Bleed Out Timer Change
Quick overall Summary for those who dont wish the read the entirety of my post:
Bleed out timers should effect survivors through the entire game while in any injured state
240s or 4 Minutes Currently vs Suggested 600s or 10 minutes in total with a 1.5s increase while near death.
Goal is to create more pressure for the Killer side while not changing generators or other things in the game, and to not promote a sluggish playstyle too much.
Currently in dead by daylight many people suggest that we as players should have a secondary objective implemented into the game and/or believe gen rushing to be too big of a problem. Well im going to suggest a change that while not out right affecting gen speed or adding a new objective, it will highlight the importance of a aspect currently already in the game which is->
Healing
Healing at high ranks is seen as a secondary necessity, sometimes just being outright ignored with many survivors especially vs “lower” rank killers like Legion or trapper etc. Many times you as a killer will just see survivors outright ignore healing in favor of gen “rushing” where they prioritize gen completion over their own safety.
I want to implement in a change that will while not outright being a over powering burden to the survivors, it will put more pressure on them and perhaps even helping many “low” killers who can injure survivors but can not out right down them like Legions frenzy, or surprise hits with pig etc.
What i suggest to be implemented is a change to the Bleed out timer as a whole. Currently the bleed out timer only matters when “Slugging” a survivor. This by many is seen as a boring way to play the game, and thus many dont want any “buffs” to a slugging style of gameplay, with the change i hope to not dramatically encourage this style of play but not really change it that much either the goal is to put a need to heal thus providing needed pressure for the killer and not to encourage “slugging”.
Now lets get into the suggestion, the suggestion is a outright change to have the bleed out timer effect the survivor throughout the entire game. During the game if a survivor is injured they drip blood constantly wherever they go aka “bleed out” and thus it makes sense for this change to be implemented and it will be a outright good change in my opinion.
Currently the Bleed out timer takes 240 seconds or about 4 minutes in total for a survivor to die while bleeding out. This being as it is alone would be much too low if Survivors constantly bleed out while damaged, however changing it too high would make it so slugging is never a risk. And so the suggested change would be to change the bleed out timer from 240s to 600s or 10 Minutes in total. Each survivor while injured will bleed out at a 1x rate if they do not heal they could potentially die from not caring about their own safety. However if a survivor is on the ground they will bleed out at a 1.5x rate or roughly in 6 in a half minutes ish to encourage survivors to pick their fellow survivor up, and not make it so its takes a dramatically longer time then normal. Overall I believe these changes will be a great healthy change to the game and make it feel more intense overall.
Comments
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I would suggest if implemented;
Injured bleed out be slower than dying state and a mori becomes available when it drops to 10% or lower.
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I said in the post ide suggest bleed out at a 1s rate, while the dying would be 1.5s rate. I doubt the mori would ever be implemented.
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