Survivor perks way outnumber Killer perks.
I wasn’t sure if I should’ve posted this on the PTB or not cause it’s in a way somewhat connect, but it’s kinds been a issue for a while since Strangers Things so I may as well put it here. So like the title says in my opinion the survivor perk way outnumber killer perks, even worst now since survivors are getting 3 more in the Resident Evil chapter rather than just the 3.
Before people ask no defiantly not. They don’t need to make a extra killer just for that or add more than just one killer per chapter that would be insane. Just extra killer perks for killers, they could be universal, on their own in a dlc pack or just added on in general would be just fine.
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Specially when the survivor are far superior to the killer perk right now i dont see any reason to by this chapter nemesis is kinda weak and feel really slow in a chase and his perk are awful one of them could be ok if pgtw was not a perk
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Uh, what nemisis is super duper strong not s tier like nurse spirit or bought but he's amazing to play
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Grind is easier for killers whoop de doo. It doesn’t help that most of the survivor perks are bad anyways. How is this a problem?
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I think its a bit early to say if nemesis is strong or not.
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It works out because Survivors only have perks to really tilt the match in their favor, whereas Killers will always have abilities as their main strength. Its why theres at maximum 12 perks against a Killers 4, it doesn't really matter about the overall number of perks.
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It's not really a big deal, to be honest.
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Well naturally, because there's more Survivor then there are Killers. It's always been this way.
The game released with four Survivors to three Killers, with all future content bringing one more on each side. Even when Leatherface and Ghostface released by themselves, it never evened the odds, only countering how Bill and Ash were also released by themselves.
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Kinda is to be honest. More perks give more variety of builds you can do. I didn’t add this on the top, but the perks don’t need to be op or meta, just some more perks for killers.
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I don't think it matters.
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Malt players don't give a toss about variety, case and point all the people immediately complaining about the fact that none of the new perks are stronger than Dead Hard or Ruin.
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People should play all survivors, killers and their perks otherwise you won’t fully understand the game.
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Every Survivor is pretty much the same.
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Pretty much, but it’s still different depending on perks and skins.
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Not really.
Every Survivor plays the same way.
You can get the entire Survivor experience from playing one character.
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Any character can have any perk from their side. Skins are the only real difference, and even that's pretty much irrelevant unless you're Claudette with dark skins.
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As fas as Im concerned, theres already too many perks in the game as it is.
Not to mention most of them are hot garbage and are only used to poison my bloodweb while spending millions BP to find perk I really need, not some trash perk I will never use in my life but I made a big mistake unlocking it.
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Do you understand the concept of "strong but easy"? It's taken over from "most efficient tactics available" to be the true definition of "meta".
You can tell people to do whatever you want, it doesn't mean they'll listen. Why put in effort when you can just equip mindless perks and win?
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Trouble is that probably around half of all survivor perks are just abjectly not worth using, and there's probably about 10, 15% that aren't even worth considering.
Yes, there's more survivor perks, but the pool of survivor perks that are actually solid is smaller than the killer perk pool.
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Trouble is that probably around half of all survivor perks are just abjectly not worth using, and there's probably about 10, 15% that aren't even worth considering.
Or survivors have just gotten so used to the second-chance meta that every perk seems worthless by comparison.
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You know perks change right? And what’s in your opinion are mindless perks? Also it doesn’t have to be strong to be meta you know, it can also be something which just counters to what is strong.
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I get that people like to repeat that meme a lot, but no. Take out those 'second chance perks' and the perks I'm referring to will still be garbage.
No amount of nerfs to any perk will ever make Red Herring worth using.
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If perks change so much, then why is the meta in DbD so stable?
Most people don't want to use a variety of perks. Most people use what they like and stick to it, and what they like is normally the best ratio of strong and simple, such as Dead Hard or Ruin. That's why I get into so many arguments with so many people on the forums, because they don't want to put in any effort for potentially greater reward and call all strong perks weak despite any and all evidence to the contrary, because they don't care about variety nearly as much as they do about switching their brains off and getting carried, a la old DS/UB.
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Red Herring needs a buff, to allow you to use it on any generator you've interacted with for a few seconds. However, it can still be used quite effectively.
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No, it can't. It literally could only possibly work if the killer has no other lead to go on, which you as survivor will have no way of discerning, and then you also need to hope that no one works on the gen after you set up the perk.
Once in probably about 500 matches it -might- make a killer turn his head. That's not a workable perk.
You say survivor's standards are too high, I say your standards are too low.
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And you know that you can get a survivor to level 40 and get their teachables without ever playing them right? Meaning you can for the most part focus on your main survivor and only play that survivor and your experience would be the exact same if you were to main every one else. Survivors are just skins
EDIT: Fixed Mistake "Achievements" to "Teachables"
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It literally could only possibly work if the killer has no other lead to go on
Incorrect. If the killer's lead is far enough away, you can get them to turn around.
which you as survivor will have no way of discerning
Sometimes you can tell the difference when a killer is going on a patrol and when they heard something and want to check it out, if you study the killer enough.
and then you also need to hope that no one works on the gen after you set up the perk.
That's true in most cases, which is why I recommended the buff. However, there are situations where you can set up a gen that you're sure nobody will go to. It has to do with the fact that most survivors always go back to the same gens.
Once in probably about 500 matches it -might- make a killer turn his head. That's not a workable perk.
Now you're just making up statistics.
You say survivor's standards are too high, I say your standards are too low.
No, I said that survivors have gotten used to perks that are too powerful. It's like the frog in boiling water analogy.
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Tbh though i feel like it's a quality over quantity scenario. so many survivor perks are just straight up useless you could probably only get a viable build with like 20% of perks. I think a lot of Killer perks are better designed to get a lot of use out of them.
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This
There are a lot if good and useful perks that helps a lot and can contribute to a variety of playstyles. People just need to get out of their comfort zone.
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I have no issue with it. Less grind. Remove perk levels and maybe I'd care.
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You do realise that basically everything you're saying is just helping to illustrate how immensely difficult this perk is to use?
And for what pay-off?
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You do realise that basically everything you're saying is just helping to illustrate how immensely difficult this perk is to use?
That's why I suggested a buff.
And for what pay-off?
You waste a lot of the killer's time. Long enough to finish several generators, depending on the area.
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Nemesis is just Plague, but a bit better. Most of the downs will come from survivors being blocked from pallets and windows by zombies.
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most of survivor perk is straight useless. take the example the new skill
leon bite the bullet make no grunt when healing. why use this skill ? just run iron will instead.
rookie spirit to know regressing generator is pretty much useless. who needs that info when you just focus on your gen
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its not a big deal- especially since most people only use the same 4-6 perks on both sides, anyway
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That's actually better for killers, since the less perks there are - the less grind is required to get what you want. By the way, almost all survivor perks are trash. Survivor perk meta is under 8 perks or so, since other perks are only good for memes, while Killer meta includes dozens of good perks for any build you would wish for.
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Noed, Devour Hope, Haunted grounds, Bloodwarden, BBQ and chili, Dragons Grip, Dying light, Ruin, Iron maiden, starstruck
did you even play Dead by Daylight once? Sounds alot like you didn't
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In all the perk you name only 2 are good and its bbq and ruin. Ruin is not that good because 15 second into the game and the perk can be destroy. All the other perk are awful
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you are kidding right? you forget that you also need skill, cant just have op perks to win the game man gotta be smart too
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I can have op perk and escape with no skill. When i play survivor i use dh if i make a mistake i fix it with a press of a singke button, i run BT too like that i can unhook in front of the killer in the middle of a chase killer cant do ######### because the guy i unhook will body block, i have DS too like that if i get unhook i can body block the killer or escape safely if the gate are open and i have iron will because i like getting reward for getting injure.
I can use a lot more perk too because when i play survivor im not on a timer but killer so survivor can use more variation too and swf help a lot. Killer are on a timer so you better have those 2 or 3 slowdown perk equip and if you dont well gg wp see you in 4 minute
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simply because there is more survivors than killers
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most killer perks are garbage
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Really, most perks on both sides are complete garbage. Although I do believe killers have better perks overall especially because certain niche perks that may not be good for most killers may be really good for one. Example being Spirit. Stridor is not a very good perk on any other killer and yet is very good on Spirit.
LoL @the guy defending Red Herring and trying to argue it's a good perk. I don't even know what to say to that. That is a person who simply enjoys arguing with people.
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They aren’t stable. Well that’s what they devs say anyway and that’s why they change them. Also mentioning Ruin you do know why mainly people use it? Not that’s it’s strong cause you can just cleanse it straight away if you can find it, and they changed it so it’s no where near as strong as it use to be. People mainly used it before of gen speed is too fast which has been an issue for so long. As I posted above this is a fine example of a meta counter cause it counters a meta which is gen rushing.
Off topic there, but as for this please give all perks a try.
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Anyway to delete this comment? Doesn’t give me the option and it made me double post.
Post edited by JakConstantine on0 -
You really are being patronising to the wrong girl. Maybe try reading what I've written, that'll give you some idea, because I've already provided you with crucial context that you're completely ignoring in favour of strawmanning me .
And yes, the meta in DbD is extremely stable, just ask anyone that's been playing for a few years.
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Um no, having more perks actually makes the grind more time consuming for survivors.
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Quality over quantity, most survivor perks are useless garbage like light weight, no one left behind etc...
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ruin is strong sorry to say, it force survivor to search for totem in the game start.
and as @MadLordJack meta skill is pretty stable there's no change in meta for survivor or killer for this past years the only change is that undying become new meta even it is not that common as BBQ, pop, ruin, corrupt, etc , Survivor perks even more not changed than killer.
and devs change is really slow, see how many years it takes to change keys / moris / freddy / DS ? even they still hasn't changed spirit
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No he isn't. He's super addon reliant and weak. He's like wraith before the buff.
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I agree with killers, but nothing else.
Survivors have no unique stats. They're skins.
And you don't need to run a perk to know exactly what it does and how to counter it.
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