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I honestly despise your breakable walls with a passion.
I hate them. I despise them. They bring the absolute worst in me as a killer.
Playing Billy on any map with a breakable wall is pure pain
I'm gonna start using Corrupt on Billy just so I have time to break any walls near me so I don't have to deal with them later and give survivors one if not several free loops...
I despise Midwich & Dead Dawg Saloon as Billy.
Thanks for coming to my TEDx Talk.
Comments
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There’s only like one door you have to break on the saloon
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You know a thread is serious when the FONT GETS CHANGED.
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- The one on top of the staircase where the window is must be broken
- The one below where the piano is must be broken
- The one upstairs where the generator & window is must be broken
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- There are 2 breakable walls at a loop to the left side of the saloon that must be broken.
- There is one breakable wall at a T&L loop that must be broken otherwise it makes for one of the worst loops for killer in the entire game. You essentially break it to make a PROPER a T&L loop
- The one at shack is debatable but it should mostly be broken. There are 1000 holes you can see the killer through.
That's all I can remember right now.
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Just venting.
I hate whoever introduced them. They are nothing but pure pain.
Oh boi I can't wait to see what breakable walls they add to Haddonfield when they rework it. Same with the bloody Swamp maps
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I think it's a good addition, you take 3 seconds to create a new way to loop. And you don't really need to break all of them, the Freddy's Map for example has breakable walls in the building. You can either choose to limit your choices of entry (only in the middle) so they can also have limited options or open them and give survivors more options.
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I would disagree.
Just because a couple or a few have a purpose & are strategically placed that doesn't excuse the other 99 that are placed for the sake of it.
It's not like our feedback is gonna influence them to do anything about it.
Edit: Whilst breakable walls are... somewhat of an interesting mechanic, it's done very poorly. Good idea, very poor execution.
I see them as an excuse for not coming out with more design for loops personally. Why come out with fresh new ideas when u can just pluck a ######### wall in a building and call it a loop.
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Imagine if they added walls to EVERY door and blocked off the windows in ground level. Make that map super ######### for survivors 😂
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I too, despise breakable walls
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The more they gut maps like Haddonfield, the better.
Nothing good ever comes out of that map.
Nothing good came out of it every time I was sent to it.
5$ they're gonna add a breakable wall to the house in the middle to block one of the entrances. Survivor going up, dropping down and repeating the same loop 20 times? Not once we add this breakable wall ! haha !
10$ they're gonna have multiple houses of pain once they add breakable walls to Haddonfield.
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Oh yeah they're def buffing that ######### for survivors. But still, it would be nice if they made it killer sided.
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Same. Breakable walls are a very bad mechanic and, honestly, should be removed from the game.
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I hate them especially as survivor on The Game because I'll run into one mid chase and I end up getting screwed because of it.
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Whenever Haddonfield gets reworked I hope they don't put breakable walls there.
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Sadly, we both know they will.
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Doors are not always bad. Some doors work for killer.
If door placed right next to window, then yes, you should break it.
All the rest of the doors would make additional paths for survivors, so you better leave it be.
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Killer Shack, Upstairs door leading to balcony, Down stairs door near the piano, the better TL wall door. Not just one dude
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Breakable walls are terrible. Some maps like Badham or Yamaoka give you choices on whether to improve your mobility on the way to a gen or hook, or to hem survivors in by giving them less exits, and I like that, because it's reactive to how your game is going and it's actually, y'know, a choice. Most maps are much, much lazier about it, and create an infinite loop, plonk a breakable wall next to the god window, and go "yay, player choice! :D :D :D" Yeah, no, that doesn't help anything. That's just giving the killer a chores list if they want to be able to play the map.
Then Saloon is just a screaming mess of breakable walls of all stripes. God ones, questionable ones, useless ones, ones the killer should not touch ever, it's got you covered.
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