Trail of torment & dragon's grip
Anyone else tried this out? It's fun bc ToT lights the gen up like a beacon and encourages them to touch it, but DG means they really shouldn't touch it.
Last 3 games my first down every time came from chasing survivors off a gen, kicking it, pretending to just leave and just staying out of sight nearby instead. After that they get a bit more wary and you can't spend the whole match just camping gens but they still have to tap regressing gens at some point and I'm using blight so I can just zoom back if it's convenient. Would recommend
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The biggest issue is that you're dedicating two perk slots to this when those perk slots could be pop and BBQ.
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Ooooooooo. Sounds good. Never played Blight, but I like Oni. Think it will be as effective on him?
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On Pyramid Head, I legit made an entire build that revolves around kicking gens.
Trail of Torment, Dragons Grip, Pop, Tinkerer (not sure if I was actually using this last one, but I THINK I was)
Sometimes, it was miserable. Other times, it was kinda hilarious. Very much a "works or doesn't work" build.
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My other two were bbq and discordance, later switched discordance to tinkerer. Even with 3 gen perks there's no inherent regression so you have to be aggressive. But it is fun.
Maybe, I'm not good with oni but I'd prefer it on a killer with decent mobility, which he usually has
For the "2 hits while undetectable with dark devotion" challenge I just used all stealth perks, I love overkill
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It's super fun, but the problem is that survivors learn this one immediately. It'll trick people maximum of 4 times, once if it's a full SWF. They'll still touch the gen if it's one with a lot of progression, but they'll check for you nearby or tap it and bolt, and they might wait out Dragon's Grip before returning to it. So in the later game, it's more that you get Undetectable for a while and good regression, and Trail of Torment doesn't get turned off as enthusiastically... or they just designate their injured players to be the ones tapping gens.
Still hella fun, though. That synergy.
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Oh yeah, they do all that stuff. If I'm getting enough value out of dragon's grip they usually stop healing altogether, which can work in their favour or not. Watching survivors adapt to something kinda different is fun too.
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Tried it with PH on Red and Purple Ranks. I don't proc Dragon's Grip as often because of its lengthy cooldown, I can proc maybe once or twice. Also survivors know what's up and won't touch the yellow gen.Though I can vouch ToT is really good on indoor maps and just applying pressure on unsuspecting survivors in general. Still a fun build if I don't wanna run the usual perks though
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