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Pyramid head needs some buffs
He feels way too clunky to play, my man gets slowed down too much when he's using his sword and his addons are trash.
Remove the slowdown he gets when he's ABOUT to put his sword in the ground
Remove the slowdown WHEN he's lifting the sword out of the ground but keep him from being able to attack for 1 second
Make POTD come out a little faster
Give him actual useful addons, putting bloodpoints into him hurts my soul
That's all he needs
Comments
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Hes on a delicate balance of not being stupid op and not being weak. Although I agree that his addons could use a change. the only viable ones are the range and maybe duration add ons.
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He’s already a strong killer, and the only changes he needs are to his add ons which are hot garbage. The cooldown from using the sword is needed, as it can zone survivors out without the killer doing anything to earn it.
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The killer isn't the only one who can bait survivors can do it as well. Holding W is his counter and survivors earn time for their team without much effort.
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i'd rather he just inflicts Torment when someone is hit by POTD, he's fine currently but the trails are kinda useless for inflicting torment since people can just crouch over them
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Ah yes I do typically crouch walk while being chased by a killer
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When you're chasing someone at a loop put a little at the pallet or window and boom problem sovled.
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Tired of this narrative that the killer needs to "earn" their power or attack. What did you as a survivor do to earn the right to hit space on a window?
We need a tally system for survivors where they must EARN their right to be agile and quick how about that huh?
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Windows are very strong for PH, if a survivor uses them effectively against him, they’ve done well and deserve to avoid the hit.
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Absolutely none of the suggested buffs would fix his issues. Meaning that instead of making holding w weaker vs him you've just made it even stronger, because looping becomes even harder vs him.
He doesn't need buffs. He's an incredibly strong killer as is, unless you're dealing with a 4man w squad (which, let's face it, unless it's a tournament there won't be because there's always this one Nea who wants to loop you and goes down in 3 seconds for it).
His add-ons need reworks. That's all he needs for the moment in terms of strength (though a change to make his POTD easier to hit at the cost of less zoning would be nice for both killers and survivors).
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I think there some killers that have need more buffs than pyramid, like legion and trickster
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Let's agree to disagree then because getting slowed down as much as he does is just stupid. I'll even take them just removing one of the times he gets slowed down either before or after the swords in the ground. Blight is a stronger killer then pyramid and he's just been receiving buff after buff so pyramid is not out of the question for buffs.
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Don't get me wrong, he is fine where he is. It is just people want even more of a punishment like a 5 second cooldown with massive slow for cancelling his power just because the survivor held W instead of pressing space.
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I don’t think he should have a bigger punishment than right now. OP was suggesting shortening it, when it’s fine as is.
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I think you're forgetting that even if you aren't cancelling or throwing out a projecile you're still laying Torment Trails. The slow in that case is fine, it should not be zero commitment considering how much time cage hooks save and how many perks they bypass.
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But the suggested buffs you gave would do nothing to help his biggest flaw- W holding. Blight is strong because of map mobility and chase potential. Pyramid Head trades up his map mobility for insane chase potential and the ability to ignore several survivor perks.
Why would you buff the chase potential of a killer who already ends chases in under 10 seconds instead of suggesting ways to improve his map mobility at the cost of chase potential to make him more balanced and interactive overall? Ya know, by making w holding weaker, which is the least interactive thing on both sides including being chased by a Stridor Spirit.
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Maybe some QoL improvements but not buffs.
The smallest buff could potentially make him to strong because of how he ignores most Survivors defenses, similar to Nurse.
Removing the slowdown after he cancels RoJ would bring back the issue where he could just tap M2 at a window or pallet and the Survivor would get hit no matter what.
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Legion? Are you serious lol
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I think he is okay.
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Once u master pyramid head you'll see how op he actually is
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That was actually a bug. They didn't even fix it after the update and was still possible to instantly m1 out.
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Yes.
Legion is an M1 Killer that gets to use their power at the beginning of a trial. After that, everyone splits up, nobody heals, and Legions power does nothing. Legion also has an entire list of addons that basically do nothing. There are Killers that need more work than Legion, but Legion still needs work. In the very least, QoL changes. Before Trickster, he was the only Killer penalized for using M1 attacks. Trickster can still throw knives after an M1, though. Legion has to wait 10 seconds to get his power back. Before the recent Victor nerf, Legion was the only Killer that basically DSed himself when using his power. Legion is literally built to penalize himself for basically doing ANYTHING. Before recently, no other Killers had this many penalties attached to their standard gameplay, and even now, Legion has more of them on one Killer than any other Killer. His power isn't even lethal, but he's punished like everything he does is a one shot.
So yes. Legion needs work.
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Legion is good.
Him power keeping survivors injured. So survivors have to choice. They will heal and waste time or they will do gens and will stay injured. And i did not said he already wasted their times with mending. He is like T3 Myers and never needed stalk, he just keeping everyone injured. If they are healing, you can do again and again. And they will waste time with more mend and heals.
And when you put some perks for make them slower, Legion is really starting so annoying. For example my Legion build: Sloppy Butcher + Thanatophobia + A Nurse's Calling + Dying Light. I have so much 4K already and i am red rank killer. So i do not think Legion needs some buffs. Maybe him add-ons can change because most of them useless. But Legion is good killer, when you use good perks on him, he is being so annoying for survivors.
Legion makes game so slow and when you put good slow perks he is nearly unstoppable. Like i said, Legion is just good.
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Yes, he keeps people injured, but that doesn't slow down the game if they aren't healing. Also, it's still a power that only gets used at the beginning of the trial.
You use Nurses Calling on Legion, but that means you are running three perks unless they decide to heal (only two perks when you account for Sloppy Butcher penalizing healing that isn't happening). If Survivors are healing, then they aren't play well against Legion. Sloppy Butcher falls into this same camp, as it does nothing if the Survivors aren't healing against him. It also makes the build seem a bit weird, as you are penalizing them for healing while also trying to get them to heal. Some may decide they are okay with the extra heal time, but in my experience, most don't. Not against Legion. It just seems counter-intuitive to basically tell them to heal while also telling them not to heal. Thanataphobia is clearly there to make their injured status do something, and to try and bait out heals. The issue is that most Survivors would rather just eat the extra 5 seconds to repair a gen than heal against Legion. Mending is boring, but not a big deal to most Survivors, as they can just run to a safe spot and mend. If you FF an injured Survivor, you aren't really doing anything except giving them a speed burst to run away from you, as you aren't depleting a health state.
I personally don't like Dying Light, but that's just me. As such, it would be inappropriate for me to really say anything of it.
I mained Legion for a long time. Got to red ranks with him. Got 4Ks with him. I'm not saying he can't do well. Any Killer can technically do well. However, compared to other Killers, he IS weak, and he DOES need work. His penalties should be lessened because they were a knee jerk reaction to his old playstyle, which is no longer an issue after Deep Wounds was modified and his power was changed to stop when he FFs the same Survivor twice. Furthermore, even if all Survivors stay injured and (as such) a one shot, that doesn't change the fact that his design can and DOES turn him into a Killer that almost never gets to use his power. He's an M1 Killer with a power at the beginning of the trial.
As for you doing well, you may want to consider that you aren't doing well because Legion is good. You might be doing well because he's an M1 killer with 115% movement and people don't like to heal against him. Basically, you're doing well because you have a strong grasp of Killer basics. Not because the Killer is good.
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I think he could do with some better add-ons, at least.
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But what would be the point of inflicting torment if you're attack never hit's a survivor.
These are the buffs he actually need's, That would make him feel less of a chore and you could possibly enjoy playing as Pyramid Head, I've heard tons of streamers disclaiming how long it takes to use his ability and survivors can literally run around do a spin and still vault a pallet or window before you can activate Rites of Judgment, it's really embarrassing and unfun.
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He’s fine right now. His cages could use some changes but potd is very balanced imo
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Sloppy Butcher helps actually. When i get them down, Sloppy works. When they wanna heal this guy after hook, they will do it slowly. And that will give me time to came hook back because most survivors healing near hook. And Nurse also helps me, shows auras to me when they are healing. And if they are reject heals, i am also okey with that. Because that is meaning i will get them with one hit. So i have not problem with play 2 perks on this case. If they are healing, my other perks will help me and i am okey with that too.
Legion is good killer but if you ask me boring. I did not find him fun so i did not main him.
And him power is not only for in start. If survivors heals, you can use any time your power. If they reject healing, you will not need your power because they all will down with one-hit. So i do not think Legion is weak. He is strong B-Tier.
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If you're being outgamered by that then you're not a good PH player. If you know survivors like to do that then wait half a second and keep following them with your camera; either they run too far out to get the vault or they vault expecting you to cancel early and they get hit with POTD.
PH needs you to adapt and if you can't adapt to each unique quirk of the survivor's you're chasing you need to get better.
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Legion is terrible
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Holding W is any killer's counter. That's kinda the problem with most killers and why a lot of killers cannot be buffed. Maps are designed to not be able to forever hold W. "but they can run along the walls" So? you can cut them off then. Any survivor holding W can be cut off on the vast majority of maps.
PH doesnt have much counterplay in close counters and mostly relies on PH's prediction skills, that makes him pretty much impossible to buff. Doctor has a similar power, but at least his shocks dont lead to a damage state, which is why Doc can recieve buffs(albeit minor ones) while PH cannot.
All PH needs is either the player base looking into his addons to see if there is any undiscovered gameplay(like no power oni), and if that is not the case, the devs need to alter half of his addons.
As for the only buff I could consider right now for PH: his trail starting at his blade, instead of behind him, so you can use his pink addon properly while placing trails.
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Most likely you've adapted my playstyle,theres alot stuff that looks familiar in you're playstyle, don't act like,I don't know I'm being watched, I'm not saying that I'm being out gamed by it but it can be, exploited and can cause you to lose distance and time.youre not just a good Pyramid Head player tf
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What? There are so many commas there in places that make no sense it's almost unintelligible
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Again we don't want these changes we want less cooldowns
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Idc dude
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How am I meant to respond to a comment if I can't read it? I can do parts of German, I can do English, I can't do that.
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So don't read it then ? I'm not sitting here and about to argue with you .
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You responded to me???? You want me to not read your response to me???!!?!
make it make sense
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No you responded to me ,are you smoking or drinking?
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Yes, I responded to you. You then responded to me with the broken comment that I'm still trying to understand, and asked you what it meant. You then got on the defensive.
So no, it was your response to me that I was, and still am, talking about.
Again make it make sense
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If you aren't hitting you POTD attacks, that's on you, not the game. That's similar to someone saying "I can't hit hatchets as huntress so she needs buffed" when Huntress is already a strong killer.
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Oh but ,I am hitting it ,doesn't meant it can't be better.
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The only change I want is let him see the aura of cages. It's not like he can camp
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Exactly
That's probably not possible, would be great to see you're own cages ,but people would proxy them and this ability negates survivor perks
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I wasn't talking about M1'ing out of the ability.
He could cancel RoJ without a movement speed penalty and no cooldown which basically was a hit at every pallet or window.
This suggestion would bring this issue back on top of the spammable PotD, remember, hid cooldown was 2.75 s., now it's 2.25 s.
It would make him uncounterable at loops again and he would still have the reduced cooldown.
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And Myers.
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But the cages move if you get close to them. You littrely cant
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That should be he's red add-on anyone hit with punishment will be tormented
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But you NEED the cooldowns, because otherwise his 1v1 gets too powerful. Less cooldowns on PH means an average chase would last 10 seconds. 10 seconds for an average chase isnt enough, even Spirit takes longer than that purely because she has to walk towards a survivor.
Getting less cooldowns, means PH needs to be made weaker. Do you want PH to apply deepwounds on injured survivors with his power? Because having less cooldowns would mean he needs to apply deepwounds on injured survivors instead of downing them.
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Only when you're directly in front of them.
I see you're point ,than he is fine as is. Definitely don't want him changed anymore, but maybe two of his add-ons should do something else.Leopard Print can become an exhaust add-on,Scarlett Egg should boost his speed while walking on trail's.
Rusted Egg could act as an expose status ,if someone saves someone from a cage.
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I mean, honestly, some of PH's addons could basically be hook perks turned into addons except slightly worse. Like, basically Make Your Choice, but instead of 60 seconds its 30. Or basically Blood Echo, but instead of 45 seconds, its 5(which is really useful to him for momentum), also no cooldown ofcourse(I mean, add infectious fright and survivors surrounding you, and its a nasty combo). Or basically pop, but instead of 25% and 45 seconds its 15% and 30 seconds(which could stack with Pop, but I mean, if you can hook and cage 2 survivors within 30 seconds, let alone using 2 slots for it).
You know, reasons to actually use your caging power over hooking survivors instead of keeping them tormented till the end for an easy kill.
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