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Concern about pallets

Starshadw
Starshadw Member Posts: 266
edited May 2021 in Feedback and Suggestions

Pallets are one of the escape options available to survivors. The issue is that as more ranged Killers are introduced, pallets become less and less useful because ranged Killers can simply throw over pallets (and because more Killers simply avoid pallet locations and go around). This issue is exacerbated on the maps with fewer options for LoS (not just the outdoor maps, but also the indoor maps with long hallways).

My suggestion is that it may be time to find another option for survivors besides pallet stuns. We have flashlights, certainly, but they are often not the best option when in a chase. Firecrackers can be, except they are limited to special events AND they can blind the survivor as well. Survivors need something else that can be as dependable as a pallet (whether you get the stun or not, the Killer still has to either stop to break it, or go around it) in terms of buying the survivor a little time, without also potentially hindering the survivor (as in the case of firecrackers, etc.)

Post edited by Starshadw on

Comments

  • Junylar
    Junylar Member Posts: 2,005

    If the existence of Nurse hasn't made devs think about some other way for survivors to escape the killer, I don't think anything ever will.

  • Saltjar34
    Saltjar34 Member Posts: 766

    Problem is if you add other ways to escape the killer, it will hurt other killers who have no method to deal with the previous methods, such as M1 killers.

    Also, flashbangs have recently been added. That's another way to defend yourself

  • HarleyQuin_n2K16
    HarleyQuin_n2K16 Member Posts: 98

    but there are loops that offer more than enough for any survivor worth their salt to run. I do not think the devs intended a F13 vibe when creating the survivor role if they did the killers would have to be buffed to Jason levels of busted. The point is to run and hide and not get caught or if you do to out run and hide from the killer. I would be cool if they added closeable doors to embrace more of a suspenseful atmosphere of find and murder than circle, circle, circle, circle, pallet...circle, circle, circle, window...rinse and repeat. In my opinion skill is the greatest asset in this game which makes it too hard to balance you could fill the map with 30 pallets and a rank 20 team will misuse all of them but a rank one team will survive with all four only using 3. An overhaul in balance would be refreshing considering when the game was first released assets were limited but now that we are getting AI bots in game maybe we could see a more strategic style of gameplay. I do not know about the rest of you but circling is getting a little repetitive but maybe I should go play another game lol.

  • Crowman
    Crowman Member Posts: 9,518

    There's a few other perks in the game that offer alternative ways of escape.

    Lucky Break, leave no blood or scratch marks allowing you to a much better chance at losing the killer after a hit.

    Head On, allows you to stun the killer by jumping out of a locker. Can be use effectively in chase.

    Deception, play mind games at lockers by making the killer question if you went in or not.

    I don't think dbd atm needs anything added to the base game to help survivor escape. There are perk options that can do that.

  • HarleyQuin_n2K16
    HarleyQuin_n2K16 Member Posts: 98

    but considering most survivors run the same 3 perks this does not really work for them. In my opinion until those are nerfed into the ground there will not be any changes in perk builds.

  • Crowman
    Crowman Member Posts: 9,518

    I don't see the issue. The options exist and people not utilizing the alternatives available is a them problem.

    You cannot complain that you don't have other options to escape the killer if you refuse to use them.

  • HarleyQuin_n2K16
    HarleyQuin_n2K16 Member Posts: 98

    that is what I am saying most survivors refuse to use them because they cannot escape reliably without certain perks that carry them.

  • Starshadw
    Starshadw Member Posts: 266

    This isn't specific to you, but I get very tired of the "just run X perk" argument that gets put forward all the time whenever a weakness or issue with the game gets brought up. It is literally impossible for a survivor to run a perk that can cover every potential situation. We need to stop using "just run X perk" as a way to stop examining issues within the game.

    One of the issues with pallets is that they are no longer anywhere near as useful as they were in earlier years. It's a problem. It needs addressing, somehow, whether that's figuring out how to tweak them so they are useful again (such as by not allowing ranged attacks to go over them, which kinda breaks physics, but hey, we're all stuck in some bizarre supernatural realm anyway), or giving survivors a new tool of some kind to help take up the load pallets can no longer carry.

  • Saltjar34
    Saltjar34 Member Posts: 766

    You see, being able to last long periods of time in chase or even escaping is incredibly powerful. Think about it, searching for survivors is usually a gamble and walking towards where survivors are can take a good amount of time with the exception of mobility killers. Then they have to chase the survivor in which skillful survivors can run the killer for a good amount of time, allowing their teammates to do gens. If the survivor somehow manages to escape then they've wasted all that time doing absolutely nothing.

    That explanation is the reason why the Houdini build has a purpose in this game because losing a survivor is pretty darn powerful and you want to make it basekit?! Seriously those ranged killers you talked about? The one thing they have going for them is their ability to end chases quickly and you want to take that away from them? For free?!

  • Starshadw
    Starshadw Member Posts: 266

    The problem with your argument is that it can easily be flipped around, as in:

    What, you want some Killers to be able to just ignore the pallet and down survivors right over it?!? For free?!

    Pallets are intended to stop Killers in their tracks, forcing them to either go around (to avoid the stun) or stop to break it. Ranged Killers don't even have to worry about pallets because their power simply flies over it. As more and more ranged Killers are added to the stable, the pallet becomes less and less useful. That's a problem.

    The point stands - a tool that was given to survivors that used to work well no longer does so. It either needs changing so that it regains its usefulness, or a new tool needs to be introduced to pick up the load the pallet can no longer carry. Personally, I think it would be bizarre for ranged weapons to be stopped by an invisible wall - it wouldn't be my preference. Then again, shall we talk about how ranged weapons frequently fly completely across the entire map (against physics) and through solid objects (against physics), and because of the issue with hitboxes and hit validation, even do things like hit around corners, etc. (also against physics)?

    SOMEthing needs to be done about the pallet problem.

  • Saltjar34
    Saltjar34 Member Posts: 766

    Just add more tall solid objects in loops that survivors can hide under. Make them spaced enough or just wide so that PHead can't fire through it. M1 killers don't care about that but they do care about pallets

  • kevbot07
    kevbot07 Member Posts: 19

    I have been playing this game for 5 months, and am rank 4, i get put in matches with killers that are perstige 3 rank 1 killers that have their ideal bulid and have been playing the game for years so it is hard to learn to play vs them since its so easy to rank in this game i am not that terrible at looping but what gets me going is when my teamates drop tiles before looping the jungle gym so there are none left for me. also i dont under stand is when there are many tiels just between 2 rocks like how do you even loop that ??? this has turned into a rank but what IM THE MOST UPSET ABOUT is getting hit through pallet stuns . i feel like the game is already getting boring there is not much new content i agree they need a game changing feature

  • papichulo
    papichulo Member Posts: 271

    I would love to see door animations where you can close a door for 1 second on the killer. lol