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Twins Need This Nerf

AVoiceOfReason
AVoiceOfReason Member Posts: 2,723
edited May 2021 in Feedback and Suggestions

They need to put a 20-25 second CD on Victor so he can't be killed then spawned 5 seconds afterwards then killed and spawned again after 5 seconds then starts slugging everyone because you can spam him with no real consequence. It's ridiculous that you can't even heal before he can be respawned and hit another.

Comments

  • jakesotto
    jakesotto Member Posts: 201

    I agree with this, I wouldve rather they nerfed this instead of the weird movement thing they introduced last patch

  • Beelzeboop
    Beelzeboop Member Posts: 1,306

    That's her power.

    That is literally her deal.

    Her power isn't supposed to literally be camping and slugging.

  • Haddix
    Haddix Member Posts: 1,048

    Twins counterplay that everybody fails to recognize because they don't play Twins:

    Lockers. You can waste an insane amount of the Twins time/completely evade them if you hop in a locker when you're far from Charlotte. If you're injured, you can ALWAYS hop in a locker with no downside, all you're doing is wasting their time and closing off the option to slug. Some generators are near lockers, others aren't. Work on gens near lockers.

    Healing perks and items. I don't even have to explain this one. Always good to bring in healing items no matter the killer, but still not necessary against Twins. Literally, any perk that gives you faster healing is god-tier against twins.

    Unbreakable, Soulguard, and other anti-slug perks. You can't predict the killer being Twins, but if you do have any of the perks or items listed above, you'll do great against them.

    Sticking together. Group together, and when someone gets downed by Victor, kick him. If you can't heal in time, congratulations, the killer properly used their power and had good positioning. You cannot counter every single situation a killer puts you in. However, like stated before, if you do have something to increase healing speed, this can be extremely rough for Twins to deal with.

    Holding Victor hostage. You can deny Charlotte her power for 30 seconds while your team progresses the game. If your team isn't doing anything, then that's not the Twins being OP, that's on your teammates being bad. This is the best option most of the time, but not always if your team is in need of your help.

    Predrop pallets against Victor. He can't break them, and he has no lunge. He can counter most of these predropped pallets, but it's very easy to screw up a pounce and can waste a lot of his time OR allow you to kick him if he misses a pounce. Some pallets he can't counter AT ALL, and he's forced to leave.

    Camp windows. There is no entity blocker with Victor. Some windows are completely safe against him, some are strong, and some are just minor timewasters if you need something to work with. Either way, do not ever LOOP Victor.

    Crouching avoids Victor's Killer Instinct.

    Holding W. If you have literally nothing to work with, hold W to the corner and let Victor down you there. You'll force Charlotte to slug you or travel all the way over to you, pick you up, travel to and put you on a hook, and get back into the rest of the map. Huge time waste.

    If these solutions don't always work, good. That's how the game should function. Your goal as a survivor is to waste as much time as possible, and all of these things help you with that.

  • Phasmamain
    Phasmamain Member Posts: 11,531

    They need to make Victor less snowball based and more chase based imo. Contrary to popular belief twins can be played aggressively in chase its just not the best option when you can just camp with Victor. I suggest making her camping/slugging potential worse but encouraging more active use of both Charlotte and Victor