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Who is the Worse Killer?
Looking at the clearly lesser killers, who has the hardest time? Who has the least amount of control in a match. If you think one ain't listed is the worse...say who and why.
Ik Trickster isn't on the Poll, but he has a ranged based ability and due to that he has clear advantages and can't be played around his ability. Plague is range, but if you don't heal and just do gens, she will struggle just like Legion.
Who is the Worse Killer? 109 votes
Comments
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Legion
Hard to pick
1 -
Legion
I always be saying that bad killer's are useless in chase. Those 5 definitely have little to no threat mid chase.
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Other
Currently its none of these but actually trickster imo. He may be decent in chase but with his awful map pressure gens fly. Legion is actually a decent killer that has real slowdown potential. And the rest are fine or were buffed recently
1 -
Other
Trickster ist the worst by far. Legion can be ok with the right perks if you're good with them.
8 -
Legion
I disagree with that, Legion only has pressure if the survivors are bundled. I don't think Trickster can qualify due to the range he gets alone. He has a threat to him in chase. Legion is oh he poked me, now he is running away, I mend sure, but he can't down me with his ability.
0 -
Legion
Legion's ability doesn't add anything. He can't down anyone with it.
0 -
Other
Trickster.
2 -
Trapper
* No addons
With addons he's not, but this is assuming no addons
6 -
Legion's terror radius is 32 meters survivors have a huge head start if they want to run away and waste your time
0 -
Other
With no addons and perkless (as base kit) is Myers.
0 -
Legion
If we doing no add-ons, may I suggest Trapper be the worse😂
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Legion
Yeah Trapper needs that bag to be in base kit.
1 -
Other
If you play Legion against normal survivors that heal against Frenzy, you have to be really bad or be on an awful map in order to lose against them, Legion can slow the game down pretty well, so much that it doesn't matter Frenzy can't down someone.
If they don't heal against Frenzy, know how to loop and have a Shift and a W key you can't win or you at least have a very, very hard game and probably won't 4k, but that's like 1 out of 50 games at red ranks.
Legion may be "oh he poked me" but Trickster is "oh, he managed to throw 7 blades at me after 5 minutes". There is a good reason almost nobody plays Trickster.
EDIT: And with this comment I don't want to say Legion is good, they are both bad.
2 -
Legion
Personally I have gotten more Tricksters than Legion in the past month, but you can say that's only because he is the new killer.
Legion is different from loads of killers, Trickster is just the worse range killer and a range killer is still better off than any Legion.
I play primarily Legion, Clown, and Pyramid Head...Legion is utter useless when the survivors are off alone from each other, even with distressing. He delays the game if he isn't in chase, any delay he get from his Frenzy is at no value if he can't end a chase.
Play him like he is the plague, don't heal and do GENS. They both can't do anything about loops.
0 -
Other
Trickster. I hate playing him and won't level him beyond lv40 for his teachables.
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Other
Trickster. He is terrible
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Trapper
Trapper mains have to waste a good amount of time placing traps that sometimes never even catch people, but I don't main him so maybe this doesn't take as long as I think? Every time I face him chases don't start until around one or two gens pop, and even then most people can hold chase through another one or two gens.
2 -
Other
I'm playing with nothing since the beginning of 2021. It's my personal experiment that became a regular thing atm lol
I played a lot as perkless Myers before All-Kill chapter (was trying to get rank 1 from 5). And I did but it took SO LONG.
Myers is the worst killer for some reasons:
- he has limited power
- if you're going against good SWF that saw you at the start you'll have not a good time for trying to get tier 2
- he has a lot of bugs/outdated mechanics (bugged stalking bar if you're stalking too long, no collision when Myers is stalking, no stalking actions if survivor runs
troughthrough the Shape) - Everyone loves Myers! And respect him. I rarely see the person that gave up cause of Myers (doesn't count spooky Myers build with T1)
- And even that he has a small TR in tier 2 and good vault speed and slightly increased lunge at tier 3, he's a pure M1 killer.
Legion (perkless) is better a lot because:
- they (Legion) can injure a lot survivors and experienced Legion can create a good pressure to surv team.
- Even if the survivors will not heal, they all can be downed by 1 hit
- A LOT OF PEOPLE hate Legion and give up or not playing too serious against him
- against not experienced survivors you can grab some survivors that hiding in the locker while your ability is activated by hitting with it to another survivor earlier or get a free hits with Legion's power the group of survivors that already finished to heal each other almost in your face
Trapper (perkless) is my #2 of worst killer in the game but he feels slightly powerful even with no addons than Myers:
- you can still use shack basement and against not good survivors mostly of the time it's a free win for you
- good prepared area has a potential to WIPE all members of the team. I have a lot of games when I've one hooked guy, chasing another and he got trapped and after some seconds another one got in the trap too. After some seconds, you have one hooked and 2 dying survivors and it's a strong thing (even works against good survivors) but it depends on random sometimes
- 3 gened situation and prepared area of deadly traps are your plan B
- and with your traps, you can deny god loops by setting a trap in the movement route or under pallet/window
- if you're expert on him and a bit creative you can set some traps in not obvious places that survivors usually use to move around the map but never decide to check these places for a trap
Trickster (perkless) is weak and at the same time can be strong (in some scenarios):
- on some maps that have a lot of small boxes loops, he's a decent killer
- you can use some holes in the walls/shack to throw your blades and even down him by doing it
- like huntress, he sucks in short loop with a huge rock (for example) and Jungle Gyms and T L wall can waste a lot of your time but you always can don't accept these chases and leave
- even that a lot of people think that he's like a huntress that requires not a good skill that she needs to be good on her I completely disagree. You need to keep in mind that each hand pose throw has unique crosshair and deal with it. Even that he sometimes can down survivors really fast but Huntress still feels better.
- Anyway, he doesn't need to stalk/prepared the area for downing the survivor fast. And if a survivor in a deadzone, good Trickster have a hight chance to down him in the next 6-8 seconds.
Note: it's my personal game experience that I have by playing with all perkless killers almost a half a year and you'll probably can disagree with some things and IT'S OK.
1 -
Legion
I understand what you are sayin about Michael, but he has a game changer in Tier 3. Without add-ons he can get to Tier 2 easily as you have no Terror Radius. Myers can maybe even pull off a free grab. He has outdated design, but he is still better off than Trapper if both have NO add-ons. Stats don't even back up that he is bad. Man is almost at 3Ks a match. He is just SOLID as a killer, but hard to play. Burger King Myers is more doable for me than No Add-On Trapper😂
Every Killer has bugs and Michael has more than average, but he is a Fun, Balance Killer. ALSO YOU GET A MOONWALK
0 -
Other
Trickster
4 -
Trapper
Trapper and console Blight.
1 -
Other
Trickster. :(
3 -
Clown
I'm actually surprised I'm the only one to say Clown. Trapper is inherently luck-based, but you can help make your own luck with good trap placement. The mere threat of traps can also help shut down strong loops. Like, as a survivor, let's say you're healthy and a Trapper is chasing you through shack. Are you going to vault that window? I dunno about you, but I'm absolutely not going to. I'd rather take a hit and run out the door than vault into one of the most no-brainer trap locations in the game and risk being downed and dropped in the basement. The threat of traps can also passively slow people down when traversing the map, and it can force mistakes from people in the chase because they're spending so much time looking at their feet that they don't spend enough time planning their route to the next tile.
Clown is great in the 1v1, and I honestly don't think he's a bad killer. I just think he's more one-dimensional than other killers. We're just lucky enough to be playing DBD in a day and age where even the worst killers are still viable.
1 -
Trapper
I love people insisting Plague is weak.
2 -
Trapper
It's because Trapper has a terrible early game and is hard countered by the most complex and difficult strategy of all... Using the W key.
Good traps won't help against predropped pallets and good old runnkng away in a striaght line. And that's assuming you got a map where you could hide your traps.
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Trapper
Im honestly wondering if the person who made this mains surv , killer or plays both because there's maybe 2 killers that belong on the poll :P
It's actually funny people think Legion and Plague are weak because they're "just" M1 killers (btw a 115% M1 Killer is like a perfectly average like B tier killer) and then put Clown in the same poll , an anti - loop killer.
I'd say Trapper simply because Pig and Trapper and both kinda rng based, but at least with pig you're RNG kicks in at the end of a successful chase so you're doing two things at once.
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Other
Blight.
I hate that guy.
0 -
Trapper
From these killers - Trapper, But trickster is the worst
1 -
Legion
I main Killer, but have played a lot of each over the years.
Clown has a limit on his bottles and a good survivor can make clown waste three bottles in a loop and if he reloads then that's wasted time and more space from you and the survivor. Clown was garbage before his buff and now he is tolerable.
Legion and Plague abilities always will make them low tier because you can play around it. You can deal with being injured and if you have iron will then Legion has no chance. Also if you have 4 survivors spawning away from each other, that hurts those two specifically a lot more. Legion can't kill with his ability and if he uses to catch up to a survivor, he loses ground from his stun after FRENZY. I say HE cuz I play Frank mostly.
My Most Played Killers
1. Clown
2. Leatherface
3. Pyramid Head
4. Legion(TBH IDK WHY)
5. Freddy Krueger
6. Michael Myers
7. Spirit
8. Ghostface
10. Oni
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Other
Trickster
3 -
Clown
The early game can be significantly helped by CI. You can't just hold W through a section of the map that has already been trapped, and since CI forces survivors to come towards where the killer spawns (or to do secondary objectives while they set up) even the first survivor chased will be at risk of getting trapped. The second a survivor can't verify a section of map is free of traps, survivor behavior will change, as in my example about not wanting to vault shack window against a Trapper.
Once a Trapper is set up, predropping pallets and holding W are both pretty well countered by bear traps. It's also not a good strategy against a trap-based killer because holding W away just increases the amount of distinct areas of the map you're going to cover during the chase. The odds of stepping in a bear trap are going to be higher if you're immediately running somewhere else rather than staying in a loop you've confirmed is safe for as long as you reasonably can. Predropping pallets and holding W makes more sense against killers that are very deadly in the chase but that have poor mobility, like Deathslinger. Trapper is loopable until he places a trap, so it's not a great strategy against him.
That aside, though, his snowball is one of the best in the game. A single basement hook can easily win a game, even when the Trapper is behind. Other lower tier killers like Clown or Legion can't do that. He can be effective even on maps where traps are relatively easy to see with intelligent trap placement. For example, on maps with no grass like The Game and Hawkins, you could trap the drops from the upper floors or place traps right around corners so that survivors don't have a chance to react to them.
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Legion
Bringing in perks and add-ons Legion is the worst. Literally everything a good survivor does counters legion. Spread out to avoid snowball potential legion needs survivors clumped together. Don't heal against killers to save time Legion needs you to heal and he doesn't come with a power to incentivize survivors to heal. Since he has no chasing power to threaten them. Which on so many maps will hurt him.
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Other
Legion is kinda underrated imo. Definitely needs some changes to make them actually like, fun to go against and to make their add-ons useful. Stuns are brutal, the mobility provided isn't enough but they can still get people injured fast, especially on smaller maps. If you focus on chase-oriented gameplay, you can do pretty well. Of course, then all the gens get done and you're back at the issue of poor mobility.
Trickster has literally none and does not have enough chase ability to make up for it.
1 -
Trapper
How do beartraps counter survivors that don't loop? By putting them under pallets? Then they just see them and W away.
0 -
Clown
Why just under pallets? Put them at any choke point, loop, or high traffic area, then drive survivors into them. Traps are extremely difficult to see while sprinting when place in grass. You can't see the other side of vaults, down drops, or around corners either. They're really not hard to hide, or at least to put in locations that may be visible, but that deny key areas. Survivors can't do anything about a trap while in a chase, so seeing one only really helps if there's an alternate route available to you that won't end in a quick hit.
If a survivor somehow has a lot of distance on you, you're at the edge of the map, and they're moving towards an untrapped area in the center of the map, just drop chase. No low-mobility killer, including every other killer in this poll, can quickly deal with that.
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Other
Trickster range ability is worthless outside of short loops or unless you are running in the open close range. There is a reason you don't tricksters in rank 1, he is the weakest killer vs shack and jungle gyms. He has no snowball potential and he has to focus one survivor at time, and you have commit to getting one health state down if you throw your knifes. Also his 1 on 1 chase is not even good if you know how loop in jungles gyms or shack. Even my friend who does not know how to loop managed to loop him for a while the other day. Even when I play trapper in rank 1 I can get more downs, and not struggle as bad.
0 -
Legion
Ah but do you see Legions or Plagues? I THINK NOT...at least he can down someone with his ability
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Other
Played plague last night vs full red rank squad and managed to get a 3k. Played the trickster last night as well in the same map too Gideon meat plant, and only managed to get 1k but a decent amount of hooks. I think the reason people don't like to play the plague is because she can be kind of boring to play at the beginning. But I do see a couple of legions, and legion can injure everyone, and thus have pressure in the game and he is 115% so I have lost way more legions than tricksters. I only lost 2 times to a trickster since his release. But I'm telling you one of my friend who does not know how to loop at all, even managed to loop him the other day when played vs one, so take as you will. I think you should play the trickster in red ranks too see how hard it truly is vs competent survivors not even goods ones just regular ones.
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Trapper
Trapper, his set up time is to much considering survivors can just disable them and have him waste his time for nothing.
1 -
Legion
Trickster can do something to end chases. He has more steps than Huntress, but he has the same solution. Depending on the map, you can be screwed and Gideon is a hard map for both. Too many objects to hide behind, however most maps favor the range killers.
Legion is worse in open maps, and people just love th character so much they play him at any rank, like Michael Myers. If everyone is separated from each other doing gens, Legion can't use his ability. I bring distressing and he NEEDS that perk so much. He is never going to down anyone through his ability. If all four survivors are injured, then his ability is even worsen. You can force them to mend sure, but why do that when you can get them down, except...you habe nothing to help you in chases because ypur ability slows you down from stun when it's over.
0 -
Trapper
I was trying to juke him and then when I unhooked my brother he was carrying someone named selena and then he trapped himself and I also saved another person.
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Other
Yeah I don't think you ever played trickster. Because he actually plays more similar to the plague in the way her vomit works. They both have the same counter, you try to avoid short loops vs both in that way. But how ever plague is way more stronger than him since she can throw her vomit in jungle gyms and shack and actually get you. And believe it or not gideon is one trickster best maps if you are on the top floor. But that is the thing for trickster you have to play vs survivors who know how don't know how to properly loop. Because any looping that is not short is very effective vs the trickster. While with legion since he is 115% it's not easy to loop him like the trickster. But I get that survivors splitting up hurts legion but that is the case for any killer. But legion is able to travel quickly across the map with his power and you can get to survivors more quickly. While even with the trickster huge maps hurts him badly since he is a close range killer, at best you can get some medium range shots. But as I said being injured is a pressure maker, it's a great way to add pressure while with the trickster you can't injured everyone with one blow. I actually think ghost face might be a bit weaker than legion honestly.
0 -
Legion
Trickster is not close range. His knives go a good amount of distance. Might be like Huntress were he sucks more on consoles due to aiming...but I never had a struggle with 8 hits. He kind of like bubba, got to control the survivors direction. Legion is helpless in those situations.
If we look at Plague, she is worse like Legion, because both can just be palyed around the abilities. Trickster will always be able to use his ability. It has extra steps, but it can easily save you time from loops. Legion and Plague can't do anything about them.
0 -
Other
Sure you can get downs from a far range or medium range if the survivor is 1 or 2 knifes from being injured or going down. But he is no huntress since she can down someone with one hatchet. I actually think legion is not strong as plague, since plague can cause survivors to get injured from her vomit. And at a certain point if survivor are all on injured state then you activate her vile vomit and some will start cleansing. And with that she becomes a short range killer that is actually strong. She can is very good vs short loops and jungle gyms with her vile purge. But as I said trickster ability is worthless when survivors go into shack and jungle gyms. I had matches were the smart survivors as the soon as the see me, they start running to the nearest jungle gym, or shack. And at the point it would take a too long to down them.
0 -
Clown
It might just be because I'm a terrible Clown, but I think Clown is the worst Killer in the game. Like, sure he's got anti loop but that anti loop comes at a cost of your map pressure because of reloading and it isn't that strong. He's kinda like Deathslinger lite. In theory their 1v1 power makes up for their less than average map pressure. For Deathslinger it works because the Redeemer is REALLY dangerous. Like... almost ridiculously so. However it is my opinion that in practice, Clown's bottles are simply not scary enough to make him decent. I'd even rate Demo's Shred as more dangerous than Clown's bottles.
The other "weakest" killers on the other hand I can see reasons to pick them over anyone else.
Myers? If you want to be the stealthiest stealth to ever stealth... Myers is your killer. On certain maps, being permanently undetectable is a massive boon and you can absolutely tear Survivor teams apart without ever leaving EW 1. Granted... then next game you get Shelter Woods or Rotten Fields and are super sad. Having a 0m or 16m Terror Radius doesn't help if nearly every sightline is 30m+. But somewhere like Lery's where the average sight line is like... 5m or even less? Myers demolishes on maps like that.
Trapper? He has the most snowbally power in the game bar none. Yes even more snowbally than Oni. Did 2 Survivors step in traps and you can react to both? The Survivors are now in a very very bad position. On the flip side... he's also got the most inconsistent power in the entire game. Do you wanna roll those dice? Sometimes I do. Also the sound of a Survivor stepping in a trap is one of the most satisfying sounds in this game. I just wish he could carry 2 traps without an add on... but... having a required brown add on isn't that bad.
Legion? If you want a game where you win by slowly grinding the Survivors into a fine paste, Legion is your killer. He has the most consistent and reliable source of game slowdown in the entire game with his Frenzy deep wounds and easy injuries. Granted, he's got no follow up to that present in his base kit... but... that's what perks are for.
Trickster? Do you love M1 gameplay but absolutely hate it when the Survivors force you to hold W after them for what seems to be forever? Well then maybe Trickster is right for you. 24m base TR gives them less time to run early, even less if you load up with M&A. Short loops that are impossible to mind game are no longer just holding W until the pallet falls because you can chuck knives over the top. Survivors will be less inclined to hold W in a straight line away from you once you start sending a flurry of knives after them. Injuring with knives loses you way less distance than injuring with an M1 so you have to hold W for much less time.
Seriously... Clown is the one Killer where I just... don't see why anybody would want to play him.
0 -
Trapper
I'm starting to think this much be a cultural thing, because what you are mentioning will ever work against a team that is holding W and predropping.
You, as the trapper, have about 5 minutes before the gens are done, assuming you're going against an average team. You have no way of knowing what survivors you are going against, and if they're predrop-and-W gamers it doesn't matter. You might get one or two traps off throughout the entire game, and even then you're relying on survivors making bad plays like vaulting windows or running through long grass whilst looking behind them (for some reason, they're holding W, they have no reason to). There are no choke points to trap, because they won't use them. But you probably wasted your own time setting up traps there anyway, only for them to be completely ignored.
You are assuming there is such a thing as a key area. There isn't. Not at all. All survivors have to do is run away in a striaght line and they will win, there's no stopping that as an m1 killer. Predropping pallets is just a bonus. And Trapper doubles down on his helplessness by wasting his own time setting up useless traps. He is entirely reliant on survivors actually trying to loop him, a completely uneseccary action.
Edit: By "cultural thing", I mean no servers seem to get super efficient predrop-and-W nearly as much as AU servers from what I've been told and experienced.
0 -
Other
Console blight is a lot better now but he has never been bad even when getting hits with the rush was tricky it was still possible and the map mobility is unmatched
0 -
Trapper
Clown is not that bad. He isnt great, but he does his job decently.
Legion has amazing synergy with Thanatophobia, which makes them a lot better.
Pig has one of the best game delays in the game as her power, only problem is the RNG dependency.
Plague is a pretty good killer, though severely underrated.
Trickster is probaply on par with Trapper tbh. But since he wasnt an option here i stuck with Trapper.
0 -
Clown
Idk, I think we've just had very different experiences playing as and against Trapper. You're talking about hypothetical ideal survivors that basically don't exist in the real world, and if that's the assumption we should also be able to assume a hypothetical ideal Trapper that is able to anticipate survivor movements and place intelligent traps to catch those survivors. It doesn't make sense to assume the survivors are playing flawlessly and the killer is so weak at placing traps that it's a straight up waste of time to put them down.
If survivors are always ignoring choke points and never running through grass, they're losing lots of distance for free and not using strong tiles while chasing, even to predrop a pallet. It doesn't matter where you're looking while you vault; you cannot see a trap placed right under a window while sprinting up it before you commit to the vault. You either need to never vault or you need to risk landing in a trap when you do vault. So, Trapper does have ways of either gaining distance more quickly or getting some traps even against a survivor that's committed to hold W across the map.
I also don't know how a "hold W" strategy is any more effective against Trapper than most of the other killers on this list. Would you rather play as a killer like Legion that can be calmly looped and then you can just chain to the next tile? If you're running across the map eventually you have to reach an edge. That's not so relevant for loops; hypothetical ideal survivors can just run a base M1 killer until the gens are done, because you're not going to run out of pallets and strong windows to chain together before the gens pop.
Trapper is (obviously) a trap-based killer, which means he thrives on setting up traps in a key area of the map (yes, there are key areas - usually around your three-gen / key central gens, sometimes around the basement if convenient because of his ability to snowball by defending a basement hook, and also usually in strong tiles so you can turn them from time wasters to time savers) and then defending that section of the map. If you have like 20-25m of distance on him, you're running across the map away from his traps, and he follows you, that's a misplay on his part. It's really no different than a Hag trying to chase someone across the map away from her traps.
You seem to be taking for granted that a Trapper has no way of forcing survivors into traps, and that his traps are always going to be avoidable to the point of being a waste of time to place. That's simply not the case in practice. A Trapper can easily force you into a trap while chasing just based on where they run, even if you're not attempting to loop him; you might see them running diagonally right to try to force you left, and you might realize what's he's trying to do, but your options at that point are losing distance by running right and risking an M1 and gaining distance by running left but risking a trap. In that situation, most people will risk a possible trap over the likely quick M1, which a good Trapper can take advantage of.
If you're unpredictable with your trap placement, which you should be, people should not be able to anticipate your trap locations. The second you prove you can be unpredictable with your traps, it's like Huntress hitting a long range hatchet. Survivors now need to respect your power, because it's no longer as simple as looking down whenever you're approaching a pallet to see if there's a trap there. This can, and often does, cause survivors to make mistakes and give up distance for free in chase because they're worried about running into a trap.
0 -
Clown
If a 115% M1 killer is a perfectly average B tier killer, how do we have killers like Trapper, Pig, and Clown in D? A base M1 killer would be F tier.
0