I'm not saying that Spirit isn't good; she is. I'm saying that I counter her with basics involving not feeding her Haunting. In normal looping she isn't that different from any other Killer. Haunting isn't as effective as say a Nurse's blinking in a normal chases. To be blunt, I hate fighting Blight far more than I hate fighting Spirit. It may just be that my play style is good against her and bad against him.
But I still cannot stress enough that you rotate with Spirit constantly, and accept that the game will be longer. You use evasion, and you AVOID running whenever possible. While I don't use the Perk: Urban Evasion, I expect it would be quite good against her. My standard Survivor Build is as following:
Calm Spirit, Iron Will, Spine Chill, and Self Care. *Self Care is in the wildcard position, and changed out often for whatever I think I need special for a match. The first three are ALWAYS in my lineup. Since I run when I must, rather than as a default way of getting around the match, a Haunting Spirit NEVER picks up my trail by pure luck moving around to pop out on top of me.
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Bro, Spirit is the most balanced killer of this game.
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Yes but what happens when you're forced to interact with spirit?
"you handle them the way you do any others"
That's a little vague cmon. I was implying that it's inevitable to get into a chase with spirit. You might go down like a sack of potatoes like the stealth build blendettes I see but that still makes the game only easier for spirit.
I rest my case at your perk selections and again I'm not trying to have a go at you for your build but that is really hurting your team if you run that in a high ranked game especially against spirit. Like if I saw that endbuild after depipping to a spirit rolling my team and myself, you'd be getting flamed. My point is spirit is too good. I see the same names, same rank 1 and same builds. Outcome is an L everytime. If player stats were released I'd be highly intrigued to see some of these spirits win rates, game times etc. etc. Spirit needs a change.
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It isn't unavoidable to get into chases with the Killer. I do it all the time against all the Killers, and suffer in my Emblems because of it. I'm very active in my teams, doing Generators, safe rescues, healing and what not, but I don't always rack up chase time because I am 1) only a competent Looper, and 2) feel that Looping is what you do when a plan falls apart. I enjoy the cat and mouse, hide and seek game. I realize not everyone does, but that is my bias and why I'm probably good at it. You are always good at something you enjoy more than what you do not.
All that being said, of course I've been in chases with the Spirit. It is difficult never to get into chases at all, impossible even. But I haven't found her to be any different in Looping than any other Killer. Haunting mid chase is not simple for her as it is for the Nurse. The time to initiate a Haunt is more than enough for me to immediately start walking (still watching her to see if it is a fake). If it isn't, my walking doesn't give her a perfect trail and I've hard turned some direction (sometimes right back toward her) as soon as she vanishes. I'm still not running, and if she pops right back out to try and hit where she thinks I am, chances are she misses. She misses more often than not. It is easier for the Survivor to guess where she will reappear and swing than it is for her to guess where you will go. And let's be direct and to the point. Terrain, vaults and what not, make the Killer who is Haunting have to go around. Thus you can also narrow down which routes she will have to follow once she vanishes. I've found that many Spirits will not try to Haunt against Survivors in a chase and just Loop with you because of the issues. When this happens, you just loop them like a normal Killer. You just keep an eye on them for whenever they start to Haunt (or fake a Haunt).
Look, I get it. You think she is too powerful. I agree she is top Tier, without a doubt. That doesn't mean she has no counter play like people USED to say all the time. She does have counter play, very basic, straight forward counter play. Most Survivors just don't like doing it. Survivors LIKE to do the following, all of which are the OPPOSITE of what you should do against a Spirit:
- Survivors running everywhere they go to maximize time when they don't see the Killer. This leaves a trail that a Spirit just randomly traversing the map picks up.
- Survivors like milking every last second out of working on Generators and thus don't like leaving them immediately. If they aren't certain the Killer is coming they want to keep going.
- Survivors like being reactive rather than proactive. Against the Spirit you have to think like the Killer, NOT a Survivor. The nature of the Spirit's high mobility is that it is only efficient by taking the best routes and avoiding terrain that makes you constantly have to go around things. Thus, most Spirits when running routes on Generators (when they don't know where you are) are cutting through large open areas and taking the shortest distance between two lines. The idea is to get from point to point to point and pick up trails while doing so. This means Survivors need to move around slowly and take those paths the least efficient for the Spirit (which are also less efficient for them). Do you see where I'm going with this?
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I think spirits needs a nerf. Some of her addons and her standstillmindgame need a change.
If you want to nerf her more, then you need to nerf survivor, too. Right now good survivor against a good spirit is balanced.
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spirit mains be like:
"oops sowwy you shwouldn't have made so mwuch gwunting when u injuwed."
"jwust make nu noises and I can't fwind u"
this isn't a joke, this is stuff i've actually heard from a spirit main. without the owo language obviously.
she's not fun
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I'm very impressed I feel like you've actually given me an inch.
I really do think we're playing a different game and for the record for anybody reading I'll give my take on the game and my knowledge of spirit (again hours upon hours of playing her and versing her):
Looping her is one of the most different out of all the killers at any tile. Firstly, let's debunk your chases with spirit. If we were in a scrim and this is going to sound blunt (but understand it's correct) you're going to get hit every single time using your strategies unless I've encountered a sound bug or I've made a blunder. Scratch marks don't make spirit powerful. At all. I can hear your breathing, grunting, footsteps, environmental sounds grass and if you have walked I'm going to get out of phase immediately. Walking you have gained no distance. The way spirits deal with your strat (it will not work against a good spirit) is to use phase walk in small bursts in positions where you have nowhere to evade if you choose to walk or run and have me catch up following scratch marks. Understand, once you're found you don't get to choose when spirit phases. Good Spirits are going to phase when it's the correct play.
You used channelling as an example of spirits weakness. Spirit should not channel if survivors are in los if they have shown to be competent and are holding w with you out of phase. Instead, only phase walk at loops where they're not actively gaining distance. Reason is exactly what you stated before: "The time to initiate a Haunt is more than enough for me to immediately start walking." Good spirits will not ever let you do this. That is such waste of her power.
" It is easier for the Survivor to guess where she will reappear and swing than it is for her to guess where you will go." How though? That is almost like projecting your mishaps PLAYING as spirit to the table. I'm sorry but nobody is going to agree with you on that. It's so untrue.You're assuming the killer doesn't know the routes survivor's are going to take and that's before audio cues come into it. Spirit has the audio cues. Survivor doesn't.
" I've found that many Spirits will not try to Haunt against Survivors in a chase and just Loop with you because of the issues." What issues?!?!?! Spirit SHOULD be phase walking at loops. That's what makes her S tier. The fact that no matter how good of a looper you are, spirit can hit you consistently at every loop without input from the survivor. Good spirit vs. good survivor. It's zoning by the spirit then hit pressure everytime she starts to phase (or fakes the phase at the short pallet loops ;)). This is a nuts claim dude. Making spirit go around terrain is not enough at all.
I'm not like the other survivor whiners here. I never said she has no counter play. I've said she has the most limited counterplay compared to all the killers in the game. Easily.
I'll address your dot points:
1) I mean sure it could happen. For me, I'd be guilty of this before I found out it's spirit. You can hear spirits phase notification so I would start walking. Spirit doesn't have the closed distance yet for hit pressure. That might be what gets the ball rolling against bad survivors but spirit dominates good survivors. Why?
2) That's a good habit though. You want survivors to stop progressing generators even though they're not under pressure? I see what you mean by it being spirit/ good nurse. You want to get out of los without any tracking because not initiating a chase is the best course with those killers. Understand, you're never going to get people to do this because it increases the length of the match. If everyone is playing the way you see this game survivors lose pressure and for what? Hoping you don't get found by spirit/nurse?
3) I'm going to ignore the generalisation and the insult to 'survivors'. Those damn pesky survivors. Hmph. Lesser beings. Filth (spits). You'd be suprised how much information is correlating in the mind thinking 5 minutes ahead of time in a good ol fashion 5 rank 1 dbd match. Moving on. There are enough tracking perks and tracking abilities base that stop your perfect scenario of spirit phasing around a hexagon shape checking the gens while survivors hop on and off them. It's a crazy sentiment. This isn't Scooby-Doo. Like how stupid would the spirit be to have a game fly like this. What kind of killers do you play against??
Now let's assume we have a good spirit player against 4 good survivor players. My point is that if you implore your strategies (which aren't going to work even though it isn't bad advice to someone struggling with spirit) you still will lose. Watch some spirit gameplay there is some great content on this.
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I think you are under the impression I'm debating you; in this case I'm not. I am merely offering you what works for me. You can use it or not. I've said I think the Spirit needs a tweak or two, but not as much as most people think. We are in agreement that she does need something done. What we aren't in agreement about is that she is unbeatable. I know that for a fact, and so do you. People manage to get out against her all the time. I've told you what works for me, and I hope it helps. I don't know what else to tell you. :)
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Yes that what I thought. I was debating what's correct - not what works for me/you. I actually put a lot of good stuff in previous post. Should read it :) I showed you the same respect.
Well then the world can rejoice Moundshroud and Toblerone are in agreeance with something for once lmao.
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I did read it. I just didn't have anything to say to it, as I don't have those issues. I'm not saying you don't. You will note I'm not trying to shoot holes in it, as those are your experiences.
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Fair. Good day to you.
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I have met plenty of people with thousands of hours on the game who are utter doodoo at the game, what category do you fall into I wonder...
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Spirit is just a guessing game vs her. You can counter play her as with any killer. But it really comes down to guessing were she is moving during her phase. As most good spirits rely on your noises and movement.
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Oh boy I despise spirit and I am a killer main :D she is boring as ######### to play and to play against.
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she is nerfed already she is fine
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