my personal ideas on the buffs Myers and Amanda should get
let's start with Myers,
Myers is not a bad killer, but like many said before, so many new killers showed up and do thing better than he does and this is why he is a bit in the lower tier at the moment. (even if I personally think he isn't)
So to give him a actual boost and make survivors be actually afraid of him instead of just getting jump scares from him, here's what I have in mind for him
Base stalk kit:
The only change i'll give to his base stalk kit is that you can actually run out of stalk charges and so not reach tier 3 eventually, so everytime Myers hook a survivor, every survivors get 10% of the maximum stalk charges back to them, so it means Myers will be able to empty a survivor, hook 1, and stalk them slightly again, this will make him pretty much impossible to lose his stalk/tier 3 ability, also, every survivors that get sacrificed, NOT moried, split their remaining stalk charges evenly to the remaining survivors, so if you Kill a survivor you didn't stalk once you won't lose all the stalk charges from them, they will be given to the other survivors.
Tier 1:
Mostly remains unchanged however, he goes back the way he was previously which means spine chills and premonition will not trigger in tier 1, making him the ultimate stealth and jump scare killer he once was, allowing him to get close to survivors more easily and stalk more easily.
Tier 2:
Tier 2 is also mostly unchanged, but stalking multiple survivors will make the stalk meter build up faster, for 1 survivor it charges up as usual, with 2 survivors it charges up 10% faster, with 3 20% and with 4 30%, the more survivors you are stalking the faster you'll get tier 3, this will make him reach his max potential faster and make him even more of a threat and make survivors think twice before working together on the same gen since he will now get his stalk meter way faster, this effect doesn't affect tier 1.
Tier 3:
Tier 3 gets some pretty good buffs, when Myers reach tier 3 he is pure evil and only wants 1 thing, to kill you, and nothing will get in his way from that, once Myers reach tier 3, the recovery speed of EVERY TYPE OF STUNS, which is pallets, DS, head on, pallet/flashlight save is 20% faster, head on stun is now 2.4 seconds, DS is now 4 seconds, pallets are 1.6 seconds (if it is 2 seconds, I think it is) every stuns are recovered faster during tier 3
HOWEVER, since these changes gives him a big boost for his base kit, his add-ons will have to be nerfed obviously, if his add-ons don't get any changes from these buffs he will be broken and we can all agree on this. so here's my idea on add-on changes
Every add-on I do not mention means they remain the same
Common:
Tacky earrings: slightly increase the stalk meter on survivors given to them for each hooked survivor (4%)
Blond hair: increase talk amount by 20% from 50%
Uncommon:
Reflective fragment: increased duration to 5 seconds from 2 seconds
Memorial flower: reduced to 7% down from 11%
Jewellery: moderately increase stalk charges given to survivors on each hook (6%)
Hair brush: increase stalk amount by 35% down from 50%
Glass fragment: incease aura reading duration to 7 seconds from 3 seconds
Rare:
Mirror shard: increase aura reading duration to 10 seconds from 5 seconds
Judith's journal: reduced stalk rate from the obsession to 25% from 40%
J. Myers memorial: stalk rate reduced to 12% from 22% (I think it's 22)
Very rare:
Vanity mirror: remove the movement speed penality and increase aura reading range to 24 meters, slightly increase terror radius (increase it by 8 meters)
Tombstone piece: require the survivor to be hooked at least once, discard the add-on once a survivors has been morried
Lock of hair: increase stalk amount by 80%
Ultra rare:
Judith's tombstone: terror radius is increased by 8 meters in tier 2 and is increased by 16 meters in tier 3
Fragrant tuft of hair: increase stalk amount by 300% from 200%
This is my Ideas for Myers
Now time for Amanda (pig)
Everyone can agree Amanda is the worst stealth killer in the game and the RNG with the traps can often remove her pressure easily and her dash isn't that effective, so I came up with these changes.
Base kit:
Reverse bear trap will NEVER be removed in the first jigsaw box, this will guarantee some wasted time on the survivors side and will give some extra pressure for Amanda knowing the survivor with the trap is for sure busy for a bit longer than before, making the reverse bear trap better at it's job which is the make them waste time removing it instead of working
Her dash isn't "BAD" but could clearly have sweet boost to it.
Dash default sharge up time is decreased by 0.25 seconds and the duration is increased by 15%
This is for the dash on it's own, giving it a little faster start up by default and increasing the range slightly to make it more viable to use overall
During the end game collapse, any bear trap given to survivors will be automatically active, however, the end game collapse timer is PAUSED as long as 1 survivor have a reverse bear trap on their head, this will give her end game pressure back from the old days, which was totally taked away from her.
Here are her add-ons changes
Common:
Workshop grease: changed from slightly to tremendously increase skill check chances (10%)
Uncommon:
Utility blades changed to longer blade: increase dash duration by 1.2 seconds
Razor wires: moderately decrease skill check success zones (50%)
Face mask: added effect, makes survivor cough which is louder than regular breathing
Rare:
Rusty attachments: also give the haemorrhage status effect
Interlock razor: increase dash charge speed slightly and increase the duration by 1.2 seconds
Very rare:
Amanda's secret: reveals the aura of survivors trying to remove the reverse bear trap once they reach half the removal progress, if they don't remove it they are oblivious for 10 seconds and their aura are revealed for 3 seconds.
Ultra rare:
Rule set n.2: increase the reverse bear-trap timer by 60 seconds, survivors cannot see jigsaw boxes when the reverse bear trap isn't active, there's 50% chance that the survivor must search the same jigsaw box a second time after searching it (doesn't work with the first jigsaw box)
Amanda's letter: added effect, removes her roar.
There you have it, let me know what you think about all these changes and thanks for reading.
(sorry for bad grammar)
Comments
-
"Tombstone piece: discard the add-on once a survivors has been morried"
I don't think you understand what makes this addon broken.
it's not that you mori 2 or 3 survivors. it's that you delete someone from the game 1-2mins in without hooking them.
1 -
I know, at least it's only 1, the fact you can mori just before tier 3 is over means you don't have the mori penality in the stalk meter so you barely stalk 5 seconds and you could mori again, with this change it's 1 mori no matter what
0 -
Yeah not a fan. The tombstone addons just need to go outside of the iri for the achievement.
1 -
sad you don't like it, but thanks for reading
1 -
I don’t think you understand the complaints about it. It’s complained about because it can delete a survivor from the game, without hooking them. Discarding it after already killing a survivor doesn’t change its impact.
1 -
I do understand it, but there's 1 thing survivors always seems to forget, there's lockers to counter this, you look at Myers hand when he tier 3 if possible and you know if he has tombstone or not, but i'll change the effect of the add-on
0 -
First, as someone who mains Michael I don’t like this notion of “we need to change this killer because someone else showed up that does what he does, but better”. We need killers who are also fun and unique to play as and not just by allowing them to easily use their power. Besides, his power should feel different than Ghostface (as I assume that’s who you are referring to) I like that they don’t feel the same. Ghostface is suppose to be more sneaky whereas Michael is not trying to sneak up behind you, he just stands there and stalks.
Michael is a well balanced killer because he has to work for his T3 and it feels rewarding to do so when he is able to utilize it. So I wouldn’t mess with his base kit at all. I think it’s fine that there are perks that can counter his T1, they are forced to bring a perk after all. So I have no issue with that.
You are changing his base kit meanwhile merging his add ons which is what I personally think could use some updating. Not the other way around.
There is a reason why Michael still to this day remains a killer who is actually both fun to play as and against for the majority of the people (in my experience) His power is potent and lethal enough, but survivors can keep him at bay if they are smart, without completely taking it away.
0 -
I just have a question... Have you actually ever played Michael while using a tombstone?
I just have to ask because it is much more common that most if not all gens will be done by the time he is actually able to use it. Which even then you can still counter it by simply hopping inside a locker. Because then that leaves Michael with 2 options A) hook you and lose his ability to kill you OR B) drop you and force you keep running, in which case I don't know why anyone would do that as the survivor would just find another locker.
0 -
everybody talks about Myers but no one mention amanda :(
0 -
Yes I know what I’m talking about.
2 -
Nice flex, but not what I asked.
You can have 6k hours and have never touched a killer.
I have 5.4K hours and have barely have any hours on Nurse. You won’t see me bringing up perspective on her balance because it takes playing her to understand her fully. Just like with Michael.
0 -
It’s more to point out I got every achievement including Michael’s tombstone.
2 -
Ok so you’ve played him at least once, got it.
1 -
Remove EW1. It serves no purpose since the Spine Chill buff. There's no excuse for him having such a weak early game when killers like Ghostface and Oni exist.
1 -
that's why I said he will be immune to those detection perks, like he should be really during tier 1
1 -
Christ, please don't touch Myers. I know for a fact that if they rework him, they'll remove all the interesting traits of his add-ons in favor of "stalk 2% faster, but each survivor can give 50% less stalk", and "move 2% faster while stalking, but stalking goes 25% slower".
1 -
Evil Incarnate and Adept Myers.
You generally don't get those within the first five matches, let alone the first one.
1