New survivor exploit has officially countered Legion to exinction.
They just sorta go,”Lol I’m “”bleeding out”” Lit lmao.”
Unless you hit someone twice in fury, their bar will not even reach 50% before they fix it. It doesn’t apply enough pressure.
This leads Legion players to tunnel aggressively because it’s not worth it to seek new targets. When the survivor mends successfully immediately after the Legion is looking for another target, some tend to turn around and look for the survivor they just broke away from to finish them off, giving the other two survivors that the killer did not manage to find during frenzy, a lot of time to do gens.
- Legion needs to be able to see survivors blood bubbles map wide upon frenzy hit
- while mending, the timer should only slow down by 25% or 50% instead of stopping it entirely.
- Increase base movement speed to the default killer speed instead of that of a sleepy turtle, this way the power is not needed to navigate the map AT ALL TIMES.
- IF you aren’t going to change the base movement speed, increase fury’s regeneration rate significantly to compensate for this and make Legion effectively a reliable burst killer.
If none of these changes seem reasonable to you, then:
- remove his terror radius entirely while not in frenzy.
- only remove scratch marks of survivors upon being struck during a frenzy
- allow enduring to reduce the frenzy fatigue state duration.
Comments
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Yes, “LOL” my post because you love guaranteed wins against killers. You’re lucky I can’t see who you are.
I would love to see your comments and threads and devour your bias with a nesquick straw.37 -
Sounds reasonable and makes sense to me. Survivors needs a reason to heal against him, otherwise they all just stay injured and make him look stupid.
14 -
Blueberry said:
Sounds reasonable and makes sense to me. Survivors needs a reason to heal against him, otherwise they all just stay injured and make him look stupid.
5 -
@Barron said:
@DarkWo1f997 said:
Blueberry said:Sounds reasonable and makes sense to me. Survivors needs a reason to heal against him, otherwise they all just stay injured and make him look stupid.
I think making him a burst killer would be really fun and unique, but he feels like a gimmick right now and when the illusion of your power making a difference shatters, he just loses his appeal. He does basically nothing.
Yea, but would it be fun to play against. You realize people need to have fun to play a game and to continue to play it, right?
With the changes he sounds pretty fun to play against to me.
6 -
Barron said:
@DarkWo1f997 said:
If you’re being chased by the legion during a frenzy, he hits you, and starts looking for his next victim, you can mend immediately after he turns his attention away from you and completely negate his only somewhat useful power.This leads Legion players to tunnel aggressively because it’s not worth it to seek new targets. When the survivor mends successfully immediately after the Legion is looking for another target, some tend to turn around and look for the survivor they just broke away from to finish them off, giving the other two survivors that the killer did not manage to find during frenzy, a lot of time to do gens.
- Legion needs to be able to see survivors blood bubbles map wide upon frenzy hit
- while mending, the timer should only slow down by 25% or 50% instead of stopping it entirely.
- Increase base movement speed to the default killer speed instead of that of a sleepy turtle, this way the power is not needed to navigate the map AT ALL TIMES.
- IF you aren’t going to change the base movement speed, increase fury’s regeneration rate significantly to compensate for this and make Legion effectively a reliable burst killer.
If none of these changes seem reasonable to you, then:
remove his terror radius entirely while not in frenzy.
only remove scratch marks of survivors upon being struck during a frenzy
allow enduring to reduce the frenzy fatigue state duration.
So then you want a map wide BBQ and Chile aura reading perk upon hitting someone? So this means that stealth plays (Remember, stealth is the holy eucharist of 200IQ on these forums) are able to be countered every time someone is hit.
You also want it so mending continuously decreases? So then if you are hit and left, and you start mending at 15-20 percent, you are still going to go down into the dying state. So it's essentially a killer that is faster than survivors in every way that then has an increased likelihood of just insta-downing you? Yea, no thanks.
This was one of the worst killers they could've released. Either he's not good enough for 4k fantasies or he becomes every sweaty killer-mains wet dream and completely obliterates everyone in the game.
Only thing I could get behind is the increased movement speed to 115.
I don’t need a 4k fantasy, I need efficiency. I don’t need guaranteed downs, I need my power to continue to apply pressure instead of doing nothing but giving survivors a breather by stopping the timer completely by holding M2. You do realize that incentivizes tunnels right?
Why should holding M2 stop a killer’s power completely dead in the water?
Those blood bubbles are stationary, it’s no BBQ and chili, it’s not even aura reading, it’s not even useful if you aren’t running distressing and perks shouldn’t be what a power relies on to be useful.
Imagine if nurse’s blink fatigue lasted five seconds, and the only way to make it serviceable is to run enduring to reduce the fatigue state duration? That’s BS right? That means there’s a right way to set up nurse, and not what works best for you. That sucks.
Insta-downing? Where the hell is this coming from? You can barely down people with Legion as it is right now!
If you’re in his terror radius while mending, than the timer should not stop, it should simply slow down. That better? You’re not understanding what I’m saying here.8 -
hmm...
his power kinda reminds me of freddy...GOOD NEWS!
there is some indirect killer buffs incoming!
everyone, besides freddy, will move one place up in the killer ranking!
ISNT THIS GREAT?4 -
Barron said:
@Blueberry said:
@Barron said:
@DarkWo1f997 said:
Blueberry said:Sounds reasonable and makes sense to me. Survivors needs a reason to heal against him, otherwise they all just stay injured and make him look stupid.
I think making him a burst killer would be really fun and unique, but he feels like a gimmick right now and when the illusion of your power making a difference shatters, he just loses his appeal. He does basically nothing.
Yea, but would it be fun to play against. You realize people need to have fun to play a game and to continue to play it, right?
With the changes he sounds pretty fun to play against to me.
I read your posts. One of the most biased individuals on these forums. I most certainly don't respect your opinion or what you would consider "fun".
Dont even try to pretend that killer isnt more stressful than survivor. If I was biased, I would want Legion to have no secondary Frenzy hit cooldown, and an ability reset upon hitting the same target.
Survivors got some stupidly overpowered buffs with the new changes and I think you label someone that wants a killer improved as “bias” because you don’t like the idea of actually having to try against a killer.
EDIT: you don’t even acknowledge the new borrowed time problem or the stupid powerful new meta perk deck we just got for survivors. You are blind to balance issues on the survivor’s side and fail to see why these change suggestions are the way they are.9 -
@Barron said:
@Blueberry said:
@Barron said:
@DarkWo1f997 said:
Blueberry said:Sounds reasonable and makes sense to me. Survivors needs a reason to heal against him, otherwise they all just stay injured and make him look stupid.
I think making him a burst killer would be really fun and unique, but he feels like a gimmick right now and when the illusion of your power making a difference shatters, he just loses his appeal. He does basically nothing.
Yea, but would it be fun to play against. You realize people need to have fun to play a game and to continue to play it, right?
With the changes he sounds pretty fun to play against to me.
I read your posts. One of the most biased individuals on these forums. I most certainly don't respect your opinion or what you would consider "fun".
I find that quite ironic since you were the one that asked me a question.
Regardless, I am not biased at all, I play both sides at rank 1 regularly. However, I doubt you could say the same.
8 -
Barron said:
@DarkWo1f997 said:
Barron said:@DarkWo1f997 said:
If you’re being chased by the legion during a frenzy, he hits you, and starts looking for his next victim, you can mend immediately after he turns his attention away from you and completely negate his only somewhat useful power.
This leads Legion players to tunnel aggressively because it’s not worth it to seek new targets. When the survivor mends successfully immediately after the Legion is looking for another target, some tend to turn around and look for the survivor they just broke away from to finish them off, giving the other two survivors that the killer did not manage to find during frenzy, a lot of time to do gens.
* Legion needs to be able to see survivors blood bubbles map wide upon frenzy hit
* while mending, the timer should only slow down by 25% or 50% instead of stopping it entirely.
* Increase base movement speed to the default killer speed instead of that of a sleepy turtle, this way the power is not needed to navigate the map AT ALL TIMES.
* IF you aren’t going to change the base movement speed, increase fury’s regeneration rate significantly to compensate for this and make Legion effectively a reliable burst killer.
If none of these changes seem reasonable to you, then:* remove his terror radius entirely while not in frenzy.
only remove scratch marks of survivors upon being struck during a frenzy
allow enduring to reduce the frenzy fatigue state duration.
So then you want a map wide BBQ and Chile aura reading perk upon hitting someone? So this means that stealth plays (Remember, stealth is the holy eucharist of 200IQ on these forums) are able to be countered every time someone is hit.
You also want it so mending continuously decreases? So then if you are hit and left, and you start mending at 15-20 percent, you are still going to go down into the dying state. So it's essentially a killer that is faster than survivors in every way that then has an increased likelihood of just insta-downing you? Yea, no thanks.
This was one of the worst killers they could've released. Either he's not good enough for 4k fantasies or he becomes every sweaty killer-mains wet dream and completely obliterates everyone in the game.
Only thing I could get behind is the increased movement speed to 115.
No, if you have built in borrowed time for free playing against a killer that actually puts you at a massive advantage, and yet you find my suggestions to be overpowered, then I find it ridiculous that you still fail to see what is actually overpowered here.
I don’t need a 4k fantasy, I need efficiency. I don’t need guaranteed downs, I need my power to continue to apply pressure instead of doing nothing but giving survivors a breather by stopping the timer completely by holding M2. You do realize that incentivizes tunnels right?
Why should holding M2 stop a killer’s power completely dead in the water?
Those blood bubbles are stationary, it’s no BBQ and chili, it’s not even aura reading, it’s not even useful if you aren’t running distressing and perks shouldn’t be what a power relies on to be useful.
Imagine if nurse’s blink fatigue lasted five seconds, and the only way to make it serviceable is to run enduring to reduce the fatigue state duration? That’s BS right? That means there’s a right way to set up nurse, and not what works best for you. That sucks.
Insta-downing? Where the hell is this coming from? You can barely down people with Legion as it is right now!
If you’re in his terror radius while mending, than the timer should not stop, it should simply slow down. That better? You’re not understanding what I’m saying here.
You don't have a "built in borrowed time". I don't even know how that makes sense to you. You are being essentially free hit by the killer since he counters all of the survivors way to survive. You are guaranteed the first hit easily with Legion.
Something could be efficient but it doesn't mean it's fun to play against or "balanced" for the entire community, just not you. I don't think your ideas are concrete or would be fun to play against. It's been discussed rather extensively on here. He is a killer that shouldn't have even been made. It was completely idiotic to make something like this killer. It shows the design team really doesn't know ######### they are doing. Either he is going to be underpowered or completely broken.
I'm not going to debate nurse with you. I think nurse is another killer that shouldn't even be in the game. If you care about "balance", you would not want the nurse even in the game.
We have to know what the rate decrease of the bar is compared to how long the mending action takes to complete. So you could be suggesting that the bar decrease at a rate of 20-30 percent. The mend action could take 15 seconds, but the bar when you stop and mend is already at 30 percent. Does that mean the mend action is completely pointless?
aaaand there’s the survivor main bias of someone who is too ignorant to learn how to play against a killer who is the only true chance of beating SWF.
“Legion counters all of the survivor’s ways to survive”
Ignorance is bliss my boy. You’re drowning in it.
“You don’t have built in borrowed time”
ok, so a cripple speed killer that can only actually catch you with his power, which by the way, upon hit, starts a timer that can only diminish outside of chases. THAT’S WHAT BORROWED TIME IS NOW. ITS IDENTICAL TO DEEP WOUNDS AND IT MEANS ITS BUILT IN VERSING A LEGION WHO HAS TO HIT YOU THREE TIMES TO DOWN YOU.
No the mend action is not completely pointless. It means you need to get away from the killer and mend quickly before it is too late. This could create interesting situations where if you know you can’t mend in time, you can use your last few seconds to try and find another survivor before you go down. This would be a fantastic counter to SWF, and once again, would incentivize the legion to seek other targets while survivors actually use their brains to try and survive.
8 -
@Barron your posts reek of survivor bias, and lack of knowledge of multiple subjects at hand, and you insult the community by calling them, “pseudo-intellectuals”. My posts are varied and fight for both sides. I even criticized how being hooked makes survivors impatient and suicide on hook as well as more hostile to the killer because of how boring a major part of the game is, and how frustrating it is to have to endure it.
I’ve kindly reccomended that the struggle phase needs to be a button hold because it is not enjoyable to mash a button for a chance to stay in the match.
However it looks like you don’t really have the best attitude when it comes to this community. Labeling players with insults and angrily writing off anyone that feels killers are weak, is definitely bias if I’ve ever seen it. Your bias claim is false.
13 -
At this point I don't expect the killer to be buff. They just going to assume that the fun is in injuring survivors and that's it.
2 -
Barron said:
@DarkWo1f997 said:
Barron said:@DarkWo1f997 said:
Barron said:
@DarkWo1f997 said: If you’re being chased by the legion during a frenzy, he hits you, and starts looking for his next victim, you can mend immediately after he turns his attention away from you and completely negate his only somewhat useful power.
This leads Legion players to tunnel aggressively because it’s not worth it to seek new targets. When the survivor mends successfully immediately after the Legion is looking for another target, some tend to turn around and look for the survivor they just broke away from to finish them off, giving the other two survivors that the killer did not manage to find during frenzy, a lot of time to do gens.
* Legion needs to be able to see survivors blood bubbles map wide upon frenzy hit
while mending, the timer should only slow down by 25% or 50% instead of stopping it entirely.
Increase base movement speed to the default killer speed instead of that of a sleepy turtle, this way the power is not needed to navigate the map AT ALL TIMES.
IF you aren’t going to change the base movement speed, increase fury’s regeneration rate significantly to compensate for this and make Legion effectively a reliable burst killer.
If none of these changes seem reasonable to you, then:
remove his terror radius entirely while not in frenzy.
only remove scratch marks of survivors upon being struck during a frenzy
allow enduring to reduce the frenzy fatigue state duration.
So then you want a map wide BBQ and Chile aura reading perk upon hitting someone? So this means that stealth plays (Remember, stealth is the holy eucharist of 200IQ on these forums) are able to be countered every time someone is hit.
You also want it so mending continuously decreases? So then if you are hit and left, and you start mending at 15-20 percent, you are still going to go down into the dying state. So it's essentially a killer that is faster than survivors in every way that then has an increased likelihood of just insta-downing you? Yea, no thanks.
This was one of the worst killers they could've released. Either he's not good enough for 4k fantasies or he becomes every sweaty killer-mains wet dream and completely obliterates everyone in the game.
Only thing I could get behind is the increased movement speed to 115.
No, if you have built in borrowed time for free playing against a killer that actually puts you at a massive advantage, and yet you find my suggestions to be overpowered, then I find it ridiculous that you still fail to see what is actually overpowered here.
I don’t need a 4k fantasy, I need efficiency. I don’t need guaranteed downs, I need my power to continue to apply pressure instead of doing nothing but giving survivors a breather by stopping the timer completely by holding M2. You do realize that incentivizes tunnels right?
Why should holding M2 stop a killer’s power completely dead in the water?
Those blood bubbles are stationary, it’s no BBQ and chili, it’s not even aura reading, it’s not even useful if you aren’t running distressing and perks shouldn’t be what a power relies on to be useful.
Imagine if nurse’s blink fatigue lasted five seconds, and the only way to make it serviceable is to run enduring to reduce the fatigue state duration? That’s BS right? That means there’s a right way to set up nurse, and not what works best for you. That sucks.
Insta-downing? Where the hell is this coming from? You can barely down people with Legion as it is right now!
If you’re in his terror radius while mending, than the timer should not stop, it should simply slow down. That better? You’re not understanding what I’m saying here.
You don't have a "built in borrowed time". I don't even know how that makes sense to you. You are being essentially free hit by the killer since he counters all of the survivors way to survive. You are guaranteed the first hit easily with Legion.
Something could be efficient but it doesn't mean it's fun to play against or "balanced" for the entire community, just not you. I don't think your ideas are concrete or would be fun to play against. It's been discussed rather extensively on here. He is a killer that shouldn't have even been made. It was completely idiotic to make something like this killer. It shows the design team really doesn't know ######### they are doing. Either he is going to be underpowered or completely broken.
I'm not going to debate nurse with you. I think nurse is another killer that shouldn't even be in the game. If you care about "balance", you would not want the nurse even in the game.
We have to know what the rate decrease of the bar is compared to how long the mending action takes to complete. So you could be suggesting that the bar decrease at a rate of 20-30 percent. The mend action could take 15 seconds, but the bar when you stop and mend is already at 30 percent. Does that mean the mend action is completely pointless?
“Nurse is a killer that shouldn’t even be in the game”
aaaand there’s the survivor main bias of someone who is too ignorant to learn how to play against a killer who is the only true chance of beating SWF.
“Legion counters all of the survivor’s ways to survive”
Ignorance is bliss my boy. You’re drowning in it.
“You don’t have built in borrowed time”
ok, so a cripple speed killer that can only actually catch you with his power, which by the way, upon hit, starts a timer that can only diminish outside of chases. THAT’S WHAT BORROWED TIME IS NOW. ITS IDENTICAL TO DEEP WOUNDS AND IT MEANS ITS BUILT IN VERSING A LEGION WHO HAS TO HIT YOU THREE TIMES TO DOWN YOU.No the mend action is not completely pointless. It means you need to get away from the killer and mend quickly before it is too late. This could create interesting situations where if you know you can’t mend in time, you can use your last few seconds to try and find another survivor before you go down. This would be a fantastic counter to SWF, and once again, would incentivize the legion to seek other targets while survivors actually use their brains to try and survive.
There is no counter to a good nurse. So you are saying "It's OK that a nurse can easily 4k survivors, regardless of their skill. Since she counters all survivors way of surviving". That actually tells me you are the biased individual and you really don't care about the balance. You just care about 4king this SWF boogeyman.
If you don't understand my last statement about the rate of progression of deep wound compared to the speed in which you mend could be a problem, then I don't know what to tell you. It's not that hard to understand. If the rate of progression is increased and happens when you are mending, what happens if you are at 20 percent in the deep wound meter and the rate of progression is faster than you can mend? That would mean that you mending is completely pointless after it drops to a certain percentage and it becomes an insta-down that you can't counter. The mend action would then become effectively pointless after your meter reaches a certain percentage. lol
thats a lie. You are misinformed.
I do understand your comment about mending. I would agree that the stats need to be known, but the bottom line is, you shouldn’t just be free from bleeding out because you’re holding a button. That ruins the ability. You shouldn’t be immune to a killer’s ability when he is too slow to actually compensate for his shortcomings.
6 -
Barron said:
@Blueberry said:
@Barron said:
@DarkWo1f997 said:
Blueberry said:Sounds reasonable and makes sense to me. Survivors needs a reason to heal against him, otherwise they all just stay injured and make him look stupid.
I think making him a burst killer would be really fun and unique, but he feels like a gimmick right now and when the illusion of your power making a difference shatters, he just loses his appeal. He does basically nothing.
Yea, but would it be fun to play against. You realize people need to have fun to play a game and to continue to play it, right?
With the changes he sounds pretty fun to play against to me.
I read your posts. One of the most biased individuals on these forums. I most certainly don't respect your opinion or what you would consider "fun".
10 -
Barron said:
@DarkWo1f997 said:
@Barron your posts reek of survivor bias, and lack of knowledge of multiple subjects at hand, and you insult the community by calling them, “pseudo-intellectuals”. My posts are varied and fight for both sides. I even criticized how being hooked makes survivors impatient and suicide on hook as well as more hostile to the killer because of how boring a major part of the game is, and how frustrating it is to have to endure it.I’ve kindly reccomended that the struggle phase needs to be a button hold because it is not enjoyable to mash a button for a chance to stay in the match.
However it looks like you don’t really have the best attitude when it comes to this community. Labeling players with insults and angrily writing off anyone that feels killers are weak, is definitely bias if I’ve ever seen it. Your bias claim is false.
You're such a heavy weight fighting for both sides. lol "I think you shouldn't have to jam a button" lollol As if that truly affects the balance of the game in any meaningful way or shows that you aren't biased. That's just a common sense QOL change.
I’ve proposed a boil over change that allows survivors to grab onto objects while wiggling to briefly stop the killer and increase their chances of escape, meaning the killer needs to pay attention to their pathing while moving. Something I would like to keep me engaged while playing killer. And something that makes struggling as a survivor, not useless.4 -
Crow said:
At this point I don't expect the killer to be buff. They just going to assume that the fun is in injuring survivors and that's it.
2 -
Or just allow his power to have exposed from iron maiden and noed1
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redsopine01 said:Or just allow his power to have exposed from iron maiden and noed3
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@DarkWo1f997 said:
redsopine01 said:Or just allow his power to have exposed from iron maiden and noed
WOAAAHHH NO NO NO NO too much! Too much! That wouldn’t be fun or fair. His deep wounds pressure is the only thing that I think definitively needs changing ASAP.
I would think that once out of the chase his timer could tick down the further away he is from the victim, so if for instance he loses them. At the start of an internal 5 sec timer he doesn't re-aquire them then the timer ticks down at an ever increasing rate.
So .5 ticks per second then increasing steadily like BT timer to being depleted at 15 seconds and the only cure is Mending. To keep people from just losing him and Mending for 1 second the pause on the timer will have a decay effect that stacks.
The more you pause the mend similar to the old SC at a pallet pause routine the faster the progress you made will decay back to zero. This would put pressure on people to stop and mend completely.
One thing you could also add to it's effect is to make it so you can't repair gens similar to how you can't do so in Madness Tier III.
@MandyTalk @Peanits Thoughts on this?
Post edited by powerbats on3 -
powerbats said:
@DarkWo1f997 said:
redsopine01 said:Or just allow his power to have exposed from iron maiden and noed
WOAAAHHH NO NO NO NO too much! Too much! That wouldn’t be fun or fair. His deep wounds pressure is the only thing that I think definitively needs changing ASAP.
I would think that once out of the chase his timer could tick down the further away he is from the victim, so if for instance he loses them. At the start of an internal 5 sec timer he doesn't re-aquire them then the timer ticks down at an ever increasing rate.
So .5 ticks per second then increasing steadily like BT timer to being depleted at 15 seconds and the only cure is Mending. To keep people from just losing him and Mending for 1 second the pause on the timer will have a decay effect that stacks.
The more you pause the mend similar to the old SC at a pallet pause routine the faster the progress you made will decay back to zero. This would put pressure on people to stop and mend completely.
One thing you could also add to it's effect is to make it so you can't repair gens similar to how you can't do so in Madness Tier III.
3 -
I don't get why people are so upset... Just don't play him if no one plays him then fun or viability won't matter.
I'll stick to my predator style killer ty1 -
I dont think legion himself is bad I think it's the deep wound effect that makes him feel weak. Deep wounds simply needs to be more threatening. Right now it's more of a "oh no the killer hit me with his power, oh well time to just stand here for 10 seconds and hold a button, yay all better now!!!" Currently a rbt is more threatening than deep wounds simply because it can actually kill you if the timer is ticking and you don't get it off in time. Deep wounds should go down in a chase to encourage the survivor to escape but to compensate for this the timer should be increased by a bit. It should also only take 3 hits to down someone affected by the deep wound effect because it honestly takes too long to get the job done with legion right now. That's really the only thing I can think of right now, his speed shouldn't be buffed though because then he'll just be another M1 killer, I like it when the killer has to rely on its power, like nurse or huntress for example. It's nice to see the killers power shine in all its glory not like leatherface who rarely gets to actually use his power0
-
Technically speaking, if you start Mending the moment he goes for someone else, you are still wasting time you could be using to heal or do gens (if it were any other killer for example). I think that's the point of his power, to force survivors to Mend constantly so they have less time to do gens or heal. TrueTalent had a solid build for Legion with Thanatophobia and M&A. He would focus on trying to inflict Deep Wounds on multiple survivors each time he used his power to slow them down, and M&A made his TR really big in Frenzy so that he can see everyone.
His power isn't mean to down you. It's meant to make you waste time, or as a means of keeping pressure on your during a chase.
That said, they do need to make a few tweaks to Deep Wounds/Mend and Legion to make him better. But what the OP describes is exactly what the killer wants you to do... spend time Mending instead of doing other stuff.
5 -
@Barron said:
@DarkWo1f997 said:
Blueberry said:Sounds reasonable and makes sense to me. Survivors needs a reason to heal against him, otherwise they all just stay injured and make him look stupid.
I think making him a burst killer would be really fun and unique, but he feels like a gimmick right now and when the illusion of your power making a difference shatters, he just loses his appeal. He does basically nothing.
Yea, but would it be fun to play against. You realize people need to have fun to play a game and to continue to play it, right?
We have nurse already.
At least we will have a variety.3 -
thesuicidefox said:
Technically speaking, if you start Mending the moment he goes for someone else, you are still wasting time you could be using to heal or do gens (if it were any other killer for example). I think that's the point of his power, to force survivors to Mend constantly so they have less time to do gens or heal. TrueTalent had a solid build for Legion with Thanatophobia and M&A. He would focus on trying to inflict Deep Wounds on multiple survivors each time he used his power to slow them down, and M&A made his TR really big in Frenzy so that he can see everyone.
His power isn't mean to down you. It's meant to make you waste time, or as a means of keeping pressure on your during a chase.
That said, they do need to make a few tweaks to Deep Wounds/Mend and Legion to make him better. But what the OP describes is exactly what the killer wants you to do... spend time Mending instead of doing other stuff.
glad you pointed this out. Wasting time in a match simply drags it out, it doesn’t help the killer at all, why would I hit someone in frenzy when simply two hitting normally for a down is much more beneficial? I see what they are trying to do here, it shouldn’t gaurantee a down, but they should definitely make it to where it makes them weaker over time. Wearing down survivors would be fun for this killer, and finally add another layer of gameplay to the now slightly tiresome “two hit” chases.
It would be more fun if every time the deep
wounds effect was applied, it was more severed and would bleed quicker. Or at least reduce the bar to a minimum of 50%, with each deep wound hit from a healthy state reducing its max health by 10%. Resulting in needing to have the effect applied five times to really feel the impact. Stops Tunneling. Seems like a
lot of fun.1 -
@DarkWo1f997 said:
That’s a really interesting way to counter players that might tunnel regardless, rewarding those that break away from a chase after a successful strike. This is a really good suggestion, bats.
Thanks I think it works well for both sides without breaking anything one way or the other and doesn't require massive reworking him. Then running into the exact same problems of underwhelming or op again and going through same issues again.
2 -
@DarkWo1f997 said:
That’s the thing fox, and im
glad you pointed this out. Wasting time in a match simply drags it out, it doesn’t help the killer at all, why would I hit someone in frenzy when simply two hitting normally for a down is much more beneficial? I see what they are trying to do here, it shouldn’t gaurantee a down, but they should definitely make it to where it makes them weaker over time. Wearing down survivors would be fun for this killer, and finally add another layer of gameplay to the now slightly tiresome “two hit” chases.It would be more fun if every time the deep wounds effect was applied, it was more severed and would bleed quicker. Or at least reduce the bar to a minimum of 50%, with each deep wound hit from a healthy state reducing its max health by 10%. Resulting in needing to have the effect applied five times to really feel the impact. Stops Tunneling. Seems like a lot of fun.
If it means someone loses time on a hook or a gen regresses more than is has an affect on the game. If I'm sitting there Mending instead of healing or doing a gen while you chase, that's just extra time for the killer. If you catch the guy when I stop Mending it's still worth the time loss. If survivors aren't doing their objectives then you benefit as killer.
You have to look at it like: Should I chase and two hit this ONE LONE survivor, or should I get a hit on 3 survivors and have a (potentially) longer chase on one of them? I would take the latter because that's 3 survivors not doing gens. If it takes me an extra 15 seconds to end the chase because of my speed/power, it's still a net gain for me since no gens are being done.
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Crow said:
At this point I don't expect the killer to be buff. They just going to assume that the fun is in injuring survivors and that's it.
"Its meant to be fun, if you wanna play competitively play billy or nurse"
Something like that in the dev stream. Too bad the concept of fun is very subjective and they assume their meaning of fun is injured people left and right and let everyone escape
Which might even be fine if the emblem system wasn't broken, nobody played this in a competitive way, there wasn't a rank system, you ain't called killer but entertainer
Some people just liked to kill everybody others like to chase or being chased. Other likes to play immersed etc etc
Say, this is the way is more fun for us = fun for everybody, is wrong. I really got triggered when they stated that on the dev stream. A game should be balanced to make everybody play as they wish to have their fun in their terms, not imposing it.
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DarkWo1f997 said:Barron said:
@Blueberry said:
@Barron said:
@DarkWo1f997 said:
Blueberry said:Sounds reasonable and makes sense to me. Survivors needs a reason to heal against him, otherwise they all just stay injured and make him look stupid.
I think making him a burst killer would be really fun and unique, but he feels like a gimmick right now and when the illusion of your power making a difference shatters, he just loses his appeal. He does basically nothing.
Yea, but would it be fun to play against. You realize people need to have fun to play a game and to continue to play it, right?
With the changes he sounds pretty fun to play against to me.
I read your posts. One of the most biased individuals on these forums. I most certainly don't respect your opinion or what you would consider "fun".
Dont even try to pretend that killer isnt more stressful than survivor. If I was biased, I would want Legion to have no secondary Frenzy hit cooldown, and an ability reset upon hitting the same target.
Survivors got some stupidly overpowered buffs with the new changes and I think you label someone that wants a killer improved as “bias” because you don’t like the idea of actually having to try against a killer.
EDIT: you don’t even acknowledge the new borrowed time problem or the stupid powerful new meta perk deck we just got for survivors. You are blind to balance issues on the survivor’s side and fail to see why these change suggestions are the way they are.0 -
"New" "exploit" "countered to extinction"So survivors give themselves permanent exposed and now Legion is dead (because M1 on 110 is apparently impossible).Lol good bait2
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Visionmaker said:"New" "exploit" "countered to extinction"So survivors give themselves permanent exposed and now Legion is dead (because M1 on 110 is apparently impossible).Lol good bait
“Permanent exposed” hey pal, you just blow in from stupid town?Post edited by DarkWo1f997 on3 -
@Visionmaker said:
"New" "exploit" "countered to extinction"So survivors give themselves permanent exposed and now Legion is dead (because M1 on 110 is apparently impossible).
Lol good bait
M1 on 110 is basically unplayable against survivors who know what they're doing
go play hag without ever putting down a trap6 -
This is some real tea.1
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Blueberry said:
@Barron said:
@Blueberry said:
@Barron said:
@DarkWo1f997 said:
Blueberry said:Sounds reasonable and makes sense to me. Survivors needs a reason to heal against him, otherwise they all just stay injured and make him look stupid.
I think making him a burst killer would be really fun and unique, but he feels like a gimmick right now and when the illusion of your power making a difference shatters, he just loses his appeal. He does basically nothing.
Yea, but would it be fun to play against. You realize people need to have fun to play a game and to continue to play it, right?
With the changes he sounds pretty fun to play against to me.
I read your posts. One of the most biased individuals on these forums. I most certainly don't respect your opinion or what you would consider "fun".
I find that quite ironic since you were the one that asked me a question.
Regardless, I am not biased at all, I play both sides at rank 1 regularly. However, I doubt you could say the same.
1 -
@Barron said:
@DarkWo1f997 said:
If you’re being chased by the legion during a frenzy, he hits you, and starts looking for his next victim, you can mend immediately after he turns his attention away from you and completely negate his only somewhat useful power.This leads Legion players to tunnel aggressively because it’s not worth it to seek new targets. When the survivor mends successfully immediately after the Legion is looking for another target, some tend to turn around and look for the survivor they just broke away from to finish them off, giving the other two survivors that the killer did not manage to find during frenzy, a lot of time to do gens.
- Legion needs to be able to see survivors blood bubbles map wide upon frenzy hit
- while mending, the timer should only slow down by 25% or 50% instead of stopping it entirely.
- Increase base movement speed to the default killer speed instead of that of a sleepy turtle, this way the power is not needed to navigate the map AT ALL TIMES.
- IF you aren’t going to change the base movement speed, increase fury’s regeneration rate significantly to compensate for this and make Legion effectively a reliable burst killer.
If none of these changes seem reasonable to you, then:
remove his terror radius entirely while not in frenzy.
only remove scratch marks of survivors upon being struck during a frenzy
allow enduring to reduce the frenzy fatigue state duration.
So then you want a map wide BBQ and Chile aura reading perk upon hitting someone? So this means that stealth plays (Remember, stealth is the holy eucharist of 200IQ on these forums) are able to be countered every time someone is hit.
You also want it so mending continuously decreases? So then if you are hit and left, and you start mending at 15-20 percent, you are still going to go down into the dying state. So it's essentially a killer that is faster than survivors in every way that then has an increased likelihood of just insta-downing you? Yea, no thanks.
This was one of the worst killers they could've released. Either he's not good enough for 4k fantasies or he becomes every sweaty killer-mains wet dream and completely obliterates everyone in the game.
Only thing I could get behind is the increased movement speed to 115.
I'm starting to pick up that this person is a legion triggered survivor main...
5 -
AlexAnarchy said:
@Barron said:
@DarkWo1f997 said:
If you’re being chased by the legion during a frenzy, he hits you, and starts looking for his next victim, you can mend immediately after he turns his attention away from you and completely negate his only somewhat useful power.This leads Legion players to tunnel aggressively because it’s not worth it to seek new targets. When the survivor mends successfully immediately after the Legion is looking for another target, some tend to turn around and look for the survivor they just broke away from to finish them off, giving the other two survivors that the killer did not manage to find during frenzy, a lot of time to do gens.
- Legion needs to be able to see survivors blood bubbles map wide upon frenzy hit
- while mending, the timer should only slow down by 25% or 50% instead of stopping it entirely.
- Increase base movement speed to the default killer speed instead of that of a sleepy turtle, this way the power is not needed to navigate the map AT ALL TIMES.
- IF you aren’t going to change the base movement speed, increase fury’s regeneration rate significantly to compensate for this and make Legion effectively a reliable burst killer.
If none of these changes seem reasonable to you, then:
remove his terror radius entirely while not in frenzy.
only remove scratch marks of survivors upon being struck during a frenzy
allow enduring to reduce the frenzy fatigue state duration.
So then you want a map wide BBQ and Chile aura reading perk upon hitting someone? So this means that stealth plays (Remember, stealth is the holy eucharist of 200IQ on these forums) are able to be countered every time someone is hit.
You also want it so mending continuously decreases? So then if you are hit and left, and you start mending at 15-20 percent, you are still going to go down into the dying state. So it's essentially a killer that is faster than survivors in every way that then has an increased likelihood of just insta-downing you? Yea, no thanks.
This was one of the worst killers they could've released. Either he's not good enough for 4k fantasies or he becomes every sweaty killer-mains wet dream and completely obliterates everyone in the game.
Only thing I could get behind is the increased movement speed to 115.
I'm starting to pick up that this person is a legion triggered survivor main...
Oh...
1 -
It's not an exploit. It's a poor design by the devs. While admitting that Freddy is weak and needs a buff, and then they release even weaker killer, justifying it by saying that not every killer should be viable.
2 -
@Barron said:
@Blueberry said:
@Barron said:
@DarkWo1f997 said:
Blueberry said:Sounds reasonable and makes sense to me. Survivors needs a reason to heal against him, otherwise they all just stay injured and make him look stupid.
I think making him a burst killer would be really fun and unique, but he feels like a gimmick right now and when the illusion of your power making a difference shatters, he just loses his appeal. He does basically nothing.
Yea, but would it be fun to play against. You realize people need to have fun to play a game and to continue to play it, right?
With the changes he sounds pretty fun to play against to me.
I read your posts. One of the most biased individuals on these forums. I most certainly don't respect your opinion or what you would consider "fun".
Says who? You?
The first defender of all biased survivors and imbalance in this game? Give me a break, if you think someone here takes you seriously, then it is just hilarious.
7 -
@Speshul_Kitten said:
Blueberry said:@Barron said:
@Blueberry said:
@Barron said:
@DarkWo1f997 said:
Blueberry said:
Sounds reasonable and makes sense to me. Survivors needs a reason to heal against him, otherwise they all just stay injured and make him look stupid.
I think making him a burst killer would be really fun and unique, but he feels like a gimmick right now and when the illusion of your power making a difference shatters, he just loses his appeal. He does basically nothing.
Yea, but would it be fun to play against. You realize people need to have fun to play a game and to continue to play it, right?
With the changes he sounds pretty fun to play against to me.
I read your posts. One of the most biased individuals on these forums. I most certainly don't respect your opinion or what you would consider "fun".
I find that quite ironic since you were the one that asked me a question.
Regardless, I am not biased at all, I play both sides at rank 1 regularly. However, I doubt you could say the same.
Look who it is accusing people of not playing both sides. Sounds like you need to get put in your place again 🤨
Oh you mean I need to put you in time out again?
You already got taught a lesson that you didn't learn last time, let's not embarrass yourself more
0 -
Ya’ll better quit arguing. Don’t want my thread closed because no one seems to be able to communicate without starting a wildfire.2
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Doing what the game intends or allows isn't an exploit. If someone used 3rd party software to allow them to instantly mend, that would be an exploit.
2 -
DarkWo1f997 said:redsopine01 said:Or just allow his power to have exposed from iron maiden and noed0
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@DarkWo1f997 said:
I think you’re crazy. I mean, there would have to be a lot of hypocrisy on his part to-
Oh...
That was hawt and i had to give it an awesome, I just wish I could've given more awesomes for that.
1 -
Dreamnomad said:
Doing what the game intends or allows isn't an exploit. If someone used 3rd party software to allow them to instantly mend, that would be an exploit.
0 -
Speshul_Kitten said:Blueberry said:
@Speshul_Kitten said:
Blueberry said:@Barron said:
@Blueberry said:
@Barron said:
@DarkWo1f997 said:
Blueberry said:
Sounds reasonable and makes sense to me. Survivors needs a reason to heal against him, otherwise they all just stay injured and make him look stupid.
I think making him a burst killer would be really fun and unique, but he feels like a gimmick right now and when the illusion of your power making a difference shatters, he just loses his appeal. He does basically nothing.
Yea, but would it be fun to play against. You realize people need to have fun to play a game and to continue to play it, right?
With the changes he sounds pretty fun to play against to me.
I read your posts. One of the most biased individuals on these forums. I most certainly don't respect your opinion or what you would consider "fun".
I find that quite ironic since you were the one that asked me a question.
Regardless, I am not biased at all, I play both sides at rank 1 regularly. However, I doubt you could say the same.
Look who it is accusing people of not playing both sides. Sounds like you need to get put in your place again 🤨
Oh you mean I need to put you in time out again?
You already got taught a lesson that you didn't learn last time, let's not embarrass yourself more
forum member: shows proof they play both sides
@Blueberry :1 -
On a side note: Is this confirmed an exploit? Or was this an exaggeration to lure in readers?
0 -
Boss said:
On a side note: Is this confirmed an exploit? Or was this an exaggeration to lure in readers?
0 -
HellDescent said:
It's not an exploit. It's a poor design by the devs. While admitting that Freddy is weak and needs a buff, and then they release even weaker killer, justifying it by saying that not every killer should be viable.
I take the community feedback with a grain of sand, everyone had been saying pig is a mid tier killer, and I got her to rank 1 within just about two days. I was still brand new to the game as well then. As in 9 days into playing (not game time) by the time my pig was rank 1.0 -
@RSB said:
@Barron said:
@Blueberry said:
@Barron said:
@DarkWo1f997 said:
Blueberry said:Sounds reasonable and makes sense to me. Survivors needs a reason to heal against him, otherwise they all just stay injured and make him look stupid.
I think making him a burst killer would be really fun and unique, but he feels like a gimmick right now and when the illusion of your power making a difference shatters, he just loses his appeal. He does basically nothing.
Yea, but would it be fun to play against. You realize people need to have fun to play a game and to continue to play it, right?
With the changes he sounds pretty fun to play against to me.
I read your posts. One of the most biased individuals on these forums. I most certainly don't respect your opinion or what you would consider "fun".
Says who? You?
The first defender of all biased survivors and imbalance in this game? Give me a break, if you think someone here takes you seriously, then it is just hilarious.
4 -
@redsopine01 said:
Boss said:On a side note: Is this confirmed an exploit? Or was this an exaggeration to lure in readers?
Currently it's the new ptb gimmick against the legion were he can't kill you with his power and if your hit twice it's a double stun so they never heal and stand right behind him mending as he looks for others
Hmm, sounds more like the devs just didn't think it through.
0