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Why is Shadowborn a perk?
It should be in the settings, not take up a perk slot. Survivors have the ability to be on comms for free but killers have to sacrifice a slot just to have a better fov?
Make Shadowborn basekit please im too addicted to using it on blight and wraith
Comments
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Because the increased FoV also gives more information, and more information is an advantage. An advantage should take up a perk slot.
Shadowborn literally reduces the effectiveness of many survivor hiding spots.
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I honestly wish it was a fov slider playing without shadowborn gives me a headache
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Imagine a game in 2021 without FOV slider and Brightness settings.
And they dont like stretched res and Nvidia filters. What a joke
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I agree, we could use an FOV slider at this point.
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Meanwhile survivors get free perks and information being on comms but let's ignore that and focus on how Shadowborn makes playing killer feel alot more smooth
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Not to mention that the advantage you get from a higher FOV literally cannot be measured in any way, shape or form, it gives almost no conceivable advantage, it'd be a QoL change at best. The game wouldn't change at all in terms of balance if killers were given an FOV slider and it's so weird that people are so against a QoL change like this.
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It's not a QoL change, it's an actual buff.
Imagine a survivor hiding in a corner, next to a doorway. Killer comes through the doorway, and due to limited FoV, they don't see the survivor hiding next to the doorway, who can then slip away unnoticed. With the extra FoV, that survivor could get spotted.
You can have an FoV slider as a QoL if its maximum setting matches what is currently in play. Anything that expands FoV is a definite and undeniable advantage.
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You guys are talking as if shadowborn was some hard core meta perk for killers that completely changes gameplay. Its a 15 degree FOV increase out of normally horribly low default FOV.
Quality of life at best. They also could change some things, like make killers while breaking pallets see only what they see now, if they really that worried
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And how often would this scenario happen? And what if the killer could just see them anyway even with the limited FOV? What if they wouldn't see you even if they had shadowborn equipped, which you wouldn't have any way of knowing as the survivor? And what killer wouldn't be moving their camera around corners and doorways, making it extremely likely they spot the survivor without shadowborn? The advantage of an extra 15 degrees of FOV by default wouldn't change the game's balance at all, and you won't get away with less jukes like that as a survivor just because the killer bumped their FOV up to shadowborn levels.
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then why do I never see this perk run?
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Never ran it - never needed it.
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To me it's happened a few times already. Of course, I can't say that Shadowborn would've made the difference, but there've been plenty of times where I hid just outside of the killer's field of view. It's a subtle thing, but it is a thing. Yes, they could look around, but doing so would also make them lose intel straight ahead of them. If they're in a chase, looking away could make them lose whoever they're trying to chase.
Because it has to compete with other, stronger perks.
Similarly, just because Solidarity is never picked up by anyone doesn't mean it should become baseline.
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Some pc killers:alright don't want to make it base ill just make my resolution 1080x1080 now i got shadowborne base. Very good on nurse and billy i hear. Also survivors use it to see the killer coming from far away.
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A good player is always going to be looking for something to do, if a survivor is doing their best impression of a dust bunny in the corner they'll get found anyway. The killer player will most likely check the corners of the room or check the exit as they walk further in.
On an slightly unrelated note, the reasoning that FOV settings should take up a perk slot because it gives an advantage doesn't hold up. I'm fairly certain that the naked eye can identify the color orange easier than the color red. Applying the logic that an advantage given to the killer should always be a perk, this means that color blindness settings should also be a perk.
Sounds demented to me.
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You still have to check the corners, you still have to turn around and deny yourself vision forward. And that's just one example, too, as I've also dodged killers before by running parallel to them, just outside FoV.
And there's a world of difference between being able to see something that you normally can't, and being able to see something a little bit better.
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I literally have no idea if I support this suggestion or not. I've used Shadowborn only once, for Adept Wraith.
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Where is this "see something you normally can't" coming from? A player with shadowborn FOV will still check the corners, they will still have to look behind them, if they hear your footsteps because you're running next to them they'll still have to do a hip check. The difference is how hard and fast you have to move your screen to check your surroundings.
These people aren't asking for one eighty degree Quake FOV where they literally have eyes that wrap around their head. What kinda pupula duplex nightmare scenario are you trying to make me imagine here?
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I personally believe that both sides should be allowed to change their brightness and FOV, just so that it allows players to be able to adjust the settings so they are more comfortable with how the game looks.
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People always forget that an increased FoV is a HUGE advantage for stalking killers
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They can't see BOTH ahead of themselves AND check the corners, they can only do one or the other at a time. An increase in Field of View is going to increase what you can see. It's a very simple thing, I'm not sure how people are struggling with this concept.
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"They can't see BOTH ahead of themselves AND check the corners" This can't be done with shadow born either.
As per my last reply
"These people aren't asking for one eighty degree Quake FOV where they literally have eyes that wrap around their head"
Are you seriously trying to make the argument that any FOV increase, even 1 degree, is unfair by default because it enables people to see more? Also, what kind of room are you envisioning? What room is going to have a corner next to the door you came in from, that when viewed gives you LOS on the center of the room?
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Never played survivor and went " wow Shadowborn is carrying this killer" the only time i even see the perk is on huntress but you probably think survivors not having to waste a perk slot to be on comms is fine
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I agree. This should have been an option for awhile. Just like Color blind settings. The FOV should be defaulted at Shadowborn or let us adjust to our preference.(maximum being current Shadowborn). I have no idea why this is still a PERK SLOT. What a waste... xD
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A very small one. Remember that the vision doesn't need to stretch all the way to the corner, since the survivor extends out of the corner. And, again, on open fields, you get more intel than you should.
'Well one degree won't matter!'
But you're not asking for one degree. You're asking for up to 15, if not more. That's not a 'QoL change', as the person I was originally responding to claimed. That is a straight up buff.
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Arguing against better killer FOV is pure Survivor Main Entitlement. You guys already can't tell if Killers is or is not using it so does it change anything? Any killer player will win and lose matches with and without it and Survivors will only know they had it or not in the end game screen. How manny killers do you guys really see using Shadowborn? Clearly Shadwborn is not giving any killers any free wins.
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Don't see how either of those things are correlated in any way but whatever. However seeing as how there is a perk dedicated entirely to increasing a killer's FoV, I'd say that it's clear that the devs don't intend on adding an FoV slider.
I don't understand why you're making accusations about me just because I pointed out that there are certain killers that would be made objectively easier to play by adding this feature.
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Wow.
"Blanket killer buff! We demand you buff Spirit and Nurse!"
"Let's not do that"
"OH. MY GOD. The ENTITLEMENT from you SURVIVOR MAINS!"
Yes, they'll win or lose matches with or without it. Doesn't mean you should get it baseline, otherwise all perks can be made baseline.
Yes, you won't always be able to tell they're using it. Doesn't mean you should get it baseline, otherwise almost all killer intel perks could be made baseline, and about 70% of survivor perks.
Yes, Shadowborn is rarely run. Doesn't mean you should get it baseline, otherwise there's about 20-30% of killer perks and 60-70% of survivor perks that could also be made baseline.
You come in here demanding buffs with half-baked ideas and a poor grasp of the game's mechanisms and you call anyone that disagrees with you entitled. That's some class, buddy.
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I don't think FoV has any weight on how stalking killers can well stalk.
As I have stalked plenty of survivors outside of my FoV(Usually by accident) already so it seems to be a set cone instead of being tied to what the killer can see.
Also vice versa where I can clearly see the survivor in my FoV but can't stalk them because of them crouching behind a comically small rock despite most of their body being exposed.
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Im really amused.
This basekit demand is soooooo much less impactful than whats constantly demanded for survivors.
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There's 1 killer to 4 survivors so if you make the killer's time more enjoyable then survivors have better q times. In your mind you think survivors first = Ladies first and don't care about killer problems at all.
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I never asked for any killer buff in my post i'm just telling you that as it is Shadowborn being base or a Perk makes no difference since Survivors will never be able to tell if it's there or not. So you can't pinpoint a win or a loss to an FOV advantage which completly shuts down the idea that it's a buff, it's not.
How comes giving killers a better FOV immediatly has to mean other perks have to be made base, it's a casis by casis thing. An FOV slider is a must in any First Person Game, it's not a game advantage it's a Quality of Life option for Players, it reduces eye strain, it reduces the sense of claustrophobia,etc. It's the same as having a Brightness option, a Brightness option is a must for any and all games. DbD has NEITHER of them. This isn't a Killer vs Survivor Argument, it's a Game design Argument, wich is why being against a better game is Survivors being Entitleted by assuming Killers will become unstopable mahcine Gods with omniscience and omnipotentcy when an FOV Slider or a Brightness Slider are BASIC GAME OPTIONS.
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I never asked for any killer buff in my post i'm just telling you that as it is Shadowborn being base or a Perk makes no difference since Survivors will never be able to tell if it's there or not. So you can't pinpoint a win or a loss to an FOV advantage which completly shuts down the idea that it's a buff, it's not.
That's not an argument! That's what I mean with my post, there's tons of perks that are difficult to identify. Take 'I'm all Ears' for example: You'll never know whether or not you got caught because the killer read your mindgame or because of the perk. That doesn't mean that it's not a buff to have it made baseline.
How comes giving killers a better FOV immediatly has to mean other perks have to be made base, it's a casis by casis thing.
Because in this game, the killer's FoV is part of the game mechanisms. The narrow vision field is part of the game's balance. There's no UI indicators for anything outside your FoV apart from loud noise notifications, so anything that falls outside of your FoV, you cannot see. That means if there's a survivor standing juuuust outside your FoV, you will NOT see them.
That small FoV is part of the hunting process. You widen that FoV, you buff ALL killers. Any argumentation otherwise just betrays a complete lack of understanding of the game.
wich is why being against a better game is Survivors being Entitleted by assuming Killers will become unstopable mahcine Gods with omniscience and omnipotentcy
Jeeze, can you killer mains ever do anything without massive strawmanning?
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No it's not lol? The only reason I use Shadowborn is to mitigate my motion sickness from this game's atrocious FOV.
You'll still gain Evil at an equal rate when stalking survivors as Michael.
You can still stalk multiple survivors without Shadowborn on Ghostie pretty easily, and it's not hard to turn your head to continue stalking. How often are you stalking someone on the literal edge of your camera?
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how so? fov changes don't affect your stalk zone.
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it was one of the original perks, that's probably why its so niche; they didn't have reference for what was to come
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