Changes I believe are necessary for almost every Killer.

FrostySeal
FrostySeal Member Posts: 634
edited May 2021 in Feedback and Suggestions

These are some changes for every Killer I have:

Trapper - Can hold 2 traps and gets two new abilities, the first one makes it so that whenever someone gets trapped, the Trapper gets a movement speed buff. This will make it so that if someone gets trapped far away from him he still has a chance to reach them and provides him a bit of anti loop too. The second ability allows him to reset a trap from far away. It'll have a one minute cooldown and will take 4 seconds to do. I believe that with these changes he'll become a much more viable Killer.

Wraith - No changes needed

Hillbilly - Revert the overheat nerf and rework his addons from there.

Nurse - Needs an addon rework, otherwise she's fine as is.

Huntress - No changes needed

Myers - I'd rework his power into something else entirely. Currently he's outdated and boring imo.

Hag - Nerf rusty shackles and mint rag, rework her useless addons and she'll be fine.

Doctor - No changes needed

Bubba - No changes needed

Freddy - Combine his old power with his new power (Ex: Pull survivors into the dream state and be able to teleport to gens as well)

Pig - Rework her power to have less RNG and change her bad addons.

Clown - Rework his power again, he didn't need his anti loop buffed, he needs more mobility.

Spirit - Needs a nerf to her power, something that can help survivors tell where she is when phasing.

Legion - Rework his power, it's outdated and needs changing and rework his addons too.

Plague - I'm not really sure what she needs, I don't play her at all.

Ghostface - Needs an addon rework and chewed pen base kit.

Demogorgon - No changes needed

Oni - No changes needed

Deathslinger - Needs an addon rework.

Pyramid Head - Scalped topknot needs a nerf, otherwise fine as is

Blight - Fine as is, but he needs his Collison fixed.

Twins - Too many changes to list, they need to be made more viable when going for 12 hooks and less slug/tunnel/camp reliant

Trickster - Needs to be able to hold main event for longer (maybe for a minute or 40 seconds?) and melodious murder base kit. Also this isn't needed but it would increase his skill cap if his knives bounced at least once.

What do you guys think about these changes? Which ones do you agree/disagree with and what do you think should be improved upon?

Post edited by Mandy on

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