The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
Simple nerf to spirit which would give her some 'counter play'
Make it so when she phases she is deaf, buff other things accordingly (maybe let her see blood at all times). This way it is now her guessing what the survivor is doing and the survivor is guessing what she is doing, also survivors can walk to hide scratch marks and misdirect her.
Or instead of making her deaf, make it so she cannot hear any noise other than grunts of pain and make it so those grunts of pain are not directional. (this means the sound does not get louder the closer you get to the survivor, merely lets the spirit know they are closer by)
Comments
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The first one is a buff. Blood will show her exactly where you are. That's not a guess. And making her deaf or making sounds non directional would kill her.
Just bring the sound bug back with her and she's fixed.
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Spirit have counter play the only reason people say she have zero counter play is because most of the counter play is a mind game and survivor are dont think often so they hate her
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She has counterplay ig but it is all a guessing game which is not very fun
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eh I would prefer a more visual cue. I liked the shadow idea of zix's.
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Why? Spirit takes headphones to win as, so why not require them to win against her?
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I think making her deaf wouldn't necessarily kill her, it would just force her to make a read/prediction and she still has scratch marks.
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Definitely not. I'd argue that the spirit, mechanically-wise doesn't need a nerf. Instead her counterplay needs a buff. My thoughts are:
Make it so you can hear the phasing sounds inside of the tr as well. That way the survivors will know when she started phasing and will be able to somewhat predict where she is.
Secondly, make it so when she hits a survivor, 75% of her power recharge get depleted (just like legion).
Thirdly make it so survivors can hear her footsteps again in increased volume, so they'll know more or less where she is via using sound.
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Not true. You could just walk and she has nothing.
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She doesn't have counterplay. If she has Stridor, you can't do anything. This is coming from a killer main as well.
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If you're walking you're not making distance. She still has the ability to prevent you from making it to a window or point of safety with her ability even without sound. I'm not saying that she'd be perfect, she may need other changes but I don't think it would be a bad change.
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If you're walking, you don't need distance. She won't get the hit. Just being back the sound bug instead of nerfing her. That bug made her balanced AND fun to go against.
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She have, you can ear her when she phase. When shes going for a hit if you are close to the clone you will see the clone hand move when shes close to you ( i need to test this more im not sure if its a coincidence ). And survivor need to out smart her but im staying with my original statement survivor are not use to think in a chase so they go down easy
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Someone on these forums made a fantastic suggestion that the Spirit should leave husks of her position every 25% of her phase or so. That, or any indicator that she is phasing instead of standing still mindgaming for free, is the only 'counterplay' Spirit needs.
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There is no way to nerf Spirit without defeating the purpose of her kit. Giving some kind of tell would be like nerfing Nurse to where she can't blink through objects, or making clowns gas not slow survivor's.
The only way to fix Spirit is to delete her, but I doubt BHVR would do that
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Stealth, pallets, windows, perks, layering scratch marks before breaking away from loops. Anything that stops you from going down immediately is a counter to any killer. I see more teammates go down to her from bad decisions than a lack of counters.
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She has counterplay people just hate using their head lol.
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And the counterplay to stidor is =?
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Spine chill because you know stridor is the counter to iron will. If you dont have spine chill stay healthy and play with the other survivor to make her lose you its a 4v1 not a 1v1 most of the people forget about that aspect
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I run spine chill exclusively for spirit,to eliminate mind games.Your answer is invalid though.Completely out of place.
Don't answer me it's 4v1 blah blah.
Give me a real counter to stridor spirit.
Post edited by Rizzo on0 -
Also make her screen black so she can't see.
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Honestly all she needs is an animation for entering phase. So the survivors get some information as to when to start walking etc. I get so many survivors because they dont predict me entering phase at the right time so i see them start walking and its a free hit. If anything little noises as to where she is in phase wouldnt be horrible either. The best part is literally any changes could be tested on ptb. Its sad they dont utilize the ptb as much as they could.
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Wouldnt you say stridor needs changed then? And if stridor needs changed would Iron will also need changed as it is the same problem but on the other side?
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not a bad idea.
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Better idea, when she phases, let everyone see she's phasing. It's the perfect counter play.
(BTW I'm being sarcastic.)
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While that sounds cool I dont think it's a great idea. If the survivors get information from her it should be sound based. Just like she is tracking with sound so should the survivors track her location with sound. She is a "spirit" after all.
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Survivors do track spirit with sound and observation(grass+footsteps)
It's only stridor that breaks her.
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You can't just fix spirit that easily, she needs more than just that, if even.
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No it is not, a spirit can just keep looking at you when phasing.
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Such as? At least list some counterplays before making a comment like this, too many people just say "she has counterplay" and give no examples.
And before you do, I am just going to let you know that she does not have counterplay. There have been several forum posts describing why. tl;dr she has no counterplay because you cannot react to her phase walk, even if you knew when she was phasing, there is no counter to something you can't react to. Whatever you do is just guessing.
Likewise for people to say she has counterplay and don't elaborate.
Post edited by Yords on1 -
But you can. It essentially makes it so that players who are paying attention know where the other player is(this applies to both sides)
It makes the counterplay to Spirit the exact same way you play her.
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I'm not talking about the standing still mindgame. I can read people well enough to not fall for that. I have no issues with knowing if she's phasing.
And no, you can't hear her while she's phasing unless she's far from you. The issue is the fact that you have no idea what she's doing or how she's pathing in phasewalk, but she knows exactly where you are. There is no mindgame at all in that situation. A mindgame is when both sides have limited info on the other player. In this, you have no info on Spirit while she has info on you.
And I'm definitely used to thinking in chase. I literally keep timers going on in my head to chain tiles without blocking windows. Don't think you can do that without thinking.
All they need to do to fix her is bring back the bug where you could hear her while phasing, as in her breathing. You knew where she was as well as she knew where you were, making it a true, fair, mindgame.
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She doesn't really have counterplay, she has predropping strong pallets and wildly guessing.
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Exactly, I was saying survivors shouldn't get glimpses of her while she is phasing. If the survivors get anything more from her phasing it should be sound not glimpses of her body. And yes Stridor is an issue but on the flip side wouldnt we say Iron will is also an issue? People only use stridor because of Iron will and how it actually makes you quieter than when youre healthy. I wouldnt mind seeing Stridor changed entirely and seeing Iron Will changed so it doesnt make you completely silent. We've got to consider both sides.
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If that old bug was brought back wouldn't it really make spirit's phasing useless against any sentient survivors? It just seems like a very lazy "fix" for spirit, and I don't think anyone would like this. This would just make the spirit guess alongside the survivors more often which is not exactly fun.
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It would make it so that they both know where each other are. The noise wouldn't be directional, and it wouldn't always be on.
I loved playing against her when this bug was a thing, and I liked playing her more because it felt like survivors could actually do something.
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Same thing with people who say she doesn't have counterplay. I could list all the counterplay she has with pallets, double back, slow vaults etc but people like yourself will never change their mind. Theres not point in talking to someone like yourself if you already said "she does not have counterplay". To me thats just a lazy excuse.
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Well allow me to break down why the listed "counters" you just brought up and rectify my "lazy excuse".
- You didn't elaborate on the pallets, but I assume you meant slow vaulting them like windows, but you can be heard vaulting them and the spirit can just whip back around to smack you.
- Doubling back is useless against any decent spirit since she can literally hear your breathing and/or footsteps. All you are doing is just walking into her, this is not a counter.
- Slow vaults can be heard no matter what and a spirit player can use her phase-walk to catch you, and these are also very predictable as well. This is not a counter.
You didn't even try to defend and explain your argument.
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Didn't it severely hurt the spirit though? Like, the survivors always knew where she was, doesn't that severely hurt spirit? I still think there is a better approach to fix this.
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It depends on the tiles. If its a good loop like a jungle gym the spirit has to guess which way youre vaulting certain loops like tl walls are always tricky but you can definitely confused her.
Double backing and crouching are always a good strat. Its been proven again and again that it works not every spirit is this pro e sports spirit. Its a good way to counter her whether you think so or not.
Idk why you mentioned slow vaulting twice. If she has her power theres a chance she's gonna catch up to you. When she doesn't have her power you can loop her pretty well since she's 110%. Plus vaulting and slow vaulting back will confuse her.
There's also dropping pallets early or baiting the pallet by making her think you're standing in it.
It works for me. Ive gone against red rank spirits and strategies like this have helped me in the past. Let me guess you also don't think gunslinger has counterplay too?
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Spirit players most of the time are running addons at any rank, this makes those tiles a lot less safer. If she uses her phase in short bursts around them she can still easily get a good hit on the survivor.
Double backing and crouching are not good strategies unless you are up against a spirit who is still new to the game. It isn't even that hard to avoid this as spirit, you can easily just un-phase or listen to their breathing. It really doesn't take that much, just turn your headphones up.
Slow vaulting is not a counter though, it may confuse a spirit and make her make a mistake, but that is not a counter. if the spirit is using her power very well, in short bursts, she will almost always have her power ready so you will not be able to loop her that long. The spirit making a mistake is not counterplay either. Slow vaulting is still just the survivor guessing what the spirit will do during her phase.
Dropping pallets early is the only somewhat decent thing you can do against her because it forces her to guess as well, but that itself isn't necessarily a counter to her phasing, as she can just break the pallet and continue the chase.
Slow vaulting or doubling back might work against an inexperienced spirit player, but not at the high ranks. A spirit who even somewhat knows what she is doing can easily deal with this. Even if it works, it is not counterplay as you are just guessing. That's all it is with spirit, guessing.
And please, I know deathslinger has counterplay.
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I dont understand you mate. You basically said counters to spirit and still refuse to accept it. This is why I mentioned that it didn't matter if I listed counterplays because people will just say yeah that works on her well but thats not counterplay. The point looping any killer is so your team mates can finish the gens. Its a 4v1 not a 1v1. Theres no point in continuing a conversation if you're not willing to at least acknowledge that she has some counterplay. The only thing I believe she needs fixing is the stand still mind game. That way you know when she's phasing.
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There isn't, I literally just explained why there isn't and provided good logical reasons.
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Sound bug? Like the whoosing noises you heard when she was first released?
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just forget about it that @Unifall is better than tournament player that in @ScottJund spirit challenge video , where he show all counterplay didn't work but it's work magically on @Unifall survivor so he must be top 0.1% global
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IW is universal anyway as survivor...Stridor is not because each killer is mechanically diferent...I run Stridor on nurse 8/10 times but it aint't a free down,unlike running stridor on spirit...
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Nope. It wasn't on always, so you didn't know exactly where she was.
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No, this was more recent. You could occasionally hear her breathing while she was phasing, so you had an idea where she was.
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I guess so. If its that impossible to escape or loop a spirit. Which I've done in the past but let me guess they were a "bad" spirit lol. Ive already told you in the past a 1v1 doesn't prove anything just that you'll buy your team mates time for gens. But nah you need approval from someone else to think differently. And thats ok I guess.
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Oh hell, that'd be a great idea
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Yeah I though so too:)
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