Gen Regression Rework
We all know that matches end too fast and many killers struggle really hard to get at least 6 hooks before all gens gets done, and because of that the game becomes really frustrating and stressful...
In an attempt to stop all that gen rush, many of us run several slowdown perks, but not everyone has the luxury of picking any perk they want, specially because they might be new and dont have them unlocked yet...
So today i come with an idea to help alleviate the gen rush that will help everyone (newbies and new killers included)!
- When a killer kicks a generator, it instantly regresses by 5%, then it keep regressing until a survivor stops it.
Kicking gens completely removes the momentum of a chase and survivors can easily stop the regression, making it borderline useless if you are not running Pop.
With this change, there would be an incentive to do so and it would also make the seconds you take to kick and the chases you didnt start on the spot less punishing for the killer.
I also believe that it should combo with Pop and Opression, both of them take one of your perk slots each, it only makes sense that they are worth it.
- A survivor must stay repairing a generator for 2 Seconds before it stops regressing.
Why does the killer have to completely stop whatever it was doing to go into a long kicking animation while the survivors can literally tap the gen, even in the middle of a chase, and instantly stop the regression? This just sounds a biased and completely survivor sided mechanic, its simply not fair at all!
If you think that this is too strong, make it so the gen progress stays paused while the survivor is "holding it", but if they leave the gen before those 2 seconds, it will start regressing at its own again.
Yes, any form of regression over time should be affected by this, including Ruin.
I really hope the devs see this post, doesnt sound OP, would make sense, helps new players, newly released killers and would probably change the killers decision making quite a bit!
I'd like to see your opnions on this, leave your comments below!
Comments
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I really like the idea.
The fact that killer is breaking a gen for some seconds but survivors can stop regression of it by tapping the gen is unfair, I think.
But I slightly change one thing:
- Now every regression generator spawns a skill check when a survivor starts to repair it
- A survivor must complete a skill check (any of good or great success zone) to stop the generator regression. It takes around 2 seconds too.
Because, the skill check will notify to the surv when the generator stops regression than holding M1 for 2 seconds. You can easily hold for 1.99 seconds and don't stop the regression. But with skill check, you will know when it ends. Or at least, make something visual banner (effect icon, for example) that it will show to the repairing survivor.
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A skill check is not a bad idea, but it would be easier with another form of visual indication, btw dont forget there is Overcharge with the same effect, so it might get confusing if there were 2 skillchecks on the moment you touch a gen.
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Overcharge has an unique skill check
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Well yes, any visual indication would be fine, but a skill check could result in some weird ######### like it already does with Overcharge where you touch the gen, start running, receive a skill check in the middle of nowhere, fails and then the gen magically explodes 😂
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My idea instant 2% regression and if a surivor let's go before hitting a skill check it continues to regress like they didn't touch it
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yeah, it's true lol
But it would be great if this ######### will be fixed soon. The solution is to make an explosion when the survivor stop holding M1 like with common skill checks.
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A great idea. I have wanted them to do some if not all of these types of changes for a while now. This would give killers more control over slowing down gens without actually adding gen time which I think is a great idea, it also would make the survivors have to think about stopping a gen from regressing during chase, or leaving it alone.
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Indeed an interesting suggestion to punish gen tapping, but that would create a real problem with ruin and new players, and it would be a buff to literally every gen regression perk. I'd say drop the time to stop a gen from regressing to 1 second and then maybe it will be ok.
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Every action should have a startup animation. Just 2sec animation would make a different.
The most perfect example is unhooking. It could go with do Gen, unlock chest, open gate..everything have 2sec startup animation to actually make a progress.
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I say have them lean forward to inspect the gen before crouching to work on it kind of animation
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I want this.
It would make slowdown perks less necessary, and I'm honestly tired of running them every game.
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Instant regression is the best solution definitely.
I'm not sure if the two seconds thing is necessary. If survivors are gen tapping you, keep regressing the gen? I've posted this suggestion before and the beauty of it is if survivors are looping you and gen tapping they are punished for it. There's real incentive to leave the gen if stopping the regression means the killer can keep knocking 5% off it each time. Killers will have real pressure when they're at a generator.
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killers take 3 seconds to kick a generator which barely does damage and gives a painfully slow regression progress
Survivors can tap a generator for 1/60th of a second to immediately halt that painfully slow regression.
It seems kind of unfair and rather survivor sided that a survivor can just tap a generator (even in mid-chase) to immediately halt regression with almost no risk behind it. While the killer kicking a generator provides high risk and little to no reward.
If survivors couldn't gen tap anymore then killers would be able to pressure gens better without needing gen regression perks
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You have two, maybe four killer, which are viable against good survivor. So it would be better to nerf them to a-tier and buffing the base game, so that you can play against more killer if the MMR-sytem releases.
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While they're both great ideas, I think both of them together would be too much, and in fact may hinder the killer a little.
If they go with the instant 5% regression, then the killer could actually benefit from a survivor tapping the gen right after, and make it an instant 10%, but would still allow survivors the option of a quick tap for things like when going for a hook rescue by a gen, or when the killer has actually left but you don't want to continue working that gen just yet.
On the other hand, if a survivor has to commit to a gen for 2.5s before it stops regressing, then it's going to take them much longer to counteract that 5% instant regression, in fact they'll likely sustain an addition 3-4% regression just while doing so, and then the additional time it takes to make that back up, it would effectively mean kicks have a net regression of something like 12% by default. So take out the 5% instant regression, just keep the 2.5s commitment requirement to stop regression, and you already have your effective 5% regression built into that. It wouldn't allow for survivor mistakes like above that could allow for 10%, 15% etc. if you keep kicking it, but it would prevent those sneaky gen taps mid chase.
Personally I'd go with the instant 5% regression. It gives all players more agency, survivors can still tap gens, and killers have the option of breaking chase to get an additional 5% regression if they want to.
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I think that allowing survivors to tap the gen in that scenario would result in many survivors trolling their teammates and working with the killer in order to reduce the gen progress to 0.
I also suggested that the progress gets paused while the survivor is repairing during those 2 seconds so there is no extra regression if they commit to repairing.
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Nice TL; DR 😆
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Yes! Survivors should have to stay on the gen for a second or two before it stops regressing! 1 frame taps are stupid AF.
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How to say you have no attention span without saying you have no attention span
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I think it'd be fine if they just upped the base regression rate (maybe the same speed as ruin) but reduced ruins speed so that ruin isn't any different to how it was before.
The idea to make it take a couple seconds for regression to be stopped seems fine though, although it applying to ruin as well is unnecessary power creep for an already strong perk so I don't think it should apply to ruin.
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I think thats a valid option too, but if regression became same as Ruin, the perk should be buffed to regress even faster OR not being a Hex anymore.
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I think this is a great idea. I find kicking to be basically useless unless I have pop.
Having the timer to stop regression would make ruin too strong though. The time to stop regression would work if only applying to kicked gens. Maybe there could be an animation of the survivor flicking a switch on the gen or even giving it a good old Fonzy punch.
Another possibility is that all gens naturally regress at a slow rate while not being worked on. If the killer kicks the gen it increases the regression speed to ruin speed on that gen until a surv touches it, at which point the regression goes back to the standard slow rate. I think with this in place gen tapping wouldn't be as punishing for the killer as there is still some, albeit slow, regression happening on the tapped gen
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Was referred to this post on my own post. I think this is great! I didn't even think about gen tapping when I made my post, but you're right. It's unfair that a killer can devote multiple seconds to an action that can't be done mid-chase and then have that action undone by a different action that takes not even a second and can be done mid-chase, completely eliminating the point of doing that action in the first place.
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