Breakable Walls & Survivors

Got a simple idea,

Survivors can break down walls if they have a toolbox. In my mind, I figure that breaking one wall down should deplete a brown toolbox.

Comments

  • gilgamer
    gilgamer Member Posts: 2,209

    Breakable walls should be something a survivor has to build themselves its dumb that they spawn there, makes any map they're on worse.

  • JediWithASniper
    JediWithASniper Member Posts: 670

    I tend to think that building them is too strong and would fundamentally alter the gameplay of the whole game.

  • gilgamer
    gilgamer Member Posts: 2,209
  • JediWithASniper
    JediWithASniper Member Posts: 670

    Well, honestly they don’t bother me. I’m a survivor main though, and it seems most of the complaints about them are from killers. I play a bit of killer, but not enough to really see them as a problem.

  • Keezo
    Keezo Member Posts: 454

    some walls if broken create god windows, this is a no

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    I did this post a while ago, where I discuss a perk for breakable walls:


  • gilgamer
    gilgamer Member Posts: 2,209

    they basically just feel like theyre an excuse to have a consumable god window usually, really sucks to have to go out of your way to break them or lose a chase because of them, plus there are even some dumb ones like on the game that just lead to dead ends anyways so they seem equally stupid for both sides

  • Predated
    Predated Member Posts: 2,976

    Yes, it is, because otherwise survivors could build up breakable walls in any doorway. Create godloops that you actively need to keep breaking down. By the time that survivor goes from 1 god window back to the other, the wall would have been rebuild, having 2 teammates keep building up the walls while 1 takes you for an infinite loop, with 1 person doing gens.

    Having the walls spawn in and be permanently gone for the rest of the game is the much better approach. Doesnt mean all breakable walls are equally spread though. There is a reason why bigger maps have less walls and why smaller maps have more.

  • gilgamer
    gilgamer Member Posts: 2,209

    Im not saying they should change where they are placed im saying that with the current spawns that they have, the survivors should be the ones that have to dedicate time to them to get use out of them not give survivors the ability to put breakable walls in any doorway on the map.

  • JediWithASniper
    JediWithASniper Member Posts: 670

    Yeah. I don’t think it’s a good idea to let survivors build walls. The abuse would be crazy.

  • gilgamer
    gilgamer Member Posts: 2,209

    I dont see how making them build up the current walls we have in the game would be any more abusable then they currently are. Tbh I'd rather they be completely removed from the game entirely but I HIGHLY doubt that bhvr would budge on it since they've already but in so much work.

  • Dodgingbears
    Dodgingbears Member Posts: 252

    This is a horrible idea. Breakable walls are there for killers to help control or break loops.

  • JediWithASniper
    JediWithASniper Member Posts: 670

    Yeah, but there are also dead ends that are bad. They will learn to spawn them where breaking them isn’t the end all of a loop.

  • Predated
    Predated Member Posts: 2,976

    Then there are maps that have too little breakable walls to set-up. Suffocation Pit only has 3 spawns and you cant really enable all 3 spawns for the survivors as the main building would become too strong with 3 doors, but outside that, building up the walls would be worthless because those are the only places walls can spawn in.

    I can argue the same for other maps. Dead Dawg Saloon would have a literal infinite if the walls are gone at the start, but you cant just pick and choose that anti-survivor walls spawn and anti-killer walls dont. Especially since that definition is a grey area depending on who you play as. So you end up with a situation where not spawning the walls in leads to either the map being too killer sided with no real looping potential(midwich would be an example) or where not spawning in the walls leads to maps being too survivor sided with no way to cut off loops(Dead Dawg, The Game).

    Breakable Walls arent the most exciting mechanic in the game, but they do help balancing maps a lot. I personally still rather see a mechanic added into the game that adds a lever(or multiple levers) in the map that function pretty much the same as gate levers both for killers and survivors(obviously giving Wake Up and Remember Me a bit more value). But instead of survivors being able to exit the game, you have a deadzone turn into loop city. Even if you dont add a cooldown to survivors setting it up, it would take the killer 1 second to shut it down and would take survivors 20 seconds to set it up. Not all maps can have that kind of mechanic for aesthetic reason. Heck, you could have both mechanics in the same map.

    Breakable walls are disliked because they are slapped onto places that dont really make sense while playing the game, but they do make sense from a balancing perspective as it reduces the amount of dead zones, destroys god loops and could give the killer the option to invest some time early in the game to save a lot of time later on. If the devs would add another mechanic that has similar effects, it would definitely be welcomed. More diversity in chase mechanics is always welcomed, but untill then, I do kinda like the walls. I disagree with some, just as much as I disagree with some pallets(coughcough Lery's hallway pallet coughcouhg(also, note, I think Lery's is one of the maps that needs some breakable walls in the place of certain doors, would be nice to create a 3rd doorway in rooms that only have 2)), or windows even(I mean, Dead Dawg Saloon's U wall at the water tower with a breakable wall and 1 useless window, honestly no idea why that structure is even there, it only gets in the way, its not even set-up right to link up with the pallet there). But just because I disagree with certain choices, doesnt mean I dont appreciate the balancing aspect that has been added.

    In fact, it's thanks to breakable walls why certain god loops were able to be destroyed without making the map too killer sided. It's thanks to breakable walls that Springwood is managable for most killers now, it's thanks to Breakable Walls that Fractured Cowshed could be nerfed very significantly, it's very likely that Breakable Walls will end up saving Haddonfield. They are boring themselves, but they help make maps more enjoyable.

  • gilgamer
    gilgamer Member Posts: 2,209

    You know what ######### it I dont care anymore no one seems to understand what I mean and I dont care to explain anymore about a concept for a change that isnt mine and is basically a middle ground that I found would just be better then its current state. I just want them gone in general and its never gonna happen.

  • mike2835
    mike2835 Member Posts: 83

    I think they just need to rework the spawns, you shouldn't be running into a room only to find out that both doors and the window are blocked, Its a dead end and your screwed lol

  • Marcavecunc
    Marcavecunc Member Posts: 2,057

    Consider this..

    Jill and Leon can build bombs and flashbangs after working on generators for X seconds.

    Why not make a new survivor perk.. "after doing X action for Y time.. you can destroy a breakable wall"

    Only problem with this perk idea is most maps don't have breakable walls.. or only have one or two that are more beneficial to the killer than the survivor. But on maps like The Game.. it would be super useful to have (I honestly can't think of other maps, I think it's the only one that has too many breakable walls.. but at the same time, it has too many pallets, so it evens out on both sides)

  • Dodgingbears
    Dodgingbears Member Posts: 252

    I honestly dont see what that means in relation to the OP. Killers dont spawn walls, if that is what you mean, they are there to control and counter loops that are extremely strong and break potential infinites. Also adds to the horror-theme that the killer would break walls, not the survivors.

  • JediWithASniper
    JediWithASniper Member Posts: 670

    I don’t mean that killers spawn walls, I mean that bhvr will have to learn to not spawn walls that if broken create god loops