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Removing the option of Camping
They 100% need to make it so your health doesn’t go down if the killer is near you longer than a second.
They can maybe add a killer perk that increases the time how long you can be near the survivor.
And a survivor perk that increases the radius of the effect so they can stay on the hook longer.
Comments
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No.
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Survivors already have anti-camping perks, just run those.
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Name some for me
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Camaraderie and kindred to name 2
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Borrowed time, Camaraderie, Decisive Strike, Deliverance, Kindred.
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Ah yes, deliverance will sure help me vs the basement bubba
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It's still an option. Basement Bubba's are a whole different beast of a camper.
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Borrow time - 50/50 the killer can get you before you unhook a survivor
Kindred - Just shows the surviors and the killer if its close to you, that doesnt do anything to stop camping
Decisive Strike - Bruh thats to get off the killer, does nothing while on the hook
Deliverance - Good job you got yourself off the hook, now the killer can chase you and tunnel you, NICE
Camaraderie - if survivors dont go for the unhook its useless
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Would you accept that if killer won't camp, your health go down 2 times faster for exchange?
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You may not like them, but they are perks that can help and they're infinitely better options than to severely punish a killer who wants someone they caught to die. Why shouldn't the killer be allowed to kill?
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That'd be a fun PTB experiment lol
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Anyway devs won't make health on hook stop, because it can cause holding a hostage.
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Literally just said how none of the perks you listed help against camping, i literally gave an idea that helps survivors AND gave a perk to the killers to help them against it, here i thought you killers would be accepting but here you're defending camping because you cant play in a different play style, When did i say killers aren't allowed to kill
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OK, you have a good point, BUT there is also an easy fix, just make the health drop extremely slow.
Actually NO, if they are just camping and the health isn't drooping, what ya gonna do, it doesn't hurt the survivor, and they can just be on the hook, the killer can stand there it doesn't do anything, when he leaves, the survivor has a chance to be unhooked, if the killer camps and by your words hold hostage, then 3 survivors are just doing gens and then 3 of them leave and the killer gets only 1 kill and less points, the killer starts running around he gets more hooks can get more kills and in the end more points, so your comment is dumb.
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Those perks do help against camping.
Borrowed time gives you an extra health state, Camaraderie stalls the struggle phase to give your team more time to attempt a rescue, Decisive Strike to help you escape if you do manage to get rescued but go down again, Deliverance if you're not being face camped and you managed to get it activated, and Kindred to help your teammates coordinate a rescue via aura reading.
And yes, I will defend camping. There are times when it is the right choice to make, especially with over-altruistic teammates that could lead to additional hooks. That you would suggest that the hook time be paused indefinitely when a killer is near... well, it certainly sounds anti-killer.
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But if removing health drain when killer is camping, makes the killer move around and GET BETTER AT THE GAME, so they dont need to camp anymore, and if they gonna keep camping 1 survivor 3 can escape.
Also they can add perks to the killer the one i mentioned that ignores the anti health drain for some duration of time
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There should be no game mechanic to force a killer away from the hook. There are situations where the killer will want to be near the hooked survivor, experienced killers. You can't punish every killer just because some of them camp when it's against their own interest.
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THATS WHY I WANT TO ADD A PERK ALONG WITH THE IDEA, I literally giving a perk that CANCELS the anti health drain, meaning you can stay at the hook, IF YOU WANT TO STAY AT A HOOK LONGER THAN USE THE PERK, if you want to run around more and go for hooks dont use the perk, I gave the perk idea for the soul reason so its not forced for the killer to leave the hook because the perk cancels the anti health drain
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It sounds like a horrible idea to have to use up a perk slot to have things go back to how they are now. That punished all killers.
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That streamer has no idea what holding the game hostage means. They're on bleed out timers and the match will end.
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No it doesn't, if you gonna play dirty, than you deserve to use a perk to do it, every survivor hates campers and im pretty sure really good killers go for hooks and don't camp for that first hook kill
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Good killers do camp, though. That's why your idea would be bad. It'd punish them. Survivors don't have to like campers. I'm sure they don't expect killers to enjoy a generator being completed.
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OBVIOUSLY KILLERS DONT LIKE GENS GETTING COMPLETED, That's why you run AROUND, to stop it, not get one survivor on the hook and just watch them, campers don't care about gens because they just want the kill.
And your previous thing about punishing ALL killers, no it only punishes campers like you not all killers, killers who walk around and go for hooks wont mind it and they have 4 perk that they always run because they don't need a perk that helps camping
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You're getting a little heated, so I'm going to stop here and say I disagree with your proposed idea and move on.
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Alright, you dont like it, we move on
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how about reduce fixing gens slower by 40% ?
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A killer who camps is most likely a bad killer, imagine getting downed by one
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You are so typical of those moaners and groaners. You ask people to name one for you; they name many. You proceed to argue with them. For you it is all about what you can't do, while for a good player it is all about what I can do, and what I can learn to do. If you spent near as much energy working to overcome your obstacles in the game as you do coming here to complain about them, you wouldn't have any problems.
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How can i overcome camping? Not get hooked, there's always a killer whos gonna hook you, and you don't want it to be a camper, what's with you defending campers, i just want killers to move around and get better (like your telling me to get better), so they don't need to camp, if you still want to camp than, it just wont work unless you use the perk, That I'm also pitching
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You just need to accept that sometimes you're going to die on your first hook.
There's really nothing that needs to be done because it's not really an issue. Bad use of camping should be punished with the rest of the survivors finishing gens.
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I'm working the Rifts... so I don't have the time or patience to write out everything for you. It suffices to say that you can, with the slightest work and effort, look up articles. blogs, podcasts, and youtube videos on the subject. Assert yourself. Thousands upon thousands of people manage to get by every day, dealing with the same obstacles that you face. Ask yourself why are THEY succeeding and I am failing? Quit blaming YOUR failures on external forces. You can't control how other people play. You can't control how the game is structured. You only have power over yourself. That is where your energy is best spent.
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That's such a misconception "get better at the game" look at any Red Rank streamers with 2,3,5k hours in the game and you'll see camping. Technically it's called applying pressure and it's all about noticing if the team has been altruistic or not to that point.
There comes a point when the game is a loss and it's up to you as a killer to make survivors mess up, if you abandon your hook and go chase someone for 30-45 seconds, you're screwed buuuuut if you camp abit get one person to come for the unhook, chase that person, now (on comms usually) they know you're a "camper" and a 3rd person has to come and you can guestimate when you can abandon chase on the 2nd, and go back to the hook, hopefully after also getting a hit on the 2nd now you're chasing person Nr. 3, Nr. 2 "has" to heal, and Nr. 1 is on the hook, Nr. 4 might be finishing a gen or also coming for the unhook and now you've given yourself breathing room and reaaaaaaally slowed down the game.
Low ranks? Sure people camp and tunel but there's not really much you can do about that. They learn eventually after camping for a few ranks, going up hitting purple / red ranks then they loose 5 gens in 5 minutes and 3 people coordonate an unhook. Then they learn it's not allways a good idea.
(also i love the paradox of calling campers noobs then getting downed and camped by said noob)
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I wasn't around for the old tests, but i think y oru exact suggestion has been on the beta realm twice, if other people are to be believed. And was super abusable.
My idea to at least alleviate camping, that involves no nerfs, buffs survivors and killers, helps new players, and increases BP gain for survivors.
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DS & Deliverance is the best combo against a basement camp.
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Yes, ideally it can be countered by doing gens. But what if survivors not doing gens and hiding around hook waiting killer go away. They know they have all the time in the world because killer camping and there is no urgency to save you, so they doing totems, searching chests and pointing at killer. Game is literally paused here. Your only options are wait someone act or just suicide the ######### out.
Hook timer going down for a reason to make pressure on survivors. You have to make a choise between finishing gens or save a teammate in exchange for your hook stage. If timer was paused, you could just give 0 ######### about gens and teabag that camping ######### from safe distance.
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Surprise surprise you wont get off for free that's the game mate. I'm sorry do you need an armed guard to escort you to your gen so you can focus on not missing skill checks, like c'mon my guy you make it sound like any of those perks don't help at all, they do if used correctly. You aren't always gonna come out on top even with every perk in the world to help and some killers are better at camping but the devs have basically tried this before and it didn't make it out of PTB because survivors were abusing it too much.
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When you made this post suggesting that killers aren't allowed to secure a kill.
AKA Camping.
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For the same reason we don't allow hackers: players are supposed to achieve their goal in a way that's fun and fair.
The killer getting a kill isn't the be-all-end-all argument. There's tons of holes to patch up to make the game more consistently fun. One is gen speeds, another is BT bodyblocks, but camping is on that same list.
And gen speeds cannot be adressed until camping is resolved.
As for anti-camping perks: the only one we have is BT, all others don't help.
Camaraderie won't get you off the hook nor buy your team time, since you need another survivor to risk detection to trigger it.
Decisive Strike doesn't do anything while on hook.
Deliverance... I mean, if others can't get to the hook without getting caught, what could possibly let you get away from the hook if you jump off? And it requires a safe unhook, which is exactly what camping prohibits.
Kindred lets you see that the killer is camping, it doesn't do anything to solve it.
That leaves just BT. And all it does is ensure that it's a hook trade instead, barring a bodyblock outplay from the unhooked. And that means BT bodyblock plays also can't be nerfed to fix them being abused in regular play.
So, in short: Camping isn't fun for anyone in the match and there's some killer issues that cannot be fixed as long as camping exists. It's bad for game health and the only reason that it hasn't killed the game is that the majority of killers don't camp.
EDIT: What I will give you though, is that if such a mechanism were to be employed, it would need to toggle off once the fifth gen is done. Camping is fine past that point.
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I agree camping isn't fun for anyone. That said, 80% of campers don't have a lot of skills, so they are looped very easily. If you manage to get hooked and camped, Kindred may not do anything AGAINST camping, but will punish the killer as gens are gonna pop very fast if your mates are not braindead. Not suicidng on hook and win the most time possible while being camped is the most satisfying thing you can do against a killer: You camp me? well look at my mates ruining your game you stupid.
Also, deliverance with Dead Hard can be a good combo against what you say: yes deliverence won't assure you to escape after getting unhooked, but at least you can DH on the attempt of a hit, especially in basement which can secure your escape. Also, use deliverence at the very last moment just before the second sacrifice step, to win the MOST time possible. Because yes, if you have never noticed, time management on both sides is the secret of success in this game.
In the end, I don't defend camping at all, I hate it myself, but don't forget that campers are usually unskilled since they don't practice their chase skills because they just stand still in hope to get free hits on bad survivors who will try to help the camped surv. But if everybody play well, even the camped survivor, the killer will not get more than like... 10k points. Isn't it satisfying? :)
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Camping is a strategy that's easy to get pass, if they camp the whole game other survivors can do gens and get the hooked survivors after that. Plus they tried it to where the timer would stop when you were near hooked survivors and survivors abused it by looping by the hook. Camping is one if the easiest strats to beat.
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Then make it not work when the killer is in a chase, problem solved. This excuse of 'survivors will abuse it' is just baffling to me. Either it's easily solvable, or it's some perfectly coordinated heist by the survivors, at which point, why shouldn't they be allowed to unhook?
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The problem is, and this has been pointed before, that this suggestion has actually been tested in the past in the game and (surprise surprise) survivors would abuse it by looping around and just chasing close to hooks. So yeah...sorry, but it's not a good suggestion.
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The only one I agree with you that the perk doesn't help in a camping situation is Deliverance. The rest, you're just complaining that the perk doesn't straight-up prevent the killer from camping instead of mitigating its effects and offering the survivor second chances or helping the team to organize and play around it.
I never camp unless a survivor BMs the hell out of me during the match, even when it's EGC and I should camp. I'm not fond of camping. That said, your idea is insanely abusable. You didn't specify what 'near' is and you didn't add any conditionals. What if a survivor loops the killer around the hooked survivor? The killer's not camping, they're chasing someone who is in this scenario exploiting a timer that won't go down as long as they stick to the area. Now the other two survivors have essentially infinite time to get about their business because there's no pressure to unhook the guy, and the killer can't make a correct tactical decision here (either he leaves the hook to find someone new, with no information on where anyone is, and lets the chaser unhook his friend immediately, or he continues a losing chase in what I presume is a strong area while the hooked survivor makes zero progress.)
Or what if a survivor is hiding near the hook, and the killer knows someone's around, but now every second spent near the hook is a frozen timer (and again, bought time for everyone else on the team?) The killer loses the pressure they had on the situation, where the timer was going down and the hiding person is forced to emerge and make a run for the hook when the hooked survivor is close to the next stage. The same is true for any hook standoff where more than one survivor is trying to approach the hook, the killer sees them, and is trying to hamper both of them in tandem. And you're delusional if you think survivors won't deliberately abuse this to buy themselves time.
And honestly, even if I don't do it, sometimes camping is the only way to salvage a match. Too many gens have gotten done for too few hooks and the killer needs to pressure someone out of the game, all gens are done and there is virtually nothing else for the killer to be doing, all survivors are immersed as hell and the killer can't find people, but can guaranteed lure someone to the hook by proxying what hooks they do make. You can't propose something that will stop the Basement Bubbas and the people that facecamp the first survivor they see without harming the players who occasionally turn to it as a tactical choice.
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pair it with DS
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The best way to counter camping is to accept it, and have your team do gens. Yeah, it sucks to be the one guy who dies, but think about it, you just distracted the killer for potentially all 5 gens, and your team gets out. The only way to remove camping is to literally delete the killer from the match, and put them in a new fresh lobby after every hook, because otherwise, they could be "camping". You can physically hurt the player for camping, and they will still probably do it, because of human nature.
Maybe an idea is to points to people who get camped based on proximity the killer is to them and time, probably in bold or survival, like named "bait" or something
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This should never be a solution to something that's part of base gameplay. Perks should be there to amplify certain aspects of the game, not to make up for a lack of a built-in solution. There needs to be a solution to camping that does not rely on something special. This is a sign of bad design. I'm not saying make DS baseline or anything, but there needs to be at least a single option to counter it without needing perks.
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BT, DS, and unbreakable are all perks that are useful against a camping killer
Then you have SB or DH to help as well.
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Many of those do not stop camping or tunnelling though and killers still just target them. Something needs to be done to guarantee camping is discouraged. However in my opinion the developers do not care and as long as people keep buying Ghostface to camp with no Terror Radius they won't do anything to stop campers.
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