I think this can genuinely make the game better

BRPlagueMain123
BRPlagueMain123 Member Posts: 8
edited June 2021 in Feedback and Suggestions

Ok, straight to the point, what if hooked survivors had a pretty huge debuff for a little while after being unhooked? Like, let's say 50% gen repair slow down for 60 seconds (I'm definitely not sure about the numbers, but I hope you got the idea), I think this would help the game in the following aspects:

  • The killers would be rewarded for doing good on a chase (bcs let's be honest, 1 hook state is not that much compared to the average time a killer spend on a chase (maybe 20-40 seconds))
  • Camping would become literally pointless, and tunneling will not make much sense too, as you're guarding a survivor who will be really not that impactful for at least some time after the unhook.
  • Slugging will still make some sense, but more often than not it could be not worth, bcs you're taking the risk of messing up and having 0 downs, 0 hooks, and, by consequence, 0 debuffed survivors at the end of the play.
  • The survivors will be more afraid of being hooked, as they will be really punished for that, which would prevent (or at least discourage), those cocky survivors who begin clicking flashlights, running into you, and being a pain in the ass.
  • gen rush will be more difficult if the killer is doing good, cuz there will always be at least 1 debuffed survivor that is not slamming gens at normal speed.
  • The game would be more fun for both sides, cuz it would have more chases, be more dynamic, and with less camping, tunneling, slugging, and boring stuff like that, and the killer would gain more control of the game, preventing that games when you just 2 hooks everybody, get gen rushed and is rewarded with a 4 man escape and an entity displeased.

Obviously, this would have to come with some nerfs on gen slowdown perks, cuz otherwise, the games will last forever or until the killer 4ks.

I know this could be quite unbalanced for S tiers killer who already can do good even with the broken gen speeds, but that's what the discussion is about, tell me your opinions and your suggestions.

PS: As you can see by my nickname, English is not my mother language, so plz ignore the eventual mistakes.

Post edited by Mandy on

Comments

  • th3
    th3 Member Posts: 1,844

    The only way I would think this would be fun is if DS didn’t cancel when performing interactions. Since that happens I really don’t want 60 seconds of being slowed so regardless of what I do I’m useless.

  • CoalTower
    CoalTower Member Posts: 1,730

    No. You aren't getting tunneled if you're on a gen.


    To OP, this is perfect.

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  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    If you think a change like this would stop camping, tunnelling, running 4 slowdowns etc you're delusional lmao. It could be an ok idea but it wouldn't do over half of the things you think it would do.

  • NMCKE
    NMCKE Member Posts: 8,243

    If you wanna reduce camping / tunneling, just remove hook grabs then increase the time it takes to unhook a survivor. Essentially, forcing a trade if the killer is near the hook and giving them an incentive to hook the savior since they are dying in front of them.

  • BRPlagueMain123
    BRPlagueMain123 Member Posts: 8

    I never said "stop" dude, I said that it would be less efficient and dumb, if someone is really into camping/tunneling he/she will do it no matter what, but good players won't, because it will not be optimal.

  • BRPlagueMain123
    BRPlagueMain123 Member Posts: 8

    I don't think so, if you're on a gen, you're exposing yourself, so there's no point in making you basically invulnerable. And you'll not be "useless", you will do gens and stuff, but slower, as a punishment for being found and downed. Today, your teammates can just unhook and heal you in 20 seconds (or less) and you're in the game again as if nothing happened until the 3rd hook.

  • th3
    th3 Member Posts: 1,844

    The punishment for being found and downed is you are one hook closer to being killed. There is no need for an additional slowdown which will make the game even easier than it already is for killers.

  • Beelzeboop
    Beelzeboop Member Posts: 1,306

    Oooohh, you're one of those people that think that killer is super easy and that survivors need buffs.

    That explains it. I would suggest playing killer at higher ranks if you want a better understanding of how hard the game really is for killers.


    OP, I think this is a great idea.

  • th3
    th3 Member Posts: 1,844

    I play plenty of killer and get easy 4k's almost every single game. I don't need to cover my self in some sort of cloak of entitlement to see that this would just feed into making the game even easier than it already is for killers. You people get like 49 games of pub stomping wins and the one game against competent survivors you cry and complain on the forums about how unbalanced the game is. Cry me a river with these terrible suggestions that "The game would be more fun for both sides". Even with the old ruin and undying "promoting a healthy playstyle for killer's" there still was slugging and tunneling. Just admit you want to pub stomp and always win when thinking up these moronic suggestions and then this conversation can continue elsewhere.

  • BRPlagueMain123
    BRPlagueMain123 Member Posts: 8

    Ok, considering what you said there are 3 options for you

    • you don't play at red ranks as killer
    • you only play with S tier killers (nurse, spirit, blight, or something like that)
    • you're the luckiest guy on earth and only gets chill survivors with no considerable amount of meta perks or items

    If you play a B tier or lower killer on red ranks you will see what we're talking about, if you make 1 mistake playing this kind of killer, there's no recovery dude, you're screwed, you can still win, but you will have to play like a f*cking god or pray to the survivors to make awful mistakes so you can come back to the game. As a survivor, you can make like 123412342412324 mistakes and be totally good, that's the difference.

    PS: if I wanted to pub stomp and always win I would just play spirit, it will be a lot easier than discussing with you

  • BRPlagueMain123
    BRPlagueMain123 Member Posts: 8

    Exactly, and if the killer wants to really get some real value from it, they will have to tunnel the sh*t out of you, so you will cry in the end game chat and probably report them for doing their job.

  • th3
    th3 Member Posts: 1,844
    edited June 2021

    Unfortunately when I had to reinstall windows I wasn’t able to save the screenshots I didn’t upload from steam but ultimately this is enough proof right now. I can even stream and show you video proof as well to prove my point that killer even without these 17 screenshots I have, is the easiest it has ever been. Still continuing with my bubba 4K streak which doesn’t make exceptions for mercy or hatch escapes. Easy.

    But yeah keys and survivors are definitely overpowered and an automatic loss. The only thing I am irritated about is losing those screenshots since I would’ve loved to put all couple hundred of them on here.


    edit: also blight isn’t s tier. He is A tier since he still has meaningful counterplay. Unless the killer is exploiting.

  • Beelzeboop
    Beelzeboop Member Posts: 1,306

    These screenshots don't exactly display the standard experience. It's easy to cherry pick examples, and we would never know. Also, the Spirit screenshot doesn't exactly prove your point, other than you not running Stridor and still succeeding with an S tier killer.

    Wait, I think I know that username that's used in about two thirds of these screenshots... am I talking to the legendary IloveDemo who wrote in e very similar style on identical topics and was banned for being overtly hostile towards anyone that didn't share their exact opinions? If not, then this is a very strong and strange coincidence.

    Also, Blight is S tier, because he can deal with skilled survivors, even a rank 1 4man SWF sweat squad and still have a decent chance of winning if the player is good enough. Having no counterplay isn't what makes a killer S tier. It's being able to not entirely rely on survivors making stupid mistakes over and over to get the slightest amount of progress.

  • th3
    th3 Member Posts: 1,844
    1. It is indeed easy to cherry pick but as I said, my steam screenshots which weren't uploaded (over 100 games) were lost when I had to reinstall windows. They also don't need to display a standard experience when they were in direct response to the OP claiming I don't play in red ranks, or just play S tier killers.
    2. No this is not IloveDemo, don't even know who that is.
    3. Blight isn't S tier because when the survivors use the counterplay to the max and he isn't exploiting, it is very difficult for the blight. Spirit is S tier because even when the survivors are using the counterplay to her, she can easily still secure hits/downs. Same thing with nurse. However, since killer tiers are opinion based it is up for debate.

    Besides what is exactly the standard experience one should expect from screenshots.