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Pig Traps

Vetrathene
Vetrathene Member Posts: 1,425
edited June 2021 in Feedback and Suggestions

Need to be activated as soon as the survivor enters the injured or health state, needs to blow up if they try to escape through hatch.

Comments

  • Phasmamain
    Phasmamain Member Posts: 11,531

    They are fine right now. What she needs is an actual chase power

  • Saltjar34
    Saltjar34 Member Posts: 766

    You know, people have been asking for Traps to just automatically activate during the endgame and pop off when a survivor escapes with it. I've seen threads discussing that every once in a while

  • GoshJosh
    GoshJosh Member Posts: 4,992

    I think it’s a missed opportunity that all survivors don’t start the trial with an inactive trap already on their heads. It’s not like it’s a secret who the killer is once you see/hear a Jigsaw box. They can make their choice to search boxes or do gens first. Would be truer to the movies and give Pig a great early game.

    But I wouldn’t dare consider what you’re suggesting. There’s already problem enough with Pigs tunneling survivors with active RBTs. Something should be done about that.

  • Yords
    Yords Member Posts: 5,781

    Her early game would be incredibly powerful with other slowdown perks, especially corrupt.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Definitely, but remember who we’re talking about. Pig is widely considered one of the weakest killers in the game. I would also remove her ability to see boxes; it’s a big part of her tunneling capability I mentioned in my first comment.

  • Yords
    Yords Member Posts: 5,781

    It would make her stronger, but just a lot more boring and unfun for survivors. I know she needs buffs, but this is not the way that she should be buffed.

  • Spill
    Spill Member Posts: 235
    edited June 2021

    Pig is one of the most morbidly imbalanced character's in the game.

    Primarily due to her skill-less RNG traps that requires guess-work to counter. The traps need to be MASSIVELY reworked to be FAIR.

    The keyboxes should be limited to only 2 but spread on opposite ends of the map. Any keybox should be a GARAUNTEED removal. Eliminating random guess-work completely.

    The Pig can still defend the keyboxes but players will always have a second one across the map to resort to.

    Shorten the timer I don't care. The random guess work HAS TO GO.

    I think the biggest mistake the devs made was focusing on zero-interaction RNG trap made to get kills.

    The power should be more about gen slow down. Leaving the kills to player interaction.

  • Saltjar34
    Saltjar34 Member Posts: 766

    Wait, but why Corrupt? If the survivors are trying to get the traps off their heads wouldn't they ignore gens?

  • DoritoHead
    DoritoHead Member Posts: 3,546

    They would, which is why the slowdown would be so effective. No incentive to do gens.

  • Luciferr_2nd
    Luciferr_2nd Member Posts: 911

    I personally dislike the RNG with her pig traps

    I think the traps should be numbered, 1, 2, 3, or 4. The number means how many jigsaw boxes has to be searched for the trap to get off. This is so one trap will take one search, one trap will take 2 searches, and so on. (not in that order though, which trap is used is still random, so survivors wont know how many searches they have to do)

    Last will addon could count as another 2 searches trap.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    That won't work, when using add-ons to increase the amount of traps or boxes. I would like to try the system they implemented for Trapper's traps.

    Right now the box with the key is randomly pre-selected, which means one box can have multiple keys. For example: Trap 1 = Box 4, Trap 2 = Box 1, Trap 3 = Box 4, Trap 4 = Box 2.

    If you'd apply Trapper's system to this, the Boxes would not be pre-selected anymore, but each box search would make it more likely you'd find the key.

  • HarleyQuin_n2K16
    HarleyQuin_n2K16 Member Posts: 98

    Any attempt to leave the match should make the traps activate. This is jigsaw he does not allow people to break his rules unpunished. Also, if we could make it to where the killer from the get go chose 2 stations where the traps could be deactivated it could help use the power as intended because other survivors would have to help those who are being tested. Remove her dumb dash nobody uses and replace it with ghost face power basically crouch no terror radius or red stain and make it to where the pig focuses on grabbing off gens like abducting survivors for a game, that is actually more along the lines of being cannon to the franchise. Decrease timers so there is actual haste to get the thing off or make it to where next gen that is done the trap activates immediately, forcing decision making on do I save myself or help my friend. These could also be reworked into addons that would make the pig more viable than IMO her miserable state now.

  • Saltjar34
    Saltjar34 Member Posts: 766

    This I can get by. I've seen many threads explaining why Trapper's trap system should also be on the Jigsaw box system