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Remove Breakable Walls
They do nothing but help the survivor, create infinites, and waste time. They are terrible map design and add nothing but frustration to the game.
Comments
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Agreed. Breakable Walls are nothing more than one of The Realm Beyond's countless mistakes. An overall bad mechanic, which should be removed.
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Agreed but I’d say keep them in dead dawg saloon since they are a non issue there
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I have to disagree with both of you. With all but the most remote instances (groaning storehouse), most breakable walls either offer clever strategy, or turn a once safe loop into a very dangerous one once the wall is broken. So a survivor gets one “freebie”, and anybody else stupid enough to go there again is taking a smack.
At the expense of missing out on a favourite perk, just run Zanshin for a couple of days. It allows you to see (and plan) which walls should be broken while out of a chase, and which ones are devilish to leave intact because they create a death trap.
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They don't need to be removed, they need to be implemented better.
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I agree. Breakable walls are just unnecessary.
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The only map they are ok in is Badham. All the others aren't strategy, they have to be removed.
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They feel weird, but they can offer some strategies on some loops. On some maps, they in fact need to be broken or the loop is infinite.
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Somehow, they didn't add any breakable wall in the new map...Thanks God for this miracle !
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