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Should certain killers be barred from using certain perks?

When designing any given killer in a game like DbD there's ought to be an element that allows survivors to counter (NOT completely negate) their strengths:

In some games it's talking quietly, in others it's not running, etc.

If you look at the DbD killer's powers on paper, these counters are there. The issue is that there are perks that completely negate the weakness, thus taking away the possible counter.

Spirit's on paper weakness is that she can't see survivors while phasing, only scratchmarks, moving grass etc. This makes the on paper counter to be quiet around her.

But Stridor negates this. (Also a lot of survivors simply refuse to change their loud, rushing playstyle, but that's a different topic)

Bubba is pretty loud and remotely clunky, which should give people the time to scatter and hide... Insidious takes this counter away.

Deathslinger and Myers are killers where you ought to break the LoS as soon as you hear their TR... hard to do when they're running M&A.


These are the four biggest examples.

Thus: Should killers be barred from using perks that completely negate their on-paper weakness?

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