We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

Devs, are you really leaving Trickster as it is? It really needs a buff

Frontdoor6
Frontdoor6 Member Posts: 609
edited May 2021 in Feedback and Suggestions

I've played a few games with it with different addons and perks and i couldn't get more than 1 kill.

Survivors keep looping and ducking while i'm throwing knives and Trickster moves so slow its laughable

I really don't know what the plan was with this killer, but i feel it really needs a major rework or buff. Right now, its worse that original Freddy and thats saying something

Sorry to be blunt, but this isn't something we should look past. You made such a big thing about Trickster when it came out, but its the weakest and most laughed at killer in the game right now

please reply if you can

Post edited by EQWashu on

Comments

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,943

    I agree when ever I use him he moves so slow that he can’t even down he needs a lot of buffs

    Make it so when you aim your blade your not slowed your only slowed when you start throwing the blades

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    I honestly don't understand why trickster is a 110 speed killer

  • ChurchofPig
    ChurchofPig Member Posts: 2,770

    The developers said that they will be looking more closely at killers from the previous chapter more closely in midchapters during the anniversary stream. So there should be some sort of Trickster update during this midchapter and a Nemesis update during Chapter 21's midchapter.

  • Shroompy
    Shroompy Member Posts: 6,857

    With Trickster its all about catching survivors off guard and abusing short loops, if a survivor crouches to avoid your knives you can still hit them at the majority of short loops, hell you can even hit above them because for what ever reason the hit boxes of survivors are a lot taller than they actual look. This allows you to hit over some rocks on MacMillan and large snow piles/rocks on Ormond (there are more these are just the ones that come to mind)

    Trickster is weak, he does need buffs, but he is FAR from the weakest killer

  • Zozzy
    Zozzy Member Posts: 4,759
    edited May 2021

    And if they have a brain and don't run to the closest low wall loop while using trees and rocks as cover between tall wall loops?

  • Junylar
    Junylar Member Posts: 2,005

    Plague is 115 and her power is decent. Trickster is 110 and his power is a meme.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    As someone who has been playing trickster a lot, personally I think that trickster should get the brown shoes by default even the yellow ones, also 1 less knife, that would make him actually better by a lot.

    Some suggest the 115% but I don't think that is a great buff, like I always say, the only strength that trickster has is punishing dumb plays and even then there are other killers that do the same by default.

  • Shroompy
    Shroompy Member Posts: 6,857

    who says you need to throw knives during the time the survivor is going to that long wall loop? Close the gap as much as possible and start throwing knives when the survivor is at the long part of the loop, and if there's multiple long parts then that just makes things easier.

    Don't be scared to abandon chases either, Trickster excels at catching survivors off guard. Its why Monitor is an amazing perk on him, he plays like a sudo stealth killer with it but with a ranged ability. "Well can't you say the same for Deathslinger?" Yes you can, and THATS the issue I have with Trickster at the moment, Deathslinger just out shines Trickster in almost every way while using this play style. But just because he's the worst ranged killer doesn't mean he's the worst killer over all

  • Devil_hit11
    Devil_hit11 Member Posts: 9,242

    I mean he moves at 110%, so going around long-wall object is very time consuming. If survivors didn't heal after you threw many blades into them, he would have the ability to stagger health states with his laceration mechanic. something that Deathslinger wouldn't be able to do. He is one of the weaker killers despite being fun to play.

  • glitchboi
    glitchboi Member Posts: 6,023

    Because any buff to Trickster could possibly make him ridiculous to play against and maybe a bit too powerful. HOWEVER, that doesn't mean he doesn't deserve any changes.

    What I want added to him is a rework to Main Event. I want them to make it more appealing and useful, for example let Tricksters carry it around, reset its duration after getting a health state down with it, y'know?

  • mynameisBlade
    mynameisBlade Member Posts: 325

    I was thinking they could just have him throw MULTIPLE Knives at once instead of just one at a time. The way he holds them and reloads them makes it appear as if he is skilled enough to toss multiple at once.



  • Firellius
    Firellius Member Posts: 4,575

    If there's any way to buff Trickster, it would probably be in Main Event. Removing the massive delay, removing the inability to stop firing, removing the time limit for activating it... Just make Main Event Trickster be the wet dream of every Trickster player. Going a little over the acceptable power line is okay for Main Event.

  • papabear2009
    papabear2009 Member Posts: 115

    I've been mention this main event change which is to make it so that when you activate it, it will replenish his ammo.

    I like the idea of having an ability that only has a small window of time to activate but it should have some utility with that deadly power.

  • Crowman
    Crowman Member Posts: 9,643

    I'm sure Trickster will be touched up in a future mid-chapter. Main Event certainly needs changes as it's pretty much agreed that it's very underwhelming for a limited power.

    Trickster got hot fix buffs that made him playable and the devs should wait a bit before making adjustments, because it's always possible the community is wrong about whether or not a killer is actually weak (it has happened multiple times with previous killers).