Feedback and Suggestions

Feedback and Suggestions

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Remove Breakable Walls

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Member Posts: 1,425
edited June 2021 in Feedback and Suggestions

They do nothing but help the survivor, create infinites, and waste time. They are terrible map design and add nothing but frustration to the game.

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Comments

  • Member Posts: 12,204

    Agreed. Breakable Walls are nothing more than one of The Realm Beyond's countless mistakes. An overall bad mechanic, which should be removed.

  • Member Posts: 11,535

    Agreed but I’d say keep them in dead dawg saloon since they are a non issue there

  • Member Posts: 6,278

    I have to disagree with both of you. With all but the most remote instances (groaning storehouse), most breakable walls either offer clever strategy, or turn a once safe loop into a very dangerous one once the wall is broken. So a survivor gets one “freebie”, and anybody else stupid enough to go there again is taking a smack.

    At the expense of missing out on a favourite perk, just run Zanshin for a couple of days. It allows you to see (and plan) which walls should be broken while out of a chase, and which ones are devilish to leave intact because they create a death trap.

  • Member Posts: 1,030

    They don't need to be removed, they need to be implemented better.

  • Member Posts: 672

    I agree. Breakable walls are just unnecessary.

  • Member Posts: 1,425

    The only map they are ok in is Badham. All the others aren't strategy, they have to be removed.

  • Member Posts: 22

    They feel weird, but they can offer some strategies on some loops. On some maps, they in fact need to be broken or the loop is infinite.

  • Member Posts: 1,261

    Somehow, they didn't add any breakable wall in the new map...Thanks God for this miracle !

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