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Why and How the Grind should be reduced

The Grind has grown a bit out of control, and something should be done about it. While the grind can be enjoyable, it's become a bit much -- especially for newer players who haven't been playing as long.

A Rough Estimate of how much it costs to get a character to P3, Level 50:

Survivor - 12,510,000 BP (At 32,000 BP per game, which most survivors don't earn, it would take 390 games to P3 one character)

Killer - 11,235,000 BP (At 32,000 BP per game, which most killers don't earn every game, it would take 351 games to P3 one character)

Now, these are rough estimates. The total amount might be a bit less. The amount of BP it costs to go from Level 1 to Level 50 can and does vary. Even assuming I'm off by 2,000,000 on each, that still puts the totals at roughly 10,000,000 BP to P3 one survivor with all perks, and 9,000,000 to P3 one killer with all the perks.

For a completionist, if you wanted to P3 every character in the game including killers and survivors, with 27 survivors and 24 killers, that's a grand total of 486,000,000 Bloodpoints to P3 all characters with all perks and growing. Assuming a generous 32k BP game per game, it would take 15,188 games to max all characters. At a rate of 10 games per day, it'd take a little over 4 years to complete. Even with perks like BBQ and Chili you only cut the grind in half to a little over 2 years to complete.

But that's not counting new characters who get added to the game. Roughly 4 new survivors, and 4 new killers come into the game every year. That means 12 new perks for survivors, and 12 new perks for killers. That's roughly almost a million BP per character (50,000 BP per bloodweb, 2 levels of perks per bloodweb. 12 * 3 = 36 / 2 = 18 * 50,000) So the grind is roughly growing 27 million BP for survivors each year, and 24 million for killers each year. And that's not including the roughly 40 million BP for new survivors, and 36 million BP for new killers. Meaning the grind is increasing by roughly 26% each year! An astounding rate for anyone who wants to play multiple characters. (And I realize not everyone wants to grind out every character, and that the more reasonable amount is lower) That means by year 10 the grind could be more than double what it is now!

The grind is growing at a rate that just doesn't work for the game anymore. It discourages newer players, and even veterans who haven't been playing as long and haven't had time to level up characters between releases. Keeping up with all characters is becoming less and less feasible for even the players who've been around the longest.

Further, the grind discourages new players, and from trying new killers and survivors.

How should it change?

So how should it change? There one simple solution to it all.

Cut the Bloodpoint cost of all items by 2000

First, this just makes sense. This would set the lowest BP cost of an item (Brown add-ons and offerings) to 1000 BP. For most people, these offerings tend to collect dust because there's no sense in using them. They aren't worth the 3000 BP they currently cost to even use them. By reducing the cost of all items in the bloodweb by 2000 points, you roughly cut the cost of grinding in half! That means instead of 486,000,000 BP to max everything out, it would reduce to 243,000,000 BP to max everything out. The grind's growth would be reduced significantly. This would benefit all players, without discouraging them from playing more games. If anything, it'd encourage more people to try the grind, by making it less of an unscalable mountain, and more of an Everest that everyone wants to climb.

I sincerely hope the grind will be reduced. This is just one suggestion, but I think it's one that: #1. Makes sense and #2. Works.

Comments

  • Khar
    Khar Member Posts: 640

    Sounds nice. Hope they consider this.

  • Spill
    Spill Member Posts: 235

    Absolutely 10000000000% agree that something NEEDS to be done about this

  • Kumakx
    Kumakx Member Posts: 262

    I would rather reduce perk tiers, so you need less bloodwebs to p3 50, rather than making it cheaper, so you get more bloodwebs. or put even more perks per bloodweb. How come? Because more bloodwebs = more iri addons, instaheals, keys, moris, etc. to pick, so stuff that usually swings game in one side greatly. Who enjoys playing against silent bell wraith. instadown huntress. Iri king and queen doc. 4 keys on survivors, wall licking, waiting for hatch to spawn? 4 BNPs?

    But on the other hand, i will take ANYTHING that reduces grind tbh. its unreal, even after 4 perks in single web update.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719
    edited June 2021

    Add a new tier of perk. Make it pink and have it be for perks where you skip tier 1 and 2. It wouldn't be in every bloodweb, but when it would it would save you 2 bloodwebs. I think that would go a long way to reduce grind without destroying the blood economy.

  • kaeru
    kaeru Member Posts: 1,568
    edited June 2021

    Currently amount of content you have to unlock and slowness of progressing it can easily scare away a lot of new unprepared players.

    A lot of veteran players was started this game years ago, when there was half less of what we have now. We got to grind it as new content arrived. So for veteran players grind may seem acceptable.

    Devs are also veterans, so they don't see much of a problem. But new players have a years to grind.

    Reducing grind would be nothing but win.

  • KingFrost
    KingFrost Member Posts: 3,014

    I definitely understand this concern. I've faced a few Silent Bell Wraiths recently, and that's with our current bloodweb system. I wouldn't be opposed to eliminating perk tiers entirely. (I think they should address things like insta-heals and BNP's and some of the iri addons that are a bit too strong. Obviously, they're already addressing keys)

    I just think this way might be the way to go, because it also reduces the cost to get teachables unlocked, while a new player is still going to have to spend roughly 50,000,000 BP to unlock all perks if you eliminate perk tiers.

  • PatWesker
    PatWesker Member Posts: 252

    Well.... IMO, I always thought they should RAISE prices to buy items, add ons and perks. BUT! this should come with this new buying mechanic: you choose what you buy instead of getting random things in a web where the entity consumes half of the web.

    This way, people will be able to buy what they want, but better items would be much more expensive so there will not be too much abuse, well... i think..

    That said, levelling up mechanic would be changed too... because what I see in that post is complaining about prestige... what I think is actually useless instead you absolutely want these bloody cosmetics? But maybe I'm wrond and didn't get it well?

  • LeQuack
    LeQuack Member Posts: 6

    In addition to more high-power add-ons, as covered, this also means more items. May I suggest a combination of the tactics mentioned here?

    1- Offering prices are halved. This is a small reduction to BP grind, but it's more about making these more attractive to use, especially the BP bonus variants. Heck, maybe even tack on a bonus to everyone's BPs when a map offering is played, so even if you get an unfavorable situation (e.g. Killer on Ormond or Haddonfield, Scratched Mirror Myers on an indoor map, infinite TR Doctor on an Indoor map), there's still a reason to play through.

    2- Remove perk tiers. This is a much better way to address the grind, AND the issue of "I like this perk but it stopped showing in my bloodweb after I got tier 1"