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first 60 seconds of the match is not fun for killers
desperately trying to find a single survivor.
Find a survivor 1 gen goes off.
Hook the survivor another gen goes off.
That's already 2 gens in 60ish seconds and you only got 1 hook.
And if you can't find a single survivor and gens are going off then you already lost.
How is this fair? Why do survivors always spawn next to a generator? Why do survivors spawn next to each other, next to a generator without any offerings to be close?
Comments
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The beginning of the match is when the killer is at their weakest.
The end of the match is when the killer is at their strongest.
RNG exacerbates this, but that's how it always is.
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- Why do survivors spawn next to each other?
You would rather have multiple survivors spawn together than them spread out lol.
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- How is this fair?
It's not, and it's why survivors love it, it's the only way they can win. In their head there is no issue with being able to do 80% of the game in 80 seconds.
I just give up and start camping, it happens in every match. Even as Legion I can manage to injure everyone as soon as the game begins, have Hex:ruin screw their progress and they will still have 2/3 gens pop by the time I get my first hook. Even if it took me just 20 seconds to down someone.
But shhh, "there is no gen rush we're just doing our objective! so what if all 4 of us spawned on a different gen on the other side of the map and by the time you found your first survivor 3 gens popped! ApPLy PrEsSUrE".
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This oddly enough doesn't seem like bait or entitlement at all.
I'm... impressed.
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Funny how people are so confident and sure about this statement but don't find any problem with keys, which completly negate said "end of the match when the killer is at their strongest".
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Why are you talking about keys? That has nothing to do with this topic
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I tend to have this problem with most killers, except Spirit.
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This...is actually not a bait thread surprisingly. And true on maps like red forest. I know people always argue over this but the 3 gen pop 1 chase is actually fairly common depending on spawns. You spend 20 seconds getting cross map. 20 seconds (chase average) getting first hit. 20 for second hit. 10 for say hooking. And now you have 10 left to get to a gen. And if you do you still lost 2 for your first hook. Its definitely a legitimate thing. Survivors get 3/5 of their objective done when the killer gets 1/12th.
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Sure, keys are dumb.
But in normal gameplay (and hopefully after keys are changed) that statement is still absolutely true.
I appreciate coming in swinging when no one brought up keys, but chill.
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Because people can't talk about how killers are strong in late game while there is an item that completly negates the end game and nobody cares about it, and instead are desperate to throw money at whatever new unbalanced chapter BHVR will throw at them next.
If people are gonna acknolwedge the state of the game then they need to do it as a whole.
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Better the survivors all start together than separated. I like being able to pressure multiple survivors at once rather than only pressuring one and meanwhile three gens pop.
But in general the early game does suck. It's the worst feeling to have multiple generators pop while I've accomplished nothing. I know it's been said that the killer gets stronger as more gens done because the active area on the map shrinks, but that's terrible for killers psychologically because every gen that gets done feels like a failure: it feels like you're running out of time and there's no way you can catch back up and how are you supposed to handle multiple survivors you're just ONE person and how did they get those done so fast what the hell happened [insert frantic stressed-out gibberish noises here].
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Maybe you're just not as good as killer as you think if you typically lose most gens before your first hook?
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I didn't say I'm a good killer, I play this game for fun, unlike you I have a life that I don't spend "getting gud" at videogames or posting 4000 times on a forum. And I can tell you I don't have fun having 80% of the match be over in the first minute because I didn't feel like tryharding and getting 4 kills in 20 seconds.
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Complaining about survivors spawning together shows you have a fundamental misunderstanding of this game.
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Map:red forest. All survivors spawn other side map on 4 different gens. You spend 20-30 seconds just crossing the map. First hit takes 20 seconds. Second hit takes 20 seconds. Hook takes 10. Congrats you have less than 10 seconds to stop a gen. You don't you just lost 3. And survivors will be coming for the one that had 30 seconds on it (the first survivor you chased). *microphone drop* (obviously the other guy was exaggerating but this is actually a very possible thing that can happen and is the primary reason big maps are unbalanced) killer skill has no play here as the chase average is normally 20 seconds or for most killers is actually longer than 20 seconds. You get that amount of time already normally by just holding w after first smack. Like im a pure 50/50 with so many hours on survivor and i just laugh at how timecrunched a killer can be if all the survivors just split up.
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If you play the game for fun then why are you here crying about survivors?
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Because survivors drain the fun out of everything.
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Wanna play the game without survivors?
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what perks are u running? maybe run something like discordance ,hex ruin , bbq & chili ,thrilling tremors, survelilance something to slow the game down and give you survivors location.
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Phew good thing it is only 60 seconds.
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disagree on end game considering survivors can just 99 the gate so this gives them time to loot chests and then run for the exit with little to no repercussions.
end game will also push the limits of BT and DS
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If they have the gates 99'd, they've completed all of their objectives.
Ideally, you get them before that point. There being less pallets and a shrinking effective map as the game goes on should help.
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If they are just messing with you at endgame. Perks like noed are helpful. And you have the option to open a gate yourself which allows for blood warden plays.
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No just without people with your kind of attitude.
If we had bots then folks wouldn't have to spend time online with someone like yourself, who (from the aggressive tone here) seems to be here only to tell other players to "Git gud".
This is the part of the comminuty that people are getting tired of. I'd love to be able to play a few games against AI when there is nothing but take it all to seriously, no fun, players online. I don't play to sweat every match, sometimes I might but for the most part no.
If I could rack up a custom game against AI for a laugh every now and then it would lengthen the lifepsan of this game and I think that's true for many casual players as we are all getting a lil tired of the overly competitive no fun "git gud" crowd.
Not survivos, but many players do.
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Attitude? You mean people who just play the game for fun instead of crying when things don't go their way?
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If you're struggling with early game, I'd recommend perks such as ruin, corrupt intervention and thana. you want to slow down gens as much as possible so force the survivors into one area with corrupt and keep pressure on that area to let ruin do it's thing. i'd also recommend watching content creators like otz for tips.
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"First 60 seconds of the match is not fun for Killers"
Unless it's Legion.
That first minute will be the only time in the entire trial they get to use their power and it does something.
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Yeah those first 60 seconds are rough...
That's why I had 2 people downed within 40 seconds.
40 is my standard, 60 is just too long.
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I've seen several of your posts, you seem like a really bitter guy. In another thread you were mocking killers who play for fun, saying that that's just an excuse for their failure not to get a 4K.
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Your spawn location gives you a good idea of where survivors will spawn...watch for crows, as in the first 20 or so seconds, survivors tend to be more careful about being seen. It's that simple.
You will lose a gen or two in your first chase, even if it is over rather quickly, but this is at the cost of some major map pressure; once you get your hooks going there is a real snowball phase and how you make decisions in the first minute and truly make or break this. It just takes practise.
Survivors spawning together is the wet dream of any killer player that understands how this game works. Be gleeful when you find that this has happened.
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Yeah, that's exactly what I meant...
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Trust me, I play Myers almost exclusively. I feel the pain of searching for Survivors. I want to assure you that things will improve. After awhile, you will have pretty good sense of where you can find them. The game has certain spawning tendencies which cuts down the map a pretty good amount. A basic is to run a route toward the three furthest Generators; try to make the route in such a way that you don't put yourself on either perimeter as that decreases your sight line and narrows how much you will hear. A serpentine through the center gives you the best chance. Besides, if the Survivors are working their way around the perimeter they are moving slowly too.
I'm certain you already know, but Corrupt Intervention is your best friend. You get two minutes of the furthest away Generators locked down so if they want to start on anything early, you know exactly where they will be, and forced to move toward you. If you are having trouble locating Survivors currently, a trick I used to use is the Perk: Thrill of the Hunt. Usually the first Totem is touched within twenty seconds of the match starting. This will give you an audible alert and buy you time to get there. Since Survivors tend to spawn in 2+ group, it means you have just cut your map down by 75%. The build I used for Myers when I wasn't confident in search and destroy was:
Ruin, Thrill of the Hunt, Play With Your Food, & Undying (If not Myers, put in Corrupt instead of PWYF)
Thrill of the Hunt and Undying together are better than motion sensors. This build will guarantee your Ruin last a bit longer (sometimes a lot longer) and you WILL find them very quickly. A great interaction of Corrupt Intervention in this build is that many Survivors don't want to go toward those four open Generators because they suspect you will be looking for them there. They don't want to waste the time so they start cleansing Totems and hitting Chests. Bingo, you found them again. And if you do play Myers, in Tier-1 with Thrill of the Hunt in Play you have a pretty good chance of grabbing someone of the Totem if you play your cards right before they even cleanse it.
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∆This
And with this in mind
Sorry but what I quoted above you is the norm against good survivor and many people on this forum (i think you included Grandpa, in a later comment here) say that once survivor have finished 5 gens the killer already lost and many say they don't deserve any kills after that point in the game because they already lost.
So in an admittedly stretched conclusion killer will be at their "strongest" in the time survivor do 2 of the remaining 4 gens on the map plus 20 seconds to prime the gate.
Sorry but this is the reason not many like to play killer anymore. It is pure stress to Race against a clock set by the efficiency of the opposition coupled with being on edge the whole trial.
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"many people on this forum (i think you included Grandpa, in a later comment here) say that once survivor have finished 5 gens the killer already lost and many say they don't deserve any kills after that point in the game because they already lost."
Nobody serious says this.
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